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Charge
- Charge redirects here. For the Pet skill, see Charge (Pet).
- Charge redirects here. For the Giant Gesture, see Gesture#Premium Gestures.
- For the Lance variant, see Lance Charge.
- For Bran's skill, see Bran's Charge.
Description
This skill enables you to fiercely charge at an enemy while protecting your vital points. You will receive less damage from long-ranged bow and crossbow attacks, and will not be knocked down. This skill cannot block magic damage from long-ranged attacks. Upon approaching a target, this skill forcefully hits and pushes back the target, causing it to temporarily lose consciousness. |
Details
- A skill that allows one to rush quickly at the opponent, pushing back and stunning them on impact.
- Humans and Elves must have a shield equipped in order to use this skill, while Giants may use the skill without one.
- There is a Reforging attribute that allows Humans and Elves to use Charge without a shield/guard cylinder.
- Cannot be used with a long-ranged weapon equipped, regardless of race and reforge.
- The enemy will be knocked back, temporarily stunned for 2.6 seconds, and cannot load skills or take any action whatsoever. The player may use this opportunity to prepare another attack.
- The entire skill and animation can be canceled by pressing the Cancel Skill Hotkey or the Press Esc to cancel skills option in the Options Dialog.
- Movement Speed enhancements will cause the player to move much faster than normal during Charge.
- Racial bonuses does not contribute to this, however.
- Charge negates the stun and reduces the damage of Archery Skills.
- The damage reduction of the player's Charge's current rank carries over to Lance Charge.
- However, if the user takes enough damage to be put into Deadly, Charge will be interrupted.
- The Cerberus's Bolt Attack will not be blocked by Charge because it is a magic-based projectile.
- Any other type of attack will interrupt the Charge.
- Charge attacks with the user's shield (if one is equipped) raises the shield's Proficiency and lowers shield Durability with each successful attack.
- Charge will increase the Proficiency and lower the Durability of shields faster than the Defense skill.
- Weapon Proficiency/Durability is unaffected by Charge, however it still counts toward Weapon Mastery training.
- This skill and Lance Charge share a 10 second cooldown, starting when the player begins charging.
- As a result, the player may not alternate between Lance Charge and normal Charge.
- Charge is capable of homing in on moving enemies.
- If the target moves outside of charge's range, the player will continue to run towards them, however the skill will cancel upon reaching the maximum range.
- If the target becomes invincible as Charge is in effect, then the player will stop in front of the target momentarily before Charge cancels all together.
- If Charge is used against an enemy and it moves behind an object, such as Barrier Spikes, the player will become stuck by the object momentarily until the skill "reaches" maximum range.
- The skill has a minimum range, meaning it cannot be used if the player is too close to the target.
- If the target moves inside this range during Charge, the skill will be canceled and the character will attempt a Normal Attack.
- Players with high latency may stop in front of the target for a moment before striking.
- Players with high latency and/or graphical lag may run back and forth near the target before striking.
- This may cause the skill to cancel if the player moves more than the maximum range of the skill.
- This can make it very difficult to use Charge on mobile targets.
- Charge has all the properties of a Normal Attack being used against a target.
- Against a Normal Attack, it can result in just the user, just the target, or both the user and the target being hit when used.
- Counterattack, Lance Counter, and Combo: Counter Punch will activate against Charge normally.
- Charge intercepts an enemy's Smash attack.
- Defense will activate against Charge normally, giving the target a chance to retaliate.
- Melee Auto Defense, when triggered, will negate the knockback and stun, giving the target a chance to retaliate.
- Advanced Heavy Stander will completely negate knockback and stun.
- Timed properly and with low latency, Stomp can stop an enemy player's charge.
- Windmill cannot normally stop Charge, including Windmill-Counter.
- Users who experience high latency may stop in front of their target before striking, allowing enough time for the target to use Windmill if it is currently loaded.
- If the target uses Windmill on someone else while the charging player is inside Windmill's radius, they will be hit normally and Charge will be stopped.
- When equipped with a Sword (excluding Rapiers), Blunt Weapon, or Axe, Charge will apply Splash Damage.
- Charge can be loaded while the following skills are in their animation phase:
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 |
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Required AP | - | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 12 | 14 | 16 | 20 | 22 | 24 | 26 | 30 | 7 | 10 | 15 |
Required AP (Total) | - | 3 | 7 | 12 | 18 | 25 | 33 | 43 | 55 | 69 | 85 | 105 | 127 | 151 | 177 | 207 | 214 | 224 | 239 |
Additional Stamina (Total) | - | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +25 | +30 | +35 | +40 | +45 | |||
Additional Strength (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +13 | |||||||||
Damage (%) (Human/Elf) | 20 | 40 | 44 | 48 | 52 | 56 | 60 | 72 | 76 | 80 | 84 | 96 | 100 | 104 | 108 | 120 | 124 | 128 | 132 |
Damage (%) (Giant) | 40 | 80 | 88 | 96 | 104 | 112 | 120 | 144 | 152 | 160 | 168 | 192 | 200 | 208 | 216 | 240 | 248 | 256 | 264 |
Ranged Damage Reduction [%] | 10 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 55 | 57 | 60 | 63 | 66 | 69 |
Stamina Use (Human/Elf) | 3 | 5 | 8 | 12 | 15 | 18 | 21 | 24 | |||||||||||
Stamina Use (Giant) | 5 | 7 | 10 | 15 | 20 | 25 | 30 | 35 | |||||||||||
Minimum Range | 400 | ||||||||||||||||||
Maximum Range | 1000 | 1500 | 1530 | 1560 | 1590 | 1620 | 1650 | 1700 | 1730 | 1760 | 1790 | 1850 | 1880 | 1910 | 1940 | 2000 | 2050 | 2100 | 2150 |
Splash Damage (%) | - | 50 | 60 | 70 | 70 | ? | ? | ||||||||||||
Splash Radius | - | 200 | 300 | 400 | 500 | ? | ? | ? | |||||||||||
Load Time [sec] | 0 | ||||||||||||||||||
Cooldown Time [sec] | 10 | ||||||||||||||||||
Stun Time [sec] | 2.6 | ||||||||||||||||||
Skill CP (Total) | 0 | 0 | 5 | 10 | 15 | 30 | 50 | 70 | 90 | 120 | 150 | 180 | 220 | 250 | 300 | 350 | 400 | 450 | 500 |
Stat CP (Total) | 0 | 0.66 | 1.32 | 1.98 | 2.64 | 3.3 | 3.96 | 5.62 | 7.28 | 8.94 | 10.6 | 13.25 | 15.9 | 18.55 | 21.2 | 27.85 |
Obtaining the Skill
How to Get Quest |
Talk to Waboka with the Skills Keyword |
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Briefing | Please exterminate the Hobgoblins that devastated my village. - Waboka - |
Objectives |
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Rewards |
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Additional Information |
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Other Methods
- Complete the quest Close Combat Basics in the Third Memoir. The skill will have training requirements up to Rank 3 completed.
Training Method
- "Hit an enemy with the skill" does not count if the enemy is using the Defense skill.
- Lance Charge contributes to "Attempt to block a long-range attack with the skill" and "Block a long-range attack with the skill."
Tips
- Find a place where multi-aggro archers that do low damage are numerous and use Charge on them.
- For example, in Defeat the Shadow Warrior (preferably Basic) you can find many Shadow Archers. Kill all the non-archers (if any) and let the archers shoot while you use Charge.
- Charging a monster behind Barrier Spikes prolongs easy training, as the player character will still attempt to Charge the target but is blocked by the Barrier Spikes. A notable location of pre-made Barrier Spikes and archer enemies is Lingering Darkness.
- It is advised to use Mana Shield as it ignores Wounds.
- Using Spell Walk will prolong the player's Charge and will provide more opportunity to earn training; this is because at lower ranks the movement speed debuff will increase the time Charge takes to reach its target.
- In Iria: Episode 7 - Heroic Path: The Choice, in the second quest, Yesterday's Friend Is Today's Enemy you will find spawns of 4 elf guards that fire arrows very fast with low damages. It is possible to lure multiple archer groups together for more attacks.
- The Hobgoblin Bowmen in Lappa may be a useful training method as these easy-to-reach Monsters can obtain the "Ancient" Title which grants higher health.
- The splash damage radius when using a sword, blunt, or axe at higher ranks is rather large. You can take advantage of this in missions with lots of enemies grouped together. For example, in Battle for Taillteann II, between the enemies grouped behind the barrier spikes and the barrier spikes themselves, you can often get 5-8 counts of training for simply using the skill per charge if you aim for the monster in dead center of the group. This can be faster than training by blocking arrows once you've finished all of the successes and only have attempts left.
Novice Rank
- AP: -
- Effects: Ranged damage reduction 10%; Attack damage 20%; Maximum distance 1000
- (Giants receive 20% ranged damage reduction at novice rank)
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy using the skill | 10.00 | 10 | 100.00 |
Rank F
AP | Stat | Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Human | 3 | Stamina +2 | Ranged damage reduction 30%; Attack damage 50%; Maximum distance 1500 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elf | 3 | Stamina +2 | Ranged damage reduction 30%; Attack damage 50%; Maximum distance 1500 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant | 3 | Stamina +2 | Ranged damage reduction 30%; Attack damage 100%; Maximum distance 1500 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank E
AP | Stat | Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Human | 4 | Stamina +2 | Ranged damage reduction 32%; Attack damage 55%; Maximum distance 1530 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elf | 4 | Stamina +2 | Ranged damage reduction 32%; Attack damage 55%; Maximum distance 1530 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant | 4 | Stamina +2 | Ranged damage reduction 32%; Attack damage 110%; Maximum distance 1530 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank D
AP | Stat | Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Human | 5 | Stamina +2 | Ranged damage reduction 34%; Attack damage 60%; Maximum distance 1560 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elf | Ranged damage reduction 34%; Attack damage 60%; Maximum distance 1560 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant | 5 | Stamina +2 | Ranged damage reduction 34%; Attack damage 120%; Maximum distance 1560 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank C
AP | Stat | Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Human | 6 | Stamina +2 | Ranged damage reduction 36%; Attack damage 65%; Maximum distance 1590 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elf | Ranged damage reduction 36%; Attack damage 65%; Maximum distance 1590 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant | 6 | Stamina +2 | Ranged damage reduction 36%; Attack damage 130%; Maximum distance 1590 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank B
AP | Stat | Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Human | 7 | Stamina +2 | Ranged damage reduction 38%; Attack damage 70%; Maximum distance 1620 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elf | Ranged damage reduction 38%; Attack damage 70%; Maximum distance 1620 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant | 7 | Stamina +2 | Ranged damage reduction 38%; Attack damage 140%; Maximum distance 1620 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank A
- AP: 8
- Stat Improvement: Stamina +2
- Effects: Ranged damage reduction 40%; Attack damage 75%; Maximum distance 1650
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy with the skill. | 0.10 | 100 | 10.00 |
Hit an enemy with the skill. | 0.60 | 40 | 24.00 |
Attempt to block a long-range attack with the skill. | 2.00 | 20 | 40.00 |
Block a long-range attack with the skill. | 5.00 | 7 | 35.00 |
Rank 9
- AP: 10
- Stat Improvement: Stamina +2, Str +1
- Effects: Ranged damage reduction 42%; Attack damage 90%; Maximum distance 1700
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy with the skill. | 0.08 | 120 | 9.60 |
Hit an enemy with the skill. | 0.50 | 50 | 25.00 |
Attempt to block a long-range attack with the skill. | 1.00 | 35 | 35.00 |
Block a long-range attack with the skill. | 3.00 | 15 | 45.00 |
Rank 8
- AP: 12
- Stat Improvement: Stamina +2, Str +1
- Effects: Ranged damage reduction 44%; Attack damage 95%; Maximum distance 1730
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy with the skill. | 0.80 | 25 | 20.00 |
Hit an enemy with the skill. | 4.80 | 7 | 33.60 |
Attempt to block a long-range attack with the skill. | 12.80 | 4 | 51.20 |
Block a long-range attack with the skill. | 32.00 | 2 | 64.00 |
Rank 7
- AP: 14
- Stat Improvement: Stamina +2, Str +1
- Effects: Ranged damage reduction 46%; Attack damage 100%; Maximum distance 1760
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy with the skill. | 0.03 | 300 | 9.00 |
Hit an enemy with the skill. | 0.20 | 100 | 20.00 |
Attempt to block a long-range attack with the skill. | 0.60 | 70 | 42.00 |
Block a long-range attack with the skill. | 1.00 | 40 | 40.00 |
Rank 6
- AP: 16
- Stat Improvement: Stamina +2, Str +1
- Effects: Ranged damage reduction 48%; Attack damage 105%; Maximum distance 1790
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy with the skill. | 0.01 | 500 | 5.00 |
Hit an enemy with the skill. | 0.10 | 200 | 20.00 |
Attempt to block a long-range attack with the skill. | 0.50 | 80 | 40.00 |
Block a long-range attack with the skill. | 0.80 | 50 | 40.00 |
Rank 5
- AP: 20
- Stat Improvement: Stamina +5, Str +1
- Effects: Ranged damage reduction 50%; Attack damage 120%; Maximum distance 1850
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill on an enemy. | 0.10 | 300 | 30.00 |
Use the skill in an attempt to block a ranged attack. | 0.40 | 100 | 40.00 |
Use the skill to successfully block a ranged attack. | 0.70 | 70 | 49.00 |
Attack 2 or more enemies via splash damage. | 1.00 | 10 | 10.00 |
Rank 4
- AP: 22
- Stat Improvement: Stamina +5, Str +1
- Effects: Ranged damage reduction 52%; Attack damage 125%; Maximum distance 1880
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill on an enemy. | 0.07 | 400 | 28.00 |
Use the skill in an attempt to block a ranged attack. | 0.25 | 150 | 37.50 |
Use the skill to successfully block a ranged attack. | 0.60 | 80 | 48.00 |
Attack 2 or more enemies via splash damage. | 0.8 | 12 | 9.60 |
Rank 3
- AP: 24
- Stat Improvement: Stamina +5, Str +1
- Effects: Ranged damage reduction 55%; Attack damage 130%; Maximum distance 1910
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill on an enemy. | ?? | ?? | ?? |
Use the skill in an attempt to block a ranged attack. | 1.92 | 19 | 36.48 |
Use the skill to successfully block a ranged attack. | 6.40 | 7 | 44.80 |
Attack 2 or more enemies via splash damage. | 11.20 | 1 | 11.20 |
Rank 2
- AP: 26
- Stat Improvement: Stamina +5, Str +1
- Effects: Ranged damage reduction 57%; Attack damage 135%; Maximum distance 1940
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill on an enemy. | 0.04 | 600 | 24.00 |
Use the skill in an attempt to block a ranged attack. | 0.10 | 400 | 40.00 |
Use the skill to successfully block a ranged attack. | 0.25 | 200 | 50.00 |
Attack 2 or more enemies via splash damage. | 0.50 | 20 | 10.00 |
Rank 1
- AP: 30
- Stat Improvement: Stamina +5, Str +5
- Effects: Ranged damage reduction 60%; Attack damage 150%; Maximum distance 2000
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill on an enemy. | 0.03 | 700 | 21.00 |
Use the skill in an attempt to block a ranged attack. | 0.07 | 500 | 35.00 |
Use the skill to successfully block a ranged attack. | 0.15 | 400 | 60.00 |
Attack 2 or more enemies via splash damage. | 0.30 | 30 | 9.00 |
Master Title
the Master of Charge
- Charge Damage +15%
- Defense +3
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Arena Personalize[1]
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Suffix, 4 | Metal Boots, Metal Gauntlets | When Critical Hit is Rank 1 or higher Defense +1~3 When Charge is Rank 1 or higher Strength +25~40 When Smash is Rank 2 or lower Will -50 x2 Repair Cost
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Exclusive Enchant Scroll (Belvast Hostage Rescue)
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Bandit Personalize[1]
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Suffix, A | Headgear | When Evasion is Rank 1 or higher Luck +25 When Charge is Rank 1 or higher Strength +25 Note: Evasion is currently capped at rank 6, making the bonus impossible to obtain.
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Lumber Axe (Bandit's Homestead), Trade Assistant Imp's Shop (Collecting Quest, 400,000 Ducats, 100 Ruthless Bandit Badges)
|
Breakthrough | Suffix, 9 | Lances | When Level is 20 or higher Max Damage +12 When Lance Charge is Rank 1 or higher Max Damage +6 When Charge is Rank 5 or higher Piercing Level +2 +20% Repair Cost
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Sidhe Finnachaid: Sorrow (Advanced)
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Corrib Personalize[1]
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Suffix, 4 | Two-handed Weapons | When Assault Slash is Rank 1 or higher Max Damage +28~36 When Rage Impact is Rank 1 or higher Min Damage +20~30 When Charge is Rank 1 or higher Piercing Level 1 +50% Repair Cost
|
Enchant Scroll (Master of Corrib Cabin), Exclusive Enchant Scroll(The First Battle of Mag Tuireadh, Glenn Bearna)
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Deadly Blow Personalize[1]
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Prefix, 1 | One-handed Melee Weapons | When Charge is Dan 2 or higher Critical +10% When Windmill is Dan 2 or higher Max Damage +18~23 When Assault Slash is Dan 1 or higher Min Damage +10~17 When Combat Mastery is Dan 3 or higher Strength +20 When Smash is Dan 3 or higher Will +12 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Combat skills
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Fleet | Prefix, 9 | Greaves | When Charge is Rank 6 or higher Critical +2% When Charge is Rank B or higher Max Damage +5 When Charge is Rank 8 or higher Max Damage +1~4 Dexterity -15 Note: Formerly known as "Quick"
|
Enchant Scroll (Fomor Attack Adv./Hard/Elite, Dullahan Int./Adv./Hard/Elite, Alban Knights Training Grounds, Fiodh Advanced)
|
Hoodlum | Suffix, A | Fomor Weapons | When Assault Slash is Rank A or higher Critical +2~4% When Charge is Rank A or higher Max Damage +9~12 When Smash is Rank 5 or lower Protection -2 Note: Formerly known as "Bully"
|
Trade Assistant Imp's Shop (10,000 Ducats)
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Norman | Prefix, 9 | Norman Warrior Armor, Norman Warrior Helmet | Critical +8% When Charge is Rank B or higher Max Stamina +6 When Charge is Rank 8 or higher Strength +6 Dexterity -12
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Enchant Scroll (Iria Fishing Boat)
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Rigid | Prefix, A | Shields | When Charge is Rank B or higher Defense +3 Max Stamina +5~10 Strength +4~8 Balance -5% Dexterity -10
|
Enchant Scroll (
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