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New template

New template

How's the new template look? I stuck it in for Tir Chonail only for now so people can see how it looks. You'll notice that it doesn't have the NPC's AI type anymore because I thought it'd be obvious just from looking at the skills. Please let me know how it can be improved. Or if you think it's good enough, let me know and I'll make the rest of the NPCs as well (I'm lazy right now, I'll finish up later if you think it's good, lol.)

Blargel20:26, 2 March 2012

Hmm... Should've done the test with the boss set since that one's data is officially complete, but from the looks of it. Looks good so far. But, are the hide/show toggles necessary?

Lt. Jessie20:36, 2 March 2012
 

I was afraid the page would be too huge if they were all showing at first. But then again, there are the anchors and nav menu at the top so I guess that's unnecessary.

Blargel20:37, 2 March 2012
 

Yeah, now it looks much better. Pictures we can just use the NPC portraits, or try for in-game screenshots. However, I do prefer the portraits. It's much more uniform.

I'll also start adding equipment if I can get a better look at them next time around.

Lt. Jessie20:59, 2 March 2012
 

Is equipment necessary? It's not like we make a note of what humanoid enemies are using to attack us on the monster pages. Also, I was expecting to use in game screenshots, mostly because of Manus who isn't black anymore, lol.

Blargel21:05, 2 March 2012
 

Um... If needed, there is a "white" Manus NPC portrait in the wiki somewhere, I think on his page.

Lt. Jessie21:26, 2 March 2012
 

Finished moving to the new template except for Tara because we still don't have all the passive defenses checked. Also, I really think we should use in-game screenshots of the models while they're in the mission. It'd be more consistent with the rest of the wiki's monster pages.

Blargel02:54, 3 March 2012
 

All right then, though, that one I won't be able to help much with.

Lt. Jessie07:16, 3 March 2012