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Advancement Test Hall/Charge
From Mabinogi World Wiki
- For information on other Advancement Tests, return to the test information section.
|Use Charge to defeat as many monsters as you can within the time limit. Defeating many monsters at once results in a higher score. As the test rank increases, stronger monsters will appear and you will need a higher score to pass the test.|
- Advancement Outfit
- Fluted Short Sword & Round Shield (Human/Elf)
- Mace & Kite Shield (Human/Elf)
- 100 Points: Attack an enemy with Charge
- +100 Points: Attacked a bonus monster with Charge
- 200 Points: Defeat an enemy with Charge
- 50 Points: Hit over 1000 damage with Charge
- 100 Points: Hit over 2000 damage with Charge
- 200 Points: Hit over 3000 damage with Charge
- 200 Points: Used Charge to block an enemy's ranged attack
Test Spawn Patterns
- Your Close Combat ranks will carry over into the test, so having higher ranks would be useful.
- Attacking an enemy with Charge will reset it's cooldown.
- Failing to attack an enemy with Charge (i.e. by using Charge against Counterattack, Windmill, or a faster Normal Attack) will not reset the cooldown.
- Rapid use of Charge will quickly consume stamina. The use of stamina potions that drop will likely be required at some point during the test.
- Giant players consume more stamina using Charge, and will need to watch more carefully this resource pool.
- If quick enough, it's possible to stun-lock an enemy by continuously charging it into the wall.
- Targeting weaker enemies first can reduce the need to manage too many simultaneously attacking monsters.
- Critical Charge damage is very important, because high damage attacks provide crucial bonus points.
- Giant players have an advantage here with their greatly increased damage potential using Charge.
- Blocking ranged attacks gives a large amount of points, but it can also quickly get the player killed. Use with caution.
- Using the health potions that drop can help mitigate this damage.
- Players can disable names and chat using Ctrl+N to improve visibility of enemy skills.