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For a list of Partners, see Partners List.
A Butler and a Maid as they appear in-game.
A Commerce Partner as it appears in-game.

Partners are a special type of pet that have some similar attributes to a NPC. Partner creation cards were previously sold in the Web Shop, but are no longer available.

Partner Creation

Similar to Character Creation, partner creation allows players to choose the hair style, hair color, eyes, eye color, skin color, head shape, mouth, and name. Names are still restricted by availability of the server and available names are shared between pets and characters alike. In addition, their height, weight, lower body muscles, and upper body muscles can also be controlled, which is selectable in centimeters.

However, their gender and race cannot be controlled and is fixed to the type of partner. Currently, their race is only Human, though, if they are summoned on a Giant, they will be slightly taller.

Exclusively to the partners, their personalities can be controlled. This will determine their poses and attitude.

Partner Disposition and Stress

Partners have 2 extra stats along with the usual ones. These stats can be viewed by selecting the "Disposition" option upon talking to them. These stats affect the actions that can be performed with the partner.

  • Disposition, also known as Favor, is the affection level between the partner and master, how much he/she likes the master (Max. 247 Min. -247). Higher disposition increases success rate on repairs, alters their poses and entrances, gathers an additional item, allows the master to receive gifts from the partner, perform more "actions" with them, and provides the option to marry them. On a technical level, disposition starts at 120, but is reduced to zero upon first summon.
  • Stress shows how stressed the partner is (Max. 247 Min. 0).
    • Anything that reduces your partner's stress will only reduce if the stress is equal to or greater than the amount it would reduce. (i.e. "-50 Stress" will only reduce the stress by 50 if the stress is equal to or greater than 50).
  • Disposition and Stress will vary from character to character.
    • The partner keeps track of individual Disposition and Stress for each character on the same account.

Things that affect disposition/stress:

Action Notes Stress Disposition
First summon of the real-time day Once per real day -5~+5
After the very first conversation Per character -120
Passive stress reduction while summoned Periodically; roughly every few seconds -1
Remain summoned for 60 consecutive minutes Timer resets when de-summoned
Adds/subtracts disposition to reach the initial value of 120.
No disposition change when it is exactly 120.
-1 /0/ +1
Pay 50,000 Gold Salary Once every Saturday -100 +10
Pay 30,000 Gold Salary Once every Saturday -70 +5
Pay 20,000 Gold Salary Once every Saturday +2
Give item to Partner Once per real day -50 +2
Give item to a Partner
with 140+ disposition
Once per real day, only confirmed on Butlers
with the Friendly Personality and Maids with
the Clumsy Personality. There is only a chance this version occurs.
-53 +5
Request a Gift from a Partner
and say "I like it." with 140+ disposition
Once per real day, only confirmed on Maids
with the Clumsy Personality
There is only a chance this version occurs.
-52 +3
Ask for Gift and say "I like it." Once per real day
Disposition Level 70+
(50+ If Personality is Clumsy)
-0/50 +0/2
Ask for Gift and say "No thanks." Once per real day
Disposition Level 70+
(50+ If Personality is Clumsy)
+10 -10
Ask for Gift and say "I hate it!" Once per real day
Disposition Level 70+
(50+ If Personality is Clumsy)
+30 -100
Partner Quest Once per real day -50 +2
Cook Food Once per real day +5
Give Food when Partner is Hungry Must not reach 100% upon feeding -10
Give Potion when HP/MP/Stamina is not full Must not reach 100% upon feeding -10
Stress at 100+ Periodically -1~3
Hunger below 55% Every 30 seconds +1~5 -1~3
Help Gathering Every attempt +1
Using Partner Stat Training Tool Occurs randomly upon use -5~+5
Ask for gift when below 0 disposition. Every attempt -5

Partner Features


Partners have purchasable carriage and broom mounts that both the player and the partner can ride in while the latter is summoned. These mounts were purchasable in a package for 10,000 NX in the Web Shop for a limited time. Both mounts in the package may be given to one partner or split between two partners.

The type of mount that is used can be chosen by right-clicking on the Partner and selecting "Ride Wagon" or "Ride Broom". Unlike traditional mounts, the mount starts at the player character, allowing the master to board the mount no matter the distance between the master and the Partner. Attempting to "mount" the Partner with hotkeys will automatically summon the last mount chosen.

You may not enter a closed Dungeon or Shadow Mission area while mounted; unlike pets, you are forced off your mount and do not enter the room.


Partners are able to gather materials as the master gathers without the need for any extra for the partners themselves, allowing double the output from a single source (e.g. 10 herbs will be gathered from a normally 5-herb pile, 5 from the player and 5 from the partner). Though the animation exists from the start, the extra item(s) are not produced until their disposition is above 80 (Commerce Partner does not begin gathering until 241 Disposition). The effect does not occur with sieving, bottling, gathering specimens in Shyllien, or gathering ores in Hillwen.
If a Lucky Gather occurs, instead of quadrupling, only the player's gathering is doubled (e.g. a normal Lucky Gather results 3 items, 2 from the player and 1 from the partner).
Past 241 disposition, the gathering of a third material not caused by a Lucky Gather or Gathering Skills randomly occurs.

Gathering while the partner is watching over a Personal Shop will forcibly close it if the owner is too far, since the action will cause them to teleport regardless of their current action.

Partners in the North American server currently have these skills outside of basic combat and life skills:


Partners can be spoken with similar to an NPC. Upon speaking with them, several choices listing their various services are displayed. The first option on the list engages them in the standard Keyword-based conversation, with the dialogue for the Private Story Keyword changing after reaching certain thresholds of disposition. Every keyword will end the conversation and exit Chat Mode after they speak.

Partners will not interact with other players; only their masters.

This function intervenes with the master attempting to use Healing or First Aid as well as "gifting" potions/food to the partner. In order to use said skills, the master must right-click on the Partner and click the button labeled "Use Skill"; in the case of food, click the button "Feed Pet" and select the item desired. Alternatively, one may disable the Partner's ability to converse by right-clicking them and selecting "Chat Off".


Partners can cook meals for their master once per real-time day. This is done by selecting "Order a Dish" in Chat Mode. Players must still provide the ingredients and ratios, and the ingredient bar's stability is determined by the master's Dexterity. Maids and Butlers have Rank 1 Cooking, enabling them to cook any dish available in the game. Commerce Partners only have Rank A, however.

Item Repair

Players can request for their Partners to repair equipment, paying them to do so like regular NPCs, however there are no discounts. This is done by selecting "Repair" in Chat Mode. Success rate increases with higher Disposition. Beware that repair rates scale with the repair cost formula and therefore increases the repair price.


Gifts can be given to Partners once every real-time day by selecting the "Gift" and "Give a Present" options. The types of items allowed to be given are limited to equipment they are capable of wearing and food. Any stacked foods will result in the entire stack being given, and food given to them as a gift will not increase their fullness. Fish that can be fed to Black Seals and White Seals can also be given as food. If given an equipment, they will be allowed to wear it. If the Partner doesn't have the inventory space to put the equipment, it cannot be given to them. Giving items can only be done once per real-life day.

The specific limitations of gifted equipment are as follows. They are unable to wear Light Armor, Heavy Armor, Magical Clothing, anything Personalized for the owner (unless it is a Personalizing Enchant, which can still be removed from their possession), or any Two-Handed Weapon. While they can be gifted Bows, Crossbows, and Dual Guns, partners cannot attack with them as they lack the necessary skills that allow normal attacks with them.

All Partners are of the Human race, and thus equipable weapons are restricted to what normal Human characters can equip; they cannot wear Elf or Giant-only equipment. They can Dual Wield One-Handed Swords; both swords must be given to the "Right Hand" option, rather than one on the right and one on the left.

Once given an equipable item, it becomes Personalized for the Partner and can only be held by them; this is also true for the clothing they come with upon creation. Any Partner-only item is equipped or unequipped when clicked on rather than being picked up by the cursor. In order to de-personalize the item, a Partner Trade Unlock Potion must be used on the item. De-personalizing the item also removes it from their inventory. The only other way to get rid of Partner-only items is to have them destroyed. This is done by right-clicking the item and selecting "Destroy".

Partners themselves can also give their master an item once every day real-time. This is done by selecting "Gift" and "Request a Present" when their Disposition level is above 70 (50+ with Clumsy Maid). The master can reply "I like it," "No thanks," or "I hate it!" when they receive it, which may affect the Partner's Disposition and Stress. If "No thanks" is chosen, a second Gift Box may be given. If "I hate it!" is chosen, there is a 50% chance to receive a Special Gift Box.

When they are above 180 disposition, they may randomly give a surprise gift box once every day real-time when spoken to. This is separate from requested gifts. The surprise gift has a small chance of being a Special Gift. Simply starting a conversion and ending it repeatedly can be used to achieve this gift every day.


Partners have their own shop that sells items to their master. This is accessed by selecting "Trade" in Chat Mode. The items sold at the Partner's shops are not free, but like any other NPC shops, the 5% discount to all the stores applies on Alban Heruin (Wednesday).

Shop content is listed on the Partner Type's individual page.


Partners can provide daily quests to their master which provide a small disposition increase as well as experience upon confirming completion on the quest scroll. The player may receive quests by selecting "Grant Favor" in Chat Mode.

Each player character on an account may start one quest for one type of Partner a day (e.g. it is not possible to clear a daily quest for two Maids, but it is possible for a Maid and a Butler). Different player characters will not necessarily receive the same quest from the same Partner in a particular day.

Once the offer to grant a favor has been made, the player must complete the quest and talk to the Partner before they are de-summoned for any reason. When the quest-giving Partner is recalled, the quest is removed from the player's quest log, and the player character cannot receive another quest from that Partner type until the next day at
12:00am PDT
. If the length of time completing the quest spans past the reset time, the quest will be counted for both days. A quest that is forcibly cancelled through the de-summoning of a Partner does not check if all objectives are already complete and will be removed from the quest list regardless; caution towards de-summoning before confirming a quest's completion is advised.

Partner quests can be divided into several types: Cooking, Dungeon, Shadow Mission, and Gathering quests. The full list of specific quests can be found below.

Cooking quests require the player to create the dish via Cooking skill. The partner can prepare base dishes/ingredients (ex. Steamed Potato in Tomato Basil Salad), but the player must make the main dish themselves.

Dungeon quests will request the player to complete a particular dungeon at a certain difficulty. Dungeon passes are not provided to the player. Players must complete the dungeon through the exit statue to officially complete the objective in the quest scroll.

Shadow Mission quests will simply name a mission for the player to complete; it may be done on any difficulty for the quest. You must be the leader of the Shadow Mission in order to qualify. Passes for Secret Shadow Missions will not be provided by the Partner. However, if your Partner's Shadow Mission quest is identical to the current Daily AP Shadow Mission Quest, completing the Shadow Mission will only count for the Partner's quest.

Hunting quests task the player with defeating a certain number of the enemy that is listed in the quest scroll. Some quests that list the base/generic type of monster to hunt (ex. Skeletons, Zombies, etc.) allow the player to hunt for several varieties of that monster type, and not just the specific one that is listed (ex. Zombie Soldier will count for Zombie), unless stated otherwise.

Gathering quests usually request the player to personally gather the item listed on the scroll for the first objective, then talk to the Partner with the item. Taking the items from other players will not count toward the completion of the objective. The next objective, however, may then request either the same amount or more of the same item. Completion of the delivery objective allows the use of items from other sources, such as other players or items gathered before the starting the quest.

Maid and Butler Salary

Partners can be paid their salary on Samhain (Saturday). This is done by selecting "Pay Salary" in Chat Mode. Paying them their salary is not necessary; neglecting to pay yields no consequences. Players must already have enough gold in their inventory to properly pay them. Payment cannot be taken directly from your bank.

Their wage are of three values: 50,000 ("Pay Bonus"), 30,000 ("Pay Base Salary"), or 20,000 ("Underpay") gold. Paying the Partner lowers their stress and increases their disposition, depending on the type of payment.

Partner Actions

Various actions (not to be confused with player Actions) may be performed together with the master using the "Actions" selection in Chat Mode.

Commerce Partners needs an extra 100 disposition for each of the actions. For example, Pose needs 181 disposition, not 81.

  • Salute = 0 Disposition
  • Sit Down and Play = 2 Disposition
  • Dance = 21 Disposition
  • Cheer = 41 Disposition
  • Pray = 61 Disposition
  • Pose = 81 Disposition
  • Laugh with Me = 101 Disposition
  • Copy Nao = 121 Disposition

Miscellaneous Features

Unlike pets, they can be summoned inside a Homestead. Partner mounts can be used within a homestead, however it is not possible to enter one while mounted. It is also possible to "transport" other players from their location to the user's by having them mount a Partner's Noble Carriage and then exiting the homestead.

Partners often speak at random, performing a standing action while doing so. What the partners says is based on their stress and/or disposition level. The standing action occurs regardless of whatever they are doing (e.g. using a skill), but will still be registered by monsters and that partner as continuing what they are originally doing even if it does not appear that way.

Like a normal player, any Enchant, Upgrade, or Reforged stat will also apply to the partner. Their equipment will lose Durability and affect the partner's poses. However, unlike a normal player, their equipment do not lose their blessings or sanctifications, nor does it drop upon being Knocked Unconscious, and it is not possible to Enchant, Upgrade, Dye, Reforge, or Repair a Partner-Only item unless the item is de-personalized.

An option to "Propose" in the Chat Mode menu appears when Disposition is over 240. However, all attempts will result a rejection or an attempt to put off the question; as thus, it is currently impossible to marry the partner. Interestingly, the option still exists if the player is already married.

Commerce Partners may be used during commerce if they are summoned beforehand, and provide +1 commerce slot and +100 weight.

Miscellaneous Limitations

  • Partners cannot be summoned in tandem with a Pet or another Partner.
  • They do not age every Samhain (Saturday) nor do they grow taller.
  • They do not gain stats upon leveling up.
  • They do not gain or lose weight, regardless of food given.
  • Players are unable to log-in as Partners and control them directly.


Partner's Gift Box

Partner's Special Gift Box





Maid and Butler Quest List


Quest EXP Cooking Rank Notes
Make Apple Juice 110,000 N
Make Baked Potatoes 120,000 F
Make Barley Bread 120,000 F
Make Beef Steak 120,000 F
Make Bouillabaisse 150,000 C
Make Braised Angler Fish 100,000 E
Make Broiled Brifne Carp 120,000 F
Make Brownie 120,000 F
Make Butter Biscuit 120,000 F
Make Caviar Salad 100,000 F
Make Cheese Bread 100,000 N
Make Cheese Fondue 150,000 C
Make Cheese Gratin 120,000 F
Make Chicken Noodle Consomme 150,000 C Requires one rank B ingredient.
Make Chocolate 110,000 7
Make Chocolate Chip Cookie 120,000 F
Make Chocolate Milk 110,000 N
Make Corn Chips 170,000 A
Make Corn Scone 140,000 F
Make Cream Farfalle 150,000 F Requires the creation of two Rank 8 base ingredients.
Make Croque Monsieur 140,000 F
Make Curry Rice 150,000 E
Make Curry-Roasted Red Sea Bream 100,000 F
Make Filia Cookie Set 150,000 F
Make French Fries 170,000 A
Make Fried Egg 120,000 F
Make Fried Onion 180,000 9
Make Fried Shrimp 170,000 A
Make Gateau Au Chocolat 120,000 F
Make Grilled Shellfish 120,000 F
Make Grilled Silk-Striped Marlin 120,000 F
Make Hard-Boiled Egg 120,000 E
Make Herb Mushroom Salad 150,000 N Uses a non-purchasable Rank 5 Steamed dish as an ingredient.
Make Kiss on the Lips 100,000 N
Make Leighean Sling 120,000 N
Make Lemon Juice 110,000 N
Make Milk Bread 120,000 F
Make Mixed Fried Rice 180,000 9
Make Assorted Fruit 100,000 N The dish wanted is named "Mixed Fruit".
Make Mixed Vegetables 100,000 N
Make Mushroom Canape 150,000 F
Make Mushroom Cappuccino Soup 150,000 C
Make Mushroom Fried Rice 180,000 9
Make Mushroom Gratin 100,000 F
Make Mushroom Marinade 150,000 A
Make Mushroom Potage 150,000 C
Make Mushroom Soup 180,000 C
Make Omelet 120,000 F
Make Onion Soup 180,000 C Uses a non-purchasable Rank 9 Stir-fry dish as an ingredient.
Make Orange Juice 110,000 N
Make Poisonous Mushroom Stew 100,000 C
Make Potato Salad 150,000 N Uses a non-purchasable Rank E dish as an ingredient.
Make Popcorn 180,000 9
Make Ray Gill Filet 150,000 C
Make Red Sunrise 110,000 F You will need to travel to Vales for Brifne Whiskey.
Make Roasted Bacon 120,000 F
Make Roasted Chicken 120,000 F
Make Rock Bream Fish Stew 100,000 C
Make Screwdriver 110,000 N You will have to travel to Vales for the Brifne Whiskey.
Make Seafood Spaghetti 150,000 N
Make Shark Fin Soup 150,000 C
Make Smoked Sunfish 150,000 F
Make Steamed Brifne Carp 130,000 E
Make Steamed Mushroom 100,000 E
Make Steamed Potato 130,000 E
Make Steamed Shark Fin 100,000 E
Make Steamed Trout 120,000 E
Make Strawberry Milk 100,000 N
Make Striped Marlin Steak 150,000 F
Make Taitinn Carp Brochette 120,000 F
Make Tempura Plate 170,000 A
Make T-Bone Steak 120,000 F
Make Toast 120,000 F
Make Taitinn Carp Stew 150,000 C
Make Tomato Basil Salad 150,000 N
Make Tomato Spaghetti 150,000 N
Make Vegetable Soup 100,000 C
Make Fried Mushroom 180,000 9


Quest EXP Type Notes
Alby Normal Hardmode 120,000 Dungeon
Alby Basic Hardmode 150,000 Dungeon
Alby Advanced Hardmode  ? Dungeon
Ciar Normal Hardmode 120,000 Dungeon
Ciar Basic Hardmode 150,000 Dungeon
Ciar Intermediate Hardmode 170,000 Dungeon
Ciar Advanced Hardmode 200,000 Dungeon
Barri Advanced 150,000 Dungeon
Fiodh Advanced 150,000 Dungeon
Math Advanced 150,000 Dungeon
Rabbie Advanced 150,000 Dungeon
Rundal Normal Hardmode 120,000 Dungeon
Rundal Basic Hardmode 150,000 Dungeon
Rundal Intermediate Hardmode 170,000 Dungeon It's actually Rundal Siren Hardmode
Rundal Advanced Hardmode 200,000 Dungeon
Rundal Siren Hardmode 170,000 Dungeon
Peaca Basic 150,000 Dungeon
Peaca Intermediate 200,000 Dungeon

Shadow Mission

Quest EXP Location Notes
Defeat the Shadow Wizard 100,000 Taillteann
Provocation 100,000 Taillteann
Offering 100,000 Taillteann
Shadow Cast City 100,000 Tara
Lingering Darkness 100,000 Tara
The Other Alchemists 100,000 Tara
The Sulfur Spider inside Shadow Realm 100,000 Tara
Ghost of Partholon 100,000 Tara
The Red Dragon inside Shadow Realm 100,000 Tara Requires a Pass


Quest EXP Notes
Defeat 10 White Spiders 80,000
Defeat 30 White Spiders 100,000
Defeat 10 Red Spiders 50,000
Hunt 30 Red Spiders 120,000
Defeat 30 Coyotes 120,000
Defeat 10 Gray Wolves 50,000
Defeat 10 Black Wolves 50,000
Defeat 50 Black Wolves 100,000
Defeat 30 White Wolves 50,000
Defeat 50 White Wolves 100,000
Defeat 30 Gray Dire Wolves 50,000 Impossible to complete due to their location.
Defeat 50 Brown Dire Wolves 100,000
Defeat 30 Black Dire Wolves 120,000 Black Dire Wolf Cubs do not count.
Defeat 30 White Dire Wolves 120,000 White Dire Wolf Cubs do not count.
Defeat 30 Blue Dire Wolves 150,000
Defeat 30 Werewolves 150,000
Defeat 10 Brown Bears 50,000
Defeat 30 Brown Bears 120,000
Defeat 10 Red Bears 50,000
Defeat 30 Red Bears 120,000
Defeat 30 Red Grizzly Bears 120,000
Defeat 30 Brown Grizzly Bears 120,000
Defeat 50 Black Grizzly Bears 150,000
Defeat 30 Wisps 120,000
Defeat 3 Gold Goblins 150,000
Defeat 30 Poison Goblins 150,000
Defeat 50 Goblins 150,000
Defeat Goblin Bandits 150,000 The amount to be killed is not specified. This monster is Field Boss.
Defeat 30 Kobolds 150,000
Defeat 30 Poison Kobolds 100,000 Requires at least 3 runs of Math Normal which contains on average 12 Poison Kobolds.
Defeat 10 Gold Kobolds ~150,000
Defeat 30 Rat Men 120,000 Blue/Dark Rat Men do not count.
Defeat 10 Skeletons 50,000 Skeleton Wolves also count.
Defeat 30 Skeletons 100,000
Defeat 50 Skeletons 150,000
Defeat 30 Skeleton Wolves 150,000
Defeat 10 Brown Gremlins 120,000
Defeat 10 Gray Gremlins 120,000
Defeat 10 Green Gremlins 120,000
Defeat 30 Flying Swords 150,000
Defeat 30 Wood Jackals 150,000
Defeat 30 Plateau Wild Boars 120000
Defeat 10 Zombies 50,000 Only Zombie Soldiers from the Shadow Mission Their Method counts.
Defeat 30 Zombies 120,000
Defeat 5 Blinkers 120,000


Quest EXP Notes
Deliver 10 Milk 100,000 Empty Bottles are not returned to user after delivery.
Deliver 30 bundles of Wool 100,000 Asks to gather 10, then asks to deliver 30.
Deliver 20 Holy Water of Lymilarks 100,000
Give 40 Thin Thread Balls 100,000
Give 40 Cobwebs 50,000
Deliver 30 Firewoods 100,000 Asks to gather 10, then asks to deliver 30.
Give 5 Fine Firewoods 100,000 By chopping wood only.
Give 5 Average Firewoods 210,000 You may get a 2nd step where it asks then to deliver 10 Average Firewood.

Workbench enabled.

Give 5 Fine Firewoods 210,000 You may get a 2nd step where it asks then to deliver 10 Fine Firewood.

Workbench enabled.

Make 20 Cheap Leather Straps 50,000
Make 20 Finest Leather Straps 200,000
Deliver 20 Cheap Leathers 50,000
Deliver 20 Cheap Silks 50,000
Deliver 20 Common Silks 100,000
Deliver 20 Fine Silks 150,000
Deliver 20 Finest Leathers 200,000
Deliver 20 Cheap Fabrics 50,000
Deliver 20 Common Fabrics 100,000
Deliver 20 Finest Fabrics 200,000
Give 20 Iron Ores 150,000 Asks to gather 20, then to deliver 40.
Give 20 Copper Ores 150,000 Asks to gather 20, then to deliver 40.
Give 20 Silver Ores 200,000 Asks to gather 20, then to deliver 40.
Give 20 Gold Ores 200,000
Give 20 Mythril Ores 200,000 Mythril Ore can be mined in Solea or Ant Hell.
Deliver 20 Copper Ingots 150,000
Deliver 20 Silver Ingots 150,000
Deliver 20 Gold Ingots 200,000
Deliver 20 Gold Ingots 200,000
Make 20 Fine Leather Straps 150,000
Deliver 20 Garnets 150,000
Deliver 20 Rubies 150,000
Deliver 20 Star Sapphires 150,000
Deliver 20 Aquamarines 150,000
Deliver 20 Topazes 200,000
Deliver 20 Diamonds 200,000

Commerce Partner Quest List

To edit this section, go here.

Quest EXP Type Notes
Give 500 Ducats. 30,000 Ducats
Give 1,000 Ducats. 50,000 Ducats
Give 1,500 Ducats. 80,000 Ducats
Give 2,000 Ducats. 100,000 Ducats
Give 2,500 Ducats. 120,000 Ducats
Give 3,000 Ducats. 150,000 Ducats
Give 3,500 Ducats. 180,000 Ducats
Give 4,000 Ducats. 200,000 Ducats
Give 4,500 Ducats. 220,000 Ducats
Give 5,000 Ducats. 250,000 Ducats
Defeat 3 Bandits while trading. 50,000 Hunt
Defeat 6 Bandits while trading. 100,000 Hunt
Defeat 10 Bandits while trading. 150,000 Hunt
Defeat 15 Bandits while trading. 200,000 Hunt
  • Note: Since Ducats are nonexchangeable, you only need to talk with your Partner. You will lose the ducats specified.
  • In addition to bandits killed during Commerce, those killed during Pursuit will also count towards the Commerce Partner's quest.