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User:Rydian/DPS

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Intro

DPS (Damage Per Second) is a measurement of how much damage an average player can do per second over time in real scenarios.

If you'd like to see theoretical/engine speed caps instead, see User:Rydian/Speed.

  • This page records the raw DPS of a skill, ignoring other factors.
    • Other factors like stun/knockdown can play a big part in combat. This is not a combat guide.
      • All skills are used repeatedly with nothing else in-between activations.
        • Most skills would not be used like this in actual combat. This is not a combat guide.
    • All skills are assumed to be rank 1.
  • Percent DPS (%DPS) is a multiplier of your base damage (with different combat styles using different stats).
    • Just because one skill has higher %DPS than another doesn't mean it'll do more damage for you.
      • For example 200% DPS with a melee skill using 500 Strength will do far more than 500% DPS on a ranged skill using 50 Dexterity.

Test Methods

  • Tests here were done live from the east coast of the US (the game servers are on the west coast).
  • Tanky Barrier Spikes (such as in Provocation and Saga I Episode 7) are the preferred target for testing %DPS.
    • They don't retaliate.
    • Girgashiy can be used as a target with Advanced Heavy Stander otherwise.
  • Each skill or attack type was fired off repeatedly against spikes while being recorded, then the average cycle speed was measured.
    • Recordings were done at 60 FPS.
    • A cycle is defined as the time between the frame that damage appears starting the attack, and the frame before the next damage appears at the start of the next attack.
      • Example: https://i.imgur.com/StEUak3.gif
      • Each cycle was measured multiple times for an average, discarding obvious anomalies due to lag spikes.
      • For dual-wielding and dual guns a cycle is a set of attacks, not a single damage instance.
  • The %damage of a skill divided by the speed of a cycle (in seconds) gets us the DPS of the skill.

Results

Melee

Smash

(500% * 1)

  • Smash: ~3.5 seconds, 142% DPS
  • Smash 2H/Giant: ~3.5 seconds, 171% DPS
  • Smash 2H+Giant: ~3.5 seconds, 205% DPS

Bash

(380% * 1 for first attack, 460% * 1 for 5th)

(380% * 2 for first attack, 460% * 2 for 5th)

  • Bash 1: ~1.5 seconds, 253% DPS
  • Bash 5: ~1.5 seconds, 306% DPS
  • Double Bash 1: ~1.87 seconds, 406% DPS
  • Double Bash 5: ~1.87 seconds, 491% DPS.

Windmill

(250% * 1)

  • Windmill: ~4.3 seconds, 58% DPS.

Normal Attack

(Single attacks are 100% * 1)

(Dual attacks are 100% * 2)

  • Very Fast Single: ~0.75 seconds, 133% DPS
  • Very Fast Dual: ~1 second, 200% DPS
  • Fast Single: ~0.8 seconds, 125% DPS
  • Fast Dual: ~1.18 seconds, 169% DPS
  • Normal Single: ~0.9 seconds, 111% DPS
  • Normal Dual: ~1.35 seconds, 148% DPS
  • Slow Single: ~1 second, 100% DPS
  • Slow Dual: ~1.73 seconds, 115% DPS

(Attacks are 100% * 1)

  • Normal 2H: ~0.93 seconds, 107% DPS
  • Slow 2H: ?
  • Very Slow 2H: ~1.25 seconds, 80% DPS

Final Hit

(Attacks are 400% * 2)

  • Very Fast Dual: ~0.83 seconds, 963% DPS
  • Fast Dual: ~0.92 seconds, 869% DPS
  • Normal Dual: ~1.05 seconds, 761% DPS
  • Slow Dual: ~1.34 seconds, 597% DPS

Final Hit single wielding...

  • Too low and forced knockback, don't care.

Fighter

Normal Attacks

(Attacks are 100% * 1)

  • Very Fast: ~0.73 seconds, 136% DPS
  • Fast: ~0.77 seconds, 129% DPS

Final Hit (Knuckles)

(Attacks are 400% * 1)

  • Very Fast: ~0.43 seconds, 930% DPS
  • Fast: ~0.47 seconds, 851% DPS

Dual Guns

Normal Attacks

(Attacks are 100% * 2)

  • Very Fast: ~0.88 seconds, 227% DPS
  • Fast: ~1.08 seconds, 185% DPS
  • Normal: ~1.3 seconds, 153% DPS
  • Slow: ~1.45 seconds, 137% DPS

Way of The Gun

(Attacks are 100% * 2 when ignoring the forced crits.)

  • Very Fast: ~0.7 seconds, 285% DPS
  • Fast: ~0.78 seconds, 256% DPS
  • Normal: ~0.84 seconds, 238% DPS
  • Slow: ~0.9 seconds, 222% DPS

(Attacks are 250% * 2 with the forced crits, assuming R1 crit and no stones.)

  • Very Fast: ~0.7 seconds, 714% DPS
  • Fast: ~0.78 seconds, 641% DPS
  • Normal: ~0.84 seconds, 595% DPS
  • Slow: ~0.9 seconds, 555% DPS

Flash Launcher

  • Flash Launcher: ~6.7 seconds, 119% DPS

Bullet Slide

  • Bullet Slide: ~6.16 seconds, 40% DPS

Ninja

Normal Attacks

(Attacks are 100% * 1)

  • Very Fast: ~0.82 seconds, 121% DPS
  • Fast: ~1 seconds, 100% DPS
  • Normal: ~1.15 seconds, 86% DPS

Shuriken Charge

(430% * 1 or 2) 1 charge is too hard to time properly.

  • 0 Charges: ~4.85 seconds, 88% DPS
  • 2 Charges: ~8.85 seconds, 97% DPS

Kunai Storm

  • Kunai Storm: ~7 seconds, 71% DPS