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User:Pyroblade/Pyroblade's Fighter Mini-Guide
W-I-P (More like completely abandoned)
Charging Strike: Very useful for ability to intercept attack while stunned or in an animation delay. Use should be conserved for a ghetto-counter or chasing magic/ranged enemies.
Focused Fist: Good opener, especially if you have enough time to fully charge. Can intercept melee attackers charging at you head on. Be wary of enemies moving sideways and adjust aim accordingly. Affected by sloping terrain.
Roaring Uppercut: Excellent single strike chain 2 skill with def/prot debuff chance. Ranking this is important. user is not delayed when triggering Heavy Stander.
Somersault Kick: Stylish triple kick (seems to be damage is distributed as 25% for first and second kick, then 50% for last kick). Has chance of locking enemy's magic and alchemy skills.
Drop Kick: Very powerful final chain move. Deals HEAVY damage to one target which goes flying in opposite direction. Hapless enemies along trajectory take decent splash damage.
Pummel: Odd skill that knocks down an opponent and goes to town on their face with a flurry of punches. Looks like multiple hits but is really applied as one hit, with def and prot damage reduction applied, then divided among each punch. Not a very efficient skill in dealing damage time-wise (skill can be interrupted during the smackdown) but it looks cool and helps eat time for using other chain skills.