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Gunner Stuff
Could you get all the possible gun repair rates? Gotta put that into the template. Thanks.
Okay, this is what I noted so far:
- Tir Chonaill, Dunbarton, and Tara has an Engineer NPC at the tradepost that has 90% repair rate and sells a 81% repair rate kit.
- Port Cobh, Emain Macha, Bangor, and Taillteann do not have an Engineer at their trade post.
- Hillwen Lobby has two NPCs:
- One has 98% and sells 92% kits.
- One has 92% an sells 81% kits.
I have not yet checked Shyllien or Belvast due to Continent Warp/MT times, I'll check if any of those have any repairers in a moment. Note that you can craft 92% kits from engineering too. And kits do not cost money to repair guns, only costs ingredients/money to craft/buy the kits, so not sure if you want to include 81% in the weapons template. But since there is an NPC with 92%, not just a kit, it should be included for sure.
So its basically just a Marionette Kit with varying success rates?
Blacksmith repairs don't work?
Other than sharing the icon and both being craftable, I don't see a similarity between the two. All the repair kits do is give you the option to repair guns for free from anywhere (one kit used per dur), not too practical imo, especially since shooting rush for example which is 8 attacks only consumes the dur of 1, whereas skills like somersault and pummel use up the dur of multiple. And nope, blacksmith reapirs do not work.
Marionette Kits fix marionettes that are "unconscious" or broken, though it doesn't affect Control Bars.
They don't vary in success rate. There are two repair kits. One with a fixed rate of 81 and one with a fixed rate of 92.
How are they "basically" a marionette kit? Marionette kits revive. Engineer kits repair. You even just said, they revive... so how...................
Shut up, both of you QQ