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User:Ivy/Eternity Project
< User:Ivy
Notes about this page's contents
This page seeks to document the process and updates given from KR Mabinogi about the Eternity Project: Pushing Mabinogi: Fantasy Life, from the Pleione engine to Unreal Engine 5.
- Contents will be mostly noted and referenced, and not translated.
- Translations provided will be machine-translated as I only have a very rudimentary knowledge of Korean.
Mabinogi Fantasy Party (Summer 2023)[1]
- Mabinogi Engine Rehaul confirmed by the devs. Pleione Engine reached its limit when it came to what the devs wished to do.
- Sneak Peek of Nao in Unreal Engine given.
- Announcement of a future website dedicated to the Eternity Update to go online at a later time.
- Possible scheduled updates, such as the Skybox, which was teased in a previous stream, might have been put on pause due to the Eternity Project.
2023-12-01 Winter Showcase Stream[2]
- Portrait of Sior in Unreal engine released on KR Twitter, as well as artwork of Tir Chonaill in Unreal Engine.
2023-12-20
- Website Dropped. Link: https://mabinogi.nexon.com/eternity/index.asp
- Documents the process behind the making-of of the Unreal Engine Mabinogi development.
Sections
- Taking the first step in the news of Eternity
Director's Message (Google-Translated)
- Omniscient art perspective
- Contains a word from 너구리/"Raccoon", the Art/Safety Director.
- Finding the Erinn we want
- The thought process, Pleione's shortcomings, and how they can improve on it.
- Nao
- Word from 모르모르킹 / "Moleumoleuking", the Character modeler, about the making-of of Unreal engine Nao.
- Let's move to Unreal!
- Word from 브라운소스 / "Brown Sauce" about the engine replacement process and porting over Pleione assets to UE as a base.
- Erinn Reconstruction Site Report
- Word from BG modeler 션션 / Shonshon about texture production and Tir Chonaill remodeling process, and establishing the BG style.
- Note: In the past, texture creation was created by combining photo textures with Photoshop or drawing them directly. Nowadays, several tools such as Zbrush and Subtance are used.
- Word from BG modeler 션션 / Shonshon about texture production and Tir Chonaill remodeling process, and establishing the BG style.
- For Silky Milletian Hair
- Word from developer K. about physics-based animation and rigging for hair.
- Note: 13,586 animations
- Word from developer K. about physics-based animation and rigging for hair.
- The four-point skirt
- Word from developer K. about physics-based animation and rigging for clothes, especially skirts.
- Mabinogi Server story
- Word from 매드포순대 / Mad for Sundae about multithreading / multi-core process.
- Game logic will go to multi-core.
- Word from 매드포순대 / Mad for Sundae about multithreading / multi-core process.
Character Modeling
Texture Research
R&D Backgrounds
R&D Animation
2023-12-21
- JP Mabinogi translated Eternity Project for JP players.[3]
- CN Mabinogi dedicated a microsite for translations of the Eternity Project.[4]
- NA Mabinogi translated Eternity Project for English-Speaking players.[5]
- The NA website is signed by dev member 마니/Mani, 19 Year-Milletian.
2024-02-27
- The North American Eternity Project Microsite went live.
- All topics of the Korean site were translated into english.
2024-06-27
Following the 20th Anniversary Fantasy Party Stream, the Korean Microsite for Eternity Project was updated.
2024-07-09
The Japanese website for Eternity Project has been updated.[6]
2024-12-04
Following the Winter Showcase Stream: Blockbuster Star, The Korean Microsite for Eternity Project was updated.
References
- ↑ https://www.youtube.com/live/ssU2DPklghU?feature=shared
- ↑ https://www.youtube.com/live/1jx6YYNfv-8?feature=shared
- ↑ https://mabinogi.nexon.co.jp/notice/infoBoardContent.asp?ix=9466
- ↑ https://luoqi.tiancity.com/homepage/event/2023/1221plan/index.html
- ↑ https://mabinogi.nexon.net/news/88568/mabinogi-eternity-project-finding-the-erinn-we-dream-of
- ↑ https://mabinogi.nexon.co.jp/campaign/eternity/