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Why does this happen?
Because, the script isn't smart enough to know there's an update. And what if the login server goes down, but the game servers are still up?
If "Current Game Status" is set to "Update", set everything else to the same. What situation would occur where the first is true and the latter is not?
Its actually the inverse....
If Login = online GameStatus = best of the servers else GameStatus = login status
What do you mean by "setting update"?
The script looks at offline override, and uses that if the server is offline. Hence, if the login server is offline, and OfflineOverride is 'Update', the login status will be 'update'. Same with everything else.
I like the actual statuses though. Cause it helps map down boss timers...
Aubog looks at the actual statuses. By knowing (more or less) exactly when a server comes online (before the login does!), he can time the boss spawns.
If we set all statuses to update when the logon is update, then he can't time them properly.