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User talk:Blargel/New Synthesis List Pagemini

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blabber blabber317:37, 19 April 2014

blabber blabber

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Since I don't think we know how random synthesis really works, will you be setting this page up like as like a table of:

Combination Empirical Results
Material 1 Material 2 Material 3  
Tipping Suit Mongo's Long Skirt Mongo's Long Skirt
  • Classic Sleeve Wear
  • Other stuff

sort of thing?? It's what I had in my head for research. Eventually you should be able to derive what properties are important from that data. Like how price has been a likely candidate, one could compare combinations with the same buy price and easily see if they get similar results.

It would probably be better than just a how-to section and a list of items.

Also could you bold items you only get through synth or something?

pps. The current page says "NPC re-sell values" and "durability" but it's worthwhile to mention that durability simply changes the resell value. Also I don't think this claim is seriously tested but I don't know, I don't synth.

Kadalyn (talk)13:11, 19 April 2014
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I'm not going to make a table because that doesn't seem like the sort of thing that belongs on the main page. I think a subpage or the talk page would be a better location for that so that it doesn't interfere with the main article with a bunch of what's basically test data. The existing random recipe pages probably can be repurposed for this.

For synthesis-only items, I know what USED to be Synthesis-only, but they added some of the items as drops to some of the newer monsters...

Also, yes, durability affects resell price so I believe durability is only an indirect factor through affecting resell price.

Blargel (talk)16:50, 19 April 2014
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Isn't the whole article basically test data??

Kadalyn (talk)17:33, 19 April 2014
 
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I intended the article to be an explanation of how the results of random synthesis is determined. On the other hand, a list of combinations and results is just raw data from testing. In my head, the distinction is kind of like an explanation that the effective critical cap is 30% and the test data showing that someone hit the same monster a thousand times and critting approximately 30% of the time.

Blargel (talk)17:37, 19 April 2014