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Fireball casting speed

Fragment of a discussion from User talk:Daemonis

A new piece of information was added to int, for IS, Thunder, and FB.

Every 100 int = -2% cast time and -2% mp cost. So this increases it even further like by 10% in speed and mana reduction if you have 500 int.

What's the fastest, and most efficient fireball throwing setup can you get?

Dra6o0n (talk)19:01, 4 April 2013

100 int = -2% cast time? that doesn't sound right. Check my experiments, it's the thread titled "Experiments on Fireball Cast Speed".
You'll see that there are a few data points that relate Int to cast time.
My hypothesis is that it actually follows a logarithmic curve, since 3 seconds are dropped going from 0 int to about 500 int, another 2 are dropped going from 500 to 1000, and 1 second is dropped going from 1000 to 1500. I also have a hunch that the mp cost reduction is simply due to the reduction in cast time, the mp drain over time as one casts stays the same.

Edit: It's not logarithmic apparently. The equation is Cast Time = Base Cast Time/(1 + Int/4000)

Now if you want the absolute fastest I could push the cast time to, I got 7.448 seconds. This is running through the calculations with my 18 second base cast time. I could probably push it to about 7 seconds at 1500 int.
As for most efficient, I have no idea what you're talking about.

~Dæmonis(´∀`) (talk)02:56, 5 April 2013
 

Also, my calculations are a bit outdated, I had to guess at reforge maxes back when I was doing them.

~Dæmonis(´∀`) (talk)03:09, 5 April 2013
 

Pretty much, the fastest time you can push it with the mp cost for the entire 5 charges. A way to tell is to time how fast mp is drained in a charge.

Dra6o0n (talk)22:20, 10 April 2013