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Intro
This page has some tests and info about speed boosts in Mabinogi.
If you're concerned with real-time DPS testing, see User:Rydian/DPS instead for info and comparisons.
On this page, "melee" is anything you physically whack the enemy with up close, including using wands/cylinders as beat sticks.
Attack Delay Reduction
- Certain things like set effects, certain wings, buff potions, and Vivace can reduce your attack delay by a certain percentage.
- This reduces the down time after a hit before you can attack again, meaning more rapid attacks.
- Equips and buffs all stack up to the cap (400ms normally, 300ms under Relentless Assault).
- For example a Very Slow weapon under Final Hit with Grandmaster Wings would have a delay of (1000 * 0.8 * 0.7) = 560ms.
- Delay is integer math, any remaining portions under 1ms are truncated/dropped.
Equips
Set Effect | Example Items | Reduction | Does Not Work On |
---|---|---|---|
Attack Speed Increase | Saint Guardian's Set Chinese Dragon Set Languhiris Chaser Set Various Enchant Points |
20% | Fast / Very Fast Melee1 Chains (Near)2 Bows/Crossbows4 Alchemy/Magic |
Increases Attack Delay3 | Abyss Dragon Horns (M) Abyss Dragon Horns (F) |
10% | Fixed-Delay Skills (Final Strike, etc.) Bows / Crossbows Alchemy / Magic |
Possessed Eiren Wings | 10% | ||
Champion Wings | 10% | ||
Master Wings | 20% | ||
Grandmaster Wings | 30% |
1 Melee weapons are generally swords, axes, or blunts.
2 Chain blades have different attack speeds depending on how close you are. The further/slower speed is buffed, the nearer/faster speed is not.
3 Nexon derp, actually reduces delay.
4 Aim speed for normal ranged attack & Support short are increased
Buffs
Buff | Reduction | Does Not Work On | Notes |
---|---|---|---|
Attack Delay Reduction Potion (10 min) | 15% | (Untested) | - |
Fallen Fairy Summon | 30% | Bows/Crossbows | - |
Final Hit | 20% | Anything non-melee | - |
(Mini/Fine/Finest) Lavender Scented Candle | 1% / 3% / 5% | Bows/Crossbows | - |
Magic Speed Potion | 10% | Anything non-magic | - |
Might of Ladeca | 1 Weapon Speed Tier i.e. Very Slow -> Slow |
Anything that's not a Close Combat Weapon Very Fast weapons (as there's no faster tier) |
- |
Relentless Assault | 5% to 20% | Bows/Crossbows | Reduces the speed cap to 300ms for all buffs while active. |
Vivace | x% | Alchemy/Magic (Speeds up charge time instead) Bows/Crossbows (Used to increase aim speed, currently bugged) |
- |
Way of the Gun | 50% | Anything non-gun | - |
Wind Guard | 1 Weapon Speed Tier i.e. Very Slow -> Slow |
Anything that's not a Close Combat Weapon Very Fast weapons (as there's no faster tier) |
- |
Tests - Single Buff
- Attack speed appears to cap at 400ms at the fastest unless Relentless Assault is active (300ms then).
- Dual-wield (swords) or dual-attack (guns) are tested as an attack cycle, not individual hits.
- Dual-gun attacks are considered one attack but hit twice on purpose (1=2).
- The game considers a set of dual-wield hits as one "attack cycle" (1+1=2) because dual-wielding was a hack.
Intended Values
- Found via packet-logging (shhh don't tell).
- Represent what the server decides directly.
Tested Values
- Tested by recording the game at a high framerate and measuring the time an attack cycle took, but it's a rough estimation.
- Testing was mainly done to confirm speed caps and show that the number given by the game is not what you should expect as a player unless you have like 0 ping.
- Testing annoying/hard and results in laggier attacks.
- Inconsistent latency requires repeated testing and averaging and/or dropping outliers.
- Mabi demands all data to be processed in the order it was sent/received and takes multiple steps to do combat tasks.
- The effects of latency are multiplied because tasks are broken up into multiple pieces, each of which has separate latency.
- FPS issues can skew test results too, especially where combat is concerned.
- Mabi only reads input on rendered frames, so lower FPS = longer delays before you can attack again.
- Mabi demands all data to be processed in the order it was sent/received and takes multiple steps to do combat tasks.
- Inconsistent latency requires repeated testing and averaging and/or dropping outliers.
Single Melee
- Scythes, Lances, knuckles, and anything you physically hit with has a delay that depends on the weapon's speed.
- The extra hit from Lance mastery affects knockdown gauge, not attack speed, so it doesn't matter for this.
Item | Intended Delay (ms) | -30% Intended Delay (ms) | Tested Delay (ms) | -30% Tested Delay (ms) |
---|---|---|---|---|
Very Slow 2H (Normals) | 1000 | 700 | - | - |
Very Slow 2H (Final Hit) | 800 | 560 | 918 | 603 |
Slow 1H (Normals) | 800 | 560 | - | - |
Slow 1H (Final Hit) | 640 | 448 | 757 | 543 |
Normal 2H (Normals) | 600 | 420 | - | - |
Normal 2H (Final Hit) | 480 | 400 | 544 | 470 |
Fast 1H (Normals) | 520 | 400 | - | - |
Fast 1H (Final Hit) | 416 | 400 | - | - |
Very Fast 1H (Normals) | 450 | 400 | - | - |
Very Fast 1H (Final Hit) | 400 | 400 | - | - |
Dual Melee
- Each dual-wield hit is the same delay as a normal hit (calculated normally), then multiplied by two.
- Single hits still won't go below 400ms normally, which is why the lower bound for dual-wielding is 800ms in these tests.
Item | Intended Delay (ms) | -30% Intended Delay (ms) | Tested Delay (ms) | -30% Tested Delay (ms) |
---|---|---|---|---|
Slow 2H (Dual Wield Normals) | 1600 | 1120 | - | - |
Slow 2H (Dual Wield Final Hit) | 1280 | 896 | - | - |
Normal 2H (Dual Wield Normals) | 1200 | 840 | - | - |
Normal 2H (Dual Wield Final Hit) | 960 | 800 | - | - |
Fast 2H (Dual Wield Normals) | 1040 | 800 | - | - |
Fast 2H (Dual Wield Final Hit) | 832 | 800 | - | - |
Very Fast 2H (Dual Wield Normals) | 900 | 800 | - | - |
Very Fast 2H (Dual Wield Final Hit) | 800 | 800 | - | - |
Archery
- Bow speed affects recovery/reload time, but attack delay reduction bonuses don't seem to affect bow recovery time.
Item | Intended Delay (ms) | -30% Intended Delay (ms) | Tested Delay (ms) | -30% Tested Delay (ms) |
---|---|---|---|---|
Slow Bow (Normals) | 800 | 800 | - | - |
Slow Bow (Magnum Shot) | 800 | 800 | - | - |
Slow Bow (Arrow Revolver) | 800 | 800 | - | - |
Normal Crossbow (Normals) | 600 | 600 | - | - |
Fast Bow (Normals) | 520 | 520 | - | - |
Guns
- Each instance here is for the pair of shots.
Item | Intended Delay (ms) | -30% Intended Delay (ms) | Tested Delay (ms) | -30% Tested Delay (ms) |
---|---|---|---|---|
Slow Guns (Normals) | 1000 | 700 | - | - |
Slow Guns (Way of the Gun) | 500 | 400 | - | - |
Very Fast Guns (Normals) | 530 | 400 | - | - |
Very Fast Guns (Way of the Gun) | 400 | 400 | 702 | 700 |
Shuriken
Item | Intended Delay (ms) | -30% Intended Delay (ms) | Tested Delay (ms) | -30% Tested Delay (ms) |
---|---|---|---|---|
Fast Shuriken (Normals) | 700 | 490 | - | - |
Very Fast Shuriken (Normals) | 530 | 400 | 833 | 687 |
Chain Blades
- Chain Blade attack speed depends on how close you are to the target.
- The faster speed is if you're within less than half the max range.
- The slower speed is used if you're over half the max range to the target.
Item | Intended Delay (ms) | -30% Intended Delay (ms) | Tested Delay (ms) | -30% Tested Delay (ms) |
---|---|---|---|---|
Fast Chain Blade (closer) | 470 | 400 | - | - |
Fast Chain Blade (further) | 720 | 504 | - | - |
Magic / Alchemy
- Attack delay reduction buffs have no effect on charging speed or delay when firing.
- Recovery after firing skills seems locked at 500ms.
Tests - Stacking Buffs
- So now that we've established what buffs there are and how they work, let's see what happens when we stack them.
- The test item will be a Fanatic Greatsword since it's normal speed and can make use of the Final Hit buff.
Buff | Theoretical Delay (ms) | Actual Delay (ms) |
---|---|---|
None | 600? | 600 |
Abyss Horns (-10%) | 540? | 540 |
Speed Set (-20%) | 432? | 432 |
Vivace (-16.5%) | 360? | 400 |
Final Hit (-20%) | 288? | 400 |
Finest Lavender Scented Candle (-5%) | 273? | 400 |
Relentless Assault (-7%) | 253? | 300 |
Movement Speed
Racial
Based on comparison with various skill radii, each race has the following in-game base movement speed.
(Note that these measurements are rough and could use re-testing with more granular measurement later)
Race | Units/Sec | Speed % |
---|---|---|
Human | ~380 | 100% |
Elf | ~500 | 131.58% |
Giant | ~450 | 118.42% |
Equipment / Commerce
I measured the walk cycle of the elephant commerce mount at a high FPS (~120).
- Nothing: (8.275-9.000) 0.725 seconds.
- Fleet Feet: (10.383-11.050) 0.667 seconds.
- Alpaca Robe: (8.617-9.217) 0.600 seconds.
- Commerce Level 17: (8.008-8.483) 0.475 seconds.
Combining them...
- 17+Fleet: (5.758-6.192) 0.434 seconds.
- 17+Robe: (4.400-4.875) 0.475 seconds.
- 17+Fleet+Robe: (15.125-15.558) 0.433 seconds.
So Fleet Feet are about 10% here, the robe is about 19-20%, commerce level 17 is about 52-53%, and the alpaca robe does not actually stack with the reforge.
I didn't bother with March Song or Shylock or other buff combinations because they don't work on the commerce mount anyways.