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Why does this happen?

Because, the script isn't smart enough to know there's an update. And what if the login server goes down, but the game servers are still up?

Xcelled19413:57, 12 October 2011

If "Current Game Status" is set to "Update", set everything else to the same. What situation would occur where the first is true and the latter is not?

Saiyr14:03, 12 October 2011
 

Its actually the inverse....

If Login = online
    GameStatus = best of the servers
else
    GameStatus = login status
Xcelled19414:07, 12 October 2011
 

What's the algorithm for setting update then?

Saiyr14:13, 12 October 2011
 

What do you mean by "setting update"?

The script looks at offline override, and uses that if the server is offline. Hence, if the login server is offline, and OfflineOverride is 'Update', the login status will be 'update'. Same with everything else.

Xcelled19414:18, 12 October 2011
 

So if the login server is offline and OfflineOverride is Update, set all servers to Update.

Saiyr14:20, 12 October 2011
 

I guess. People seem to like the 'actual' statuses though. Too bad we can't do a poll on the wiki.

Xcelled19414:24, 12 October 2011
 

I like the actual statuses though. Cause it helps map down boss timers...

Aubog00714:25, 12 October 2011

Can you explain how having Update instead of Online helps this?

Saiyr14:29, 12 October 2011
 

No i mean when it's showing the ACTUAL statuses. Not an override.

Aubog00714:29, 12 October 2011
 

"Online" would be the actual status. Either way, I am still confused as to how this helps.

Saiyr14:32, 12 October 2011
 

Aubog looks at the actual statuses. By knowing (more or less) exactly when a server comes online (before the login does!), he can time the boss spawns.

If we set all statuses to update when the logon is update, then he can't time them properly.

Xcelled19414:37, 12 October 2011
 

I can time them in other ways. But Eh. It's really easier this way.

Aubog00714:45, 12 October 2011