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Fireball casting speed
—Daemonis, User:Daemonis |
Not to crush your dreams or anything. But
- 1. Max casting speed wand upgrade = 40%
- 2. If casting speed upgrade reduces cast time why on earth would you increase the cast time? (20*1.66 > 20) (same goes for vivace casting time)
- 4. How on earth are you getting smaller products by multiplying by a number greater than 1...
- 3. Doing the math logically, it should be (original cast speed) * (1-casting speed reduction) = new casting speed.
Using the same formula that you did, the actual fireball casting speed should be
- 20*(1-(.4+.3)) = 20*.3 = 6
- 6*(1-.4216) = 3.4704
So in reality, you should be shooting fireballs like there's no tomorrow. (Assuming the correct formula is being used)
Oh oops. Thanks for checking my math. For #4, I was dividing, I just forgot to proofread.
Edit: Now I remember what happened. I made the assumption that the original cast speed is 100%. I treated increases to speed as adding onto that number.
So a +40% speed wand would increase cast speed to 140%, or 1.4. After that, I took the inverse of that number to determine what percentage of the original cast time remains.
I take that number, then multiply it by the unmodified cast time. It's a bit roundabout, yes, but it helps me to keep track of things. So what I have is
- 20/(1+(.4+.3)) = 20/1.7 = 11.765 (Way too many significant digits, yes.)
- 11.765/(1.4216) = 8.276
Using your formula, a wand with +36% cast speed (what I currently have on hand) should be
- 20*(1-0.36) = 20*0.64 = 12.8
With mine its
- 20/(1.36) = 14.705
Actually testing it results in 13 seconds, with an error of 1 second. I'd need more data to call it either way though. On a side note: Thanks for bringing to attention all of those assumptions. It's a fine night for a experiment.
Also, i lied 45% is max. :u didn't see lassar's upgrade. :u..
If 45% was max, I would cream my pants.
- Lassar's upgrade (15) + LEA 2 (4) + LEA 3 (5) + LEA 4 (6) + Stewart's upgrade (10) = +40%
oh yeah nvm i crazy
A new piece of information was added to int, for IS, Thunder, and FB.
Every 100 int = -2% cast time and -2% mp cost. So this increases it even further like by 10% in speed and mana reduction if you have 500 int.
What's the fastest, and most efficient fireball throwing setup can you get?
100 int = -2% cast time? that doesn't sound right. Check my experiments, it's the thread titled "Experiments on Fireball Cast Speed".
You'll see that there are a few data points that relate Int to cast time.
My hypothesis is that it actually follows a logarithmic curve, since 3 seconds are dropped going from 0 int to about 500 int, another 2 are dropped going from 500 to 1000, and 1 second is dropped going from 1000 to 1500. I also have a hunch that the mp cost reduction is simply due to the reduction in cast time, the mp drain over time as one casts stays the same.
Edit: It's not logarithmic apparently. The equation is Cast Time = Base Cast Time/(1 + Int/4000)
Now if you want the absolute fastest I could push the cast time to, I got 7.448 seconds. This is running through the calculations with my 18 second base cast time. I could probably push it to about 7 seconds at 1500 int.
As for most efficient, I have no idea what you're talking about.
Also, my calculations are a bit outdated, I had to guess at reforge maxes back when I was doing them.