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User:Ivy/Eternity Project

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Banner for the Eternity Project website.

Notes about this page's contents

This page seeks to document the process and updates given from KR Mabinogi about the Eternity Project: Pushing Mabinogi: Fantasy Life, from the Pleione engine to Unreal Engine 5.

  • Contents will be mostly noted and referenced, and not translated.
  • Translations provided will be machine-translated as I only have a very rudimentary knowledge of Korean.

Mabinogi Fantasy Party (Summer 2023)[1]

  • Mabinogi Engine Rehaul confirmed by the devs. Pleione Engine reached its limit when it came to what the devs wished to do.
  • Sneak Peek of Nao in Unreal Engine given.
  • Announcement of a future website dedicated to the Eternity Update to go online at a later time.
  • Possible scheduled updates, such as the Skybox, which was teased in a previous stream, might have been put on pause due to the Eternity Project.


2023-12-01 Winter Showcase Stream[2]

  • Portrait of Sior in Unreal engine released on KR Twitter, as well as artwork of Tir Chonaill in Unreal Engine.

2023-12-20

Sections

  • Taking the first step in the news of Eternity
  • Omniscient art perspective
    • Contains a word from 너구리/"Raccoon", the Art/Safety Director.
  • Finding the Erinn we want
    • The thought process, Pleione's shortcomings, and how they can improve on it.
  • Nao
    • Word from 모르모르킹 / "Moleumoleuking", the Character modeler, about the making-of of Unreal engine Nao.
  • Let's move to Unreal!
    • Word from 브라운소스 / "Brown Sauce" about the engine replacement process and porting over Pleione assets to UE as a base.
  • Erinn Reconstruction Site Report
    • Word from BG modeler 션션 / Shonshon about texture production and Tir Chonaill remodeling process, and establishing the BG style.
      • Note: In the past, texture creation was created by combining photo textures with Photoshop or drawing them directly. Nowadays, several tools such as Zbrush and Subtance are used.
  • For Silky Milletian Hair
    • Word from developer K. about physics-based animation and rigging for hair.
      • Note: 13,586 animations
  • The four-point skirt
    • Word from developer K. about physics-based animation and rigging for clothes, especially skirts.
  • Mabinogi Server story
    • Word from 매드포순대 / Mad for Sundae about multithreading / multi-core process.
      • Game logic will go to multi-core.

Character Modeling

Texture Research

R&D Backgrounds

R&D Animation

2023-12-21

  • JP Mabinogi translated Eternity Project for JP players.[3]
  • CN Mabinogi dedicated a microsite for translations of the Eternity Project.[4]
  • NA Mabinogi translated Eternity Project for English-Speaking players.[5]
    • The NA website is signed by dev member 마니/Mani, 19 Year-Milletian.

2024-02-27

2024-06-27

Following the 20th Anniversary Fantasy Party Stream, the Korean Microsite for Eternity Project was updated.

2024-07-09

The Japanese website for Eternity Project has been updated.[6]

2024-12-04

Following the Winter Showcase Stream: Blockbuster Star, The Korean Microsite for Eternity Project was updated.

References