- For a list of Partners, see Partners List.
Similar to Character Creation, partner creation allows players to choose the hair style, hair color, eyes, eye color, skin color, head shape, mouth, and name. Names are still restricted by availability of the server and available names are shared between pets and characters alike. In addition, their height, weight, lower body muscles, and upper body muscles can also be controlled, which is selectable in centimeters.
Exclusively to the partners, their personalities can be controlled. This will determine their poses and attitude.
Partner Disposition and Stress
Partners have 2 extra stats along with the usual ones. These stats can be viewed by selecting the "Disposition" option upon talking to them. These stats affect the actions that can be performed with the partner.
- Disposition, also known as Favor, is the affection level between the partner and master, how much he/she likes the master (Max. 247 Min. -247). Higher disposition increases success rate on repairs, alters their poses and entrances, gathers an additional item, allows the master to receive gifts from the partner, perform more "actions" with them, and provides the option to marry them. On a technical level, disposition starts at 120, but is reduced to zero upon first summon.
- Stress shows how stressed the partner is (Max. 247 Min. 0).
- Anything that reduces your partner's stress will only reduce if the stress is equal to or greater than the amount it would reduce. (i.e. "-50 Stress" will only reduce the stress by 50 if the stress is equal to or greater than 50).
- Disposition and Stress will vary from character to character.
- The partner keeps track of individual Disposition and Stress for each character on the same account.
Things that affect disposition/stress:
|First summon of the real-time day||Once per real day||-5~+5|
|After the first conversation||Per character||-120|
|Passive stress reduction while summoned||Periodically; roughly every few seconds||-1|
|Remain summoned for 60 consecutive minutes|| Timer resets when de-summoned
Adds/subtracts disposition to reach the initial value of 120.
No disposition change when it is exactly 120.
|-1 /0/ +1|
|Pay 50,000 Gold Salary||Once every Saturday||-100||+10|
|Pay 30,000 Gold Salary||Once every Saturday||-70||+5|
|Pay 20,000 Gold Salary||Once every Saturday||+2|
|Give item to Partner||Once per real day||-50||+2|
| Give item to a Partner
with 140+ disposition
| Once per real day, only confirmed on Butlers
with the Friendly Personality
There is only a chance this version occurs.
| Request a Gift from a Partner
and say "I like it." with 140+ disposition
| Once per real day, only confirmed on Maids
with the Clumsy Personality
There is only a chance this version occurs.
|Ask for Gift and say "I like it."|| Once per real day
Disposition Level 70+
(50+ If Personality is Clumsy)
|Ask for Gift and say "No thanks."|| Once per real day
Disposition Level 70+
(50+ If Personality is Clumsy)
|Ask for Gift and say "I hate it!"|| Once per real day
Disposition Level 70+
(50+ If Personality is Clumsy)
|Partner Quest||Once per real day||-50||+2|
|Cook Food||Once per real day||+5|
|Give Food when Partner is Hungry||Must not reach 100% upon feeding||-10|
|Give Potion when HP/MP/Stamina is not full||Must not reach 100% upon feeding||-10|
|Stress at 100+||Periodically||-1~3|
|Hunger below 55%||Every 30 seconds||+1~5||-1~3|
|Help Gathering||Every attempt||+1|
|Using Partner Stat Training Tool||Occurs randomly upon use||-5~+5|
|Ask for gift when below 0 disposition.||Every attempt||-5|
Partners have purchasable carriage and broom mounts that both the player and the partner can ride in while the latter is summoned. These mounts were purchasable in a package for 10,000 NX in the Web Shop for a limited time. Both mounts in the package may be given to one partner or split between two partners.
The type of mount that is used can be chosen by right-clicking on the Partner and selecting "Ride Wagon" or "Ride Broom". Unlike traditional mounts, the mount starts at the player character, allowing the master to board the mount no matter the distance between the master and the Partner. Attempting to "mount" the Partner with hotkeys will automatically summon the last mount chosen.
You may not enter a closed Dungeon or Shadow Mission area while mounted; unlike pets, you are forced off your mount and do not enter the room.
Partners are able to gather materials as the master gathers without the need for any extra for the partners themselves, allowing double the output from a single source (e.g. 10 herbs will be gathered from a normally 5-herb pile, 5 from the player and 5 from the partner). Though the animation exists from the start, the extra item(s) are not produced until their disposition is above 80 (Commerce Partner does not begin gathering until 241 Disposition). If the partner is unconscious the animation will not occur, but the extra item(s) will still drop. The effect does not occur with sieving and bottling.
If a Lucky Gather occurs, instead of quadrupling, only the player's gathering is doubled (e.g. a normal Lucky Gather results 3 items, 2 from the player and 1 from the partner).
Past 241 disposition, the gathering of a third material not caused by a Lucky Gather randomly occurs.
Gathering while the partner is watching over a Personal Shop will forcibly close it if the owner is too far, since the action will cause them to teleport regardless of their current action.
Partners in the North American server currently have these skills outside of basic combat and life skills:
- Hands of Salvation is essentially the partner's area of effect attack that triggers when summoned in Dungeons/Shadow Missions/Theatre Missions.
- The pet version of the Play Dead action, which functions as a skill instead.
Partners can be spoken with similar to an NPC. Upon speaking with them, several choices listing their various services are displayed. The first option on the list engages them in the standard Keyword-based conversation, with the dialogue for the Private Story Keyword changing after reaching certain thresholds of disposition. Every keyword will end the conversation and exit Chat Mode after they speak.
Partners will not interact with other players; only their masters.
This function intervenes with the master attempting to use Healing or First Aid as well as "gifting" potions/food to the partner. In order to use said skills, the master must right-click on the Partner and click the button labeled "Use Skill"; in the case of food, click the button "Feed Pet" and select the item desired. Alternatively, one may disable the Partner's ability to converse by right-clicking them and selecting "Chat Off".
Partners can cook meals for their master once per real-time day. This is done by selecting "Order a Dish" in Chat Mode. Players must still provide the ingredients and ratios, and the ingredient bar's stability is determined by the master's Dexterity. Maids and Butlers have Rank 1 Cooking, enabling them to cook any dish available in the game. Commerce Partners only have Rank A, however.
Players can request for their Partners to repair equipment, paying them to do so like regular NPCs, however there are no discounts. This is done by selecting "Repair" in Chat Mode. Success rate increases with higher Disposition. Beware that repair rates scale with the repair cost formula and therefore increases the repair price.
- Butler: 94~98% Success on Magical Equipment Repairs, 95~99% on Tailor Repairs
- Maid: 97~99% Success on Accessory Repairs, 95~99% on Tailor Repairs
Gifts can be given to Partners once every real-time day by selecting the "Gift" and "Give a Present" options. The types of items allowed to be given are limited to equipment they are capable of wearing and food. Any stacked foods will result in the entire stack being given, and food given to them as a gift will not increase their fullness. If given an equipment, they will be allowed to wear it. Giving items can only be done once per real-life day.
The specific limitations of gifted equipment are as follows. They are unable to wear Light Armor, Heavy Armor, Magical Clothing, anything Personalized for the owner (unless it is a Personalizing Enchant, which can still be removed from their possession), or any Two-Handed Weapon. While they can be gifted Bows, Crossbows, and Dual Guns, partners cannot attack with them as they lack the necessary skills that allow normal attacks with them.
All Partners are of the Human race, and thus equipable weapons are restricted to what normal Human characters can equip; they cannot wear Elf or Giant-only equipment. They can Dual Wield One-Handed Swords; both swords must be given to the "Right Hand" option, rather than one on the right and one on the left.
Once given an equipable item, it becomes Personalized for the Partner and can only be held by them; this is also true for the clothing they come with upon creation. Any Partner-only item is equipped or unequipped when clicked on rather than being picked up by the cursor. In order to de-personalize the item, a Partner Trade Unlock Potion must be used on the item. De-personalizing the item also removes it from their inventory. The only other way to get rid of Partner-only items is to have them destroyed. This is done by right-clicking the item and selecting "Destroy".
Partners themselves can also give their master an item once every day real-time. This is done by selecting "Gift" and "Request a Present" when their Disposition level is above 70 (50+ with Clumsy Maid). The master can reply "I like it," "No thanks," or "I hate it!" when they receive it, which may affect the Partner's Disposition and Stress. If "No thanks" is chosen, a second Gift Box may be given. If "I hate it!" is chosen, there is a 50% chance to receive a Special Gift Box.
When they are above 180 disposition, they may randomly give a surprise gift box once every day real-time when spoken to. This is separate from requested gifts. The surprise gift has a small chance of being a Special Gift. Simply starting a conversion and ending it repeatedly can be used to achieve this gift every day.
Partners have their own shop that sells items to their master. This is accessed by selecting "Trade" in Chat Mode. The items sold at the Partner's shops are not free, but like any other NPC shops, the 5% discount to all the stores applies on Alban Heruin (Wednesday).
Shop content is listed on the Partner Type's individual page.
Partners can provide daily quests to their master which provide a small disposition increase upon completion of quest objectives, as well as experience upon confirming completion on the quest scroll. The player may receive quests by selecting "Grant Favor" in Chat Mode.
Each player character on an account may start one quest a day for one type of Partner a day (ex. it is not possible to clear a daily quest for two Maids, but it is possible for a Maid and a Butler). Different player characters will not necessarily receive the same quest from the same Partner in a particular day.
Once the offer to grant a favor has been made, the player must complete the quest and talk to the Partner before they are de-summoned for any reason. When the quest-giving Partner is recalled, the quest is cancelled, and the player character cannot receive another quest from that Partner type until the next day at 12 AM Server Time. If the length of time completing the quest spans past the reset time, the quest will be counted for both days. A quest that is about to be forcibly canceled through the de-summoning of a Partner does not check if all objectives are already complete and will be removed from the quest list regardless; caution toward unsummoning before confirming a quest's completion is advised.
Partner quests can be divided into several types: Cooking, Dungeon, Shadow Mission, and Gathering quests. The full list of specific quests is found below.
Cooking quests require the player to create the dish via Cooking skill. The partner can prepare base dishes/ingredients (ex. Steamed Potato in Tomato Basil Salad), but the player must make the main dish themselves.
Dungeon quests will request the player to complete a particular dungeon at a certain difficulty. Dungeon passes are not provided to the player. Players must complete the dungeon through the exit statue to officially complete the objective in the quest scroll.
Shadow Mission quests will simply name a quest for the player to complete; they may be done on any difficulty that is normally allowed for the quest. You must be the leader of the Shadow Mission in order to qualify. Passes for Secret Shadow Missions will not be provided by the Partner. However, if your Partner's Shadow Mission quest is identical to the current Daily AP Shadow Mission Quest, completing the Shadow Mission will only count for the Partner's quest.
Hunting quests task the player with defeating a certain amount of the enemy that is listed in the quest scroll. Some quests that list the base/generic type of monster to hunt (ex. Skeletons, Zombies, etc.) may allow the player to hunt for several varieties of that monster type and not just the specific one that is listed (ex. Zombie Soldier will count for Zombie), unless stated otherwise.
Gathering quests usually request the player to personally gather the item listed on the scroll for the first objective, then talk to the Partner with the item. Taking the items from other players will not count toward the completion of the objective. The next objective, however, may then request either the same amount or more of the same item. Completion of the delivery objective allows the use of items from other sources, such as other players or items gathered before the starting the quest.
Maid and Butler Salary
Partners can be paid their salary on Samhain (Saturday). This is done by selecting "Pay Salary" in Chat Mode. Paying them their salary is not necessary; neglecting to pay yields no consequences. Players must already have enough gold in their inventory to properly pay them. Payment cannot be taken directly from your bank.
Their wage are of three values: 50,000 ("Pay Bonus"), 30,000 ("Pay Base Salary"), or 20,000 ("Underpay") gold. Paying the Partner lowers their stress and increases their disposition, depending on the type of payment.
Various actions (not to be confused with player Actions) may be performed together with the master using the "Actions" selection in Chat Mode.
Commerce Partners needs an extra 100 disposition for each of the actions. For example, Pose needs 181 disposition, not 81.
- Salute = 0 Disposition
- Sit Down and Play = 2 Disposition
- Dance = 21 Disposition
- Cheer = 41 Disposition
- Pray = 61 Disposition
- Pose = 81 Disposition
- Laugh with Me = 101 Disposition
- Copy Nao = 121 Disposition
Unlike pets, they can be summoned inside a Homestead. Partner mounts can be used within a homestead, however it is not possible to enter one while mounted. It is also possible to "transport" other players from their location to the user's by having them mount a Partner's Noble Carriage and then exiting the homestead.
They can resume a standing position (or specific action) whenever they speak, even while using a skill, but will still be registered by monsters and that partner as continuing the action, even though they do not appear to be using the skill.
Like a normal player, any Enchant, Upgrade, or Reforged stat will also apply to the partner. Their equipment will lose Durability and affect the partner's poses. However, unlike a normal player, their equipment do not lose their blessings, nor does it drop upon being knocked unconscious, and it is not possible to Enchant, Upgrade, Dye, Reforge, or Repair a Partner-Only item unless the item is de-personalized.
An option to "Propose" in the Chat Mode menu appears when Disposition is over 240. However, all attempts will result a rejection or an attempt to put off the question; as thus, it is currently impossible to marry the partner. Interestingly, the option still exists if the player is already married.
Commerce Partners may be used during commerce if they are summoned beforehand, and provide +1 commerce slot and +100 weight.
- Partners cannot be summoned in tandem with a Pet or another Partner.
- They do not age every Samhain (Saturday) nor do they grow taller.
- They do not gain stats upon leveling up.
- All stats gained are due to skill rank-ups.
- Any additional stat boosts can only be done with the Partner Stat Training Tool.
- They do not gain or lose weight, regardless of food given.
- Players are unable to log-in as Partners and control them directly.
- All Elite Shadow Mission Passes (24 hours)
- All Dungeon Passes (24 hours)
- Forest, Sulfur, Snow Golem Crystal
- Shock Crystal
- Arat Crystal
- Muffin of Luck
- Lollipop of Intelligence
- Jelly Beans of Strength
- HP & MP 50 Potion (x3)
- HP & Stamina 100 Potion (x3)
- HP 100 Potion
- HP 300 Potion
- MP 30 Potion
- MP 100 Potion
- Stamina 100 Potion
- Stamina 10 Potion (x3)
- Stamina 300 Potion (x2)
- Holy Water of Lymilark
- Various Herbs
- Battle Hammer (Special Color)
- Broad Sword (Special Color)
- Cleaver (Special Color)
- Crossbow (Pink)
- Crystal Sword
- Dagger (Special Color)
- Dragon Blade (Special Color)
- Dragon Slasher
- Emission Lightning Wand
- Fluted Short Sword (Pink)
- Gladius (Special Color)
- Great Sword (Pink)
- Guardian Bow (Blue)
- Hetero Kite Shield (Special Color)
- Leather Long Bow (Special Color)
- Metal Fire Wand
- Metal Lightning Wand
- Panacea Healing Wand
- Par Ice Wand
- Quercus Fire Wand
- Steel Claw
- Arish Ashuvain Armor (F)
- Butler's Suit
- Dragon Crest (Special Color)
- Dustin Silver Knight Armor (Special Color)
- Long Giant Maid Outfit
- Lorica Segmentata (Special Color)
- Maid Dress - Long
- Maid Dress - Short
- Short Giant Maid Outfit
- Blue Upgrade Stone
- Fine Leather Strap x1
- Finest Fabric
- Finest Firewood
- Finest Leather
- Finest Leather Strap
- Finest Silk
- Fixed Color Dye Ampoule (can contain flashy)
- Larva Cocoon
- Red Upgrade Stone
- Tough Thread x1
- Wood Board
Maid and Butler Quest List
To edit this section, go here.
|Make Apple Juice||110,000||N|
|Make Baked Potatoes||120,000||F|
|Make Barley Bread||120,000||F|
|Make Beef Steak||120,000||F|
|Make Braised Angler Fish||100,000||E|
|Make Broiled Brifne Carp||120,000||F|
|Make Butter Biscuit||120,000||F|
|Make Caviar Salad||100,000||F|
|Make Cheese Bread||100,000||N|
|Make Cheese Fondue||150,000||C|
|Make Cheese Gratin||120,000||F|
|Make Chicken Noodle Consomme||150,000||C||Requires one rank B ingredient.|
|Make Chocolate Chip Cookie||120,000||F|
|Make Chocolate Milk||110,000||N|
|Make Corn Chips||170,000||A|
|Make Corn Scone||140,000||F|
|Make Cream Farfalle||150,000||F||Requires the creation of two Rank 8 base ingredients.|
|Make Croque Monsieur||140,000||F|
|Make Curry Rice||150,000||E|
|Make Curry-Roasted Red Sea Bream||100,000||F|
|Make Filia Cookie Set||150,000||F|
|Make French Fries||170,000||A|
|Make Fried Egg||120,000||F|
|Make Fried Onion||180,000||9|
|Make Fried Shrimp||170,000||A|
|Make Gateau Au Chocolat||120,000||F|
|Make Grilled Shellfish||120,000||F|
|Make Grilled Silk-Striped Marlin||120,000||F|
|Make Hard-Boiled Egg||120,000||E|
|Make Herb Mushroom Salad||150,000||N|
|Make Kiss on the Lips||100,000||N|
|Make Leighean Sling||120,000||N|
|Make Lemon Juice||110,000||N|
|Make Milk Bread||120,000||F|
|Make Mixed Fried Rice||180,000||9|
|Make Mixed Fruit||100,000||N|
|Make Mixed Vegetable||100,000||N|
|Make Mushroom Canape||150,000||F|
|Make Mushroom Cappuccino Soup||150,000||C|
|Make Mushroom Fried Rice||180,000||9|
|Make Mushroom Gratin||100,000||F|
|Make Mushroom Marinade||150,000||A|
|Make Mushroom Potage||150,000||C|
|Make Mushroom Soup||180,000||C|
|Make Onion Soup||180,000||C||Uses a non-purchasable Rank 9 Stir-fry dish as an ingredient.|
|Make Orange Juice||110,000||N|
|Make Poisonous Mushroom Stew||100,000||C|
|Make Potato Salad||150,000||N||Uses a non-purchasable Rank E dish as an ingredient.|
|Make Ray Gill Filet||150,000||C|
|Make Red Sunrise||110,000||F||You will need to travel to Vales for Brifne Whiskey.|
|Make Roasted Bacon||120,000||F|
|Make Roasted Chicken||120,000||F|
|Make Rock Bream Fish Stew||100,000||C|
|Make Screwdriver||110,000||N||You will have to travel to Vales for the Brifne Whiskey.|
|Make Seafood Spaghetti||150,000||N|
|Make Shark Fin Soup||150,000||C|
|Make Smoked Sunfish||150,000||F|
|Make Steamed Brifne Carp||130,000||E|
|Make Steamed Mushroom||100,000||E|
|Make Steamed Potato||130,000||E|
|Make Steamed Shark Fin||100,000||E|
|Make Steamed Trout||120,000||E|
|Make Strawberry Milk||100,000||N|
|Make Striped Marlin Steak||150,000||F|
|Make Taitinn Carp Brochette||120,000||F|
|Make T-Bone Steak||120,000||F|
|Make Taitinn Carp Stew||150,000||C|
|Make Tomato Basil Salad||150,000||N|
|Make Tomato Spaghetti||150,000||N|
|Make Vegetable Soup||100,000||C|
|Alby Normal Hardmode||120,000||Dungeon|
|Alby Basic Hardmode||150,000||Dungeon|
|Alby Advanced Hardmode||?||Dungeon|
|Ciar Normal Hardmode||120,000||Dungeon|
|Ciar Basic Hardmode||150,000||Dungeon|
|Ciar Intermediate Hardmode||170,000||Dungeon|
|Ciar Advanced Hardmode||200,000||Dungeon|
|Rundal Normal Hardmode||120,000||Dungeon|
|Rundal Intermediate Hardmode||170,000||Dungeon||It's actually Rundal Siren Hardmode|
|Rundal Advanced Hardmode||200,000||Dungeon|
|Rundal Siren Hardmode||170,000||Dungeon|
|Defeat the Shadow Wizard||100,000||Shadow Mission|
|Shadow Cast City||100,000||Shadow Mission|
|Lingering Darkness||100,000||Shadow Mission|
|The Other Alchemists||100,000||Shadow Mission|
|The Sulfur Spider inside Shadow Realm||100,000||Shadow Mission|
|Ghost of Partholon||100,000||Shadow Mission|
|The Red Dragon inside Shadow Realm||100,000||Shadow Mission|
|Defeat 10 White Spiders||80,000||Monster|
|Defeat 30 White Spiders||100,000||Monster|
|Defeat 10 Red Spiders||50,000||Monster|
|Hunt 30 Red Spiders||120,000||Monster|
|Defeat 30 Coyotes||120,000||Monster|
|Defeat 10 Gray Wolves||50,000||Monster|
|Defeat 10 Black Wolves||50,000||Monster|
|Defeat 50 Black Wolves||100,000||Monster|
|Defeat 30 White Wolves||50,000||Monster|
|Defeat 50 White Wolves||100,000||Monster|
|Defeat 30 Gray Dire Wolves||50,000||Monster||Impossible to complete due to their location.|
|Defeat 50 Brown Dire Wolves||100,000||Monster|
|Defeat 30 Black Dire Wolves||120,000||Monster||Black Dire Wolf Cubs do not count.|
|Defeat 30 White Dire Wolves||120,000||Monster||White Dire Wolf Cubs do not count.|
|Defeat 30 Blue Dire Wolves||150,000||Monster|
|Defeat 30 Werewolves||150,000||Monster|
|Defeat 10 Brown Bears||50,000||Monster|
|Defeat 30 Brown Bears||120,000||Monster|
|Defeat 10 Red Bears||50,000||Monster|
|Defeat 30 Red Bears||120,000||Monster|
|Defeat 30 Red Grizzly Bears||120,000||Monster|
|Defeat 30 Brown Grizzly Bears||120,000||Monster|
|Defeat 50 Black Grizzly Bears||150,000||Monster|
|Defeat 30 Wisps||120,000||Monster|
|Defeat 3 Gold Goblins||150,000||Monster|
|Defeat 30 Poison Goblins||150,000||Monster|
|Defeat 50 Goblins||150,000||Monster|
|Defeat Goblin Bandits||150,000||Monster||The amount to be killed is not specified|
|Defeat 30 Kobolds||150,000||Monster|
|Defeat 30 Poison Kobolds||100,000||Monster|
|Defeat 10 Gold Kobolds||~150,000||Monster|
|Defeat 30 Rat Men||120,000||Monster||Blue/Dark Rat Men do not count.|
|Defeat 10 Skeletons||50,000||Monster||Skeleton Wolves also count|
|Defeat 30 Skeletons||100,000||Monster|
|Defeat 50 Skeletons||150,000||Monster|
|Defeat 30 Skeleton Wolves||150,000||Monster|
|Defeat 10 Brown Gremlins||120,000||Monster|
|Defeat 10 Green Gremlins||120,000||Monster|
|Defeat 30 Flying Swords||150,000||Monster|
|Defeat 30 Wood Jackals||150,000||Monster|
|Defeat 30 Plateau Wild Boars||120000||Monster|
|Defeat 10 Zombies||50,000||Monster||Only Zombie Soldiers from the Shadow Mission Their Method counts.|
|Defeat 30 Zombies||120,000||Monster|
|Defeat 5 Blinkers||120,000||Monster|
|Deliver 10 Milk||100,000||Gathering||Empty Bottles are not returned to user after delivery.|
|Deliver 30 bundles of Wool||100,000||Gathering||Asks to gather 10, then asks to deliver 30.|
|Deliver 20 Holy Water of Lymilarks||100,000||Gathering|
|Give 40 Thin Thread Balls||100,000||Gathering|
|Give 40 Cobwebs||50,000||Gathering|
|Deliver 30 Firewoods||100,000||Gathering||Asks to gather 10, then asks to deliver 30.|
|Give 5 Fine Firewoods||100,000||Gathering||By chopping wood only.|
|Give 5 Fine Firewoods||210,000||Gathering||You may get a 2nd step where it asks then to deliver 10 Fine Firewood.
|Make 20 Cheap Leather Straps||50,000||Gathering|
|Make 20 Finest Leather Straps||200,000||Gathering|
|Deliver 20 Cheap Leathers||50,000||Gathering|
|Deliver 20 Cheap Silks||50,000||Gathering|
|Deliver 20 Common Silks||100,000||Gathering|
|Deliver 20 Fine Silks||150,000||Gathering|
|Deliver 20 Finest Leathers||200,000||Gathering|
|Deliver 20 Cheap Fabrics||50,000||Gathering|
|Deliver 20 Common Fabrics||100,000||Gathering|
|Deliver 20 Finest Fabrics||200,000||Gathering|
|Give 20 Iron Ores||150,000||Gathering||Asks to gather 20, then to deliver 40.|
|Give 20 Copper Ores||150,000||Gathering||Asks to gather 20, then to deliver 40.|
|Give 20 Silver Ores||200,000||Gathering||Asks to gather 20, then to deliver 40.|
|Give 20 Gold Ores||200,000||Gathering|
|Give 20 Mythril Ores||200,000||Gathering||Mythril Ore can be mined in Solea or Ant Hell.|
|Deliver 20 Copper Ingots||150,000||Gathering|
|Deliver 20 Silver Ingots||150,000||Gathering|
|Deliver 20 Gold Ingots||200,000||Gathering|
|Deliver 20 Gold Ingots||200,000||Gathering|
|Make 20 Fine Leather Straps||150,000||Weaving|
|Deliver 20 Garnets||150,000||Gathering|
|Deliver 20 Rubies||150,000||Gathering|
|Deliver 20 Star Sapphires||150,000||Gathering|
|Deliver 20 Aquamarines||150,000||Gathering|
|Deliver 20 Topazes||200,000||Gathering|
|Deliver 20 Diamonds||200,000||Gathering|
Commerce Partner Quest List
To edit this section, go here.
|Give 500 Ducats.||30,000||Ducats|
|Give 1,000 Ducats.||50,000||Ducats|
|Give 1,500 Ducats.||80,000||Ducats|
|Give 2,000 Ducats.||100,000||Ducats|
|Give 2,500 Ducats.||120,000||Ducats|
|Give 3,000 Ducats.||150,000||Ducats|
|Give 3,500 Ducats.||180,000||Ducats|
|Give 4,000 Ducats.||200,000||Ducats|
|Give 4,500 Ducats.||220,000||Ducats|
|Give 5,000 Ducats.||250,000||Ducats|
|Defeat 3 Bandits while trading.||50,000||Hunt|
|Defeat 6 Bandits while trading.||100,000||Hunt|
|Defeat 10 Bandits while trading.||150,000||Hunt|
|Defeat 15 Bandits while trading.||200,000||Hunt|