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Advancement Test Hall/Combo: Charging Strike

From Mabinogi World Wiki

Description

Charging Strike Dan1.png
Charging Strike Dan2.png
Charging Strike Dan3.png
Use Charging Strike to defeat as many monsters as you can within the time limit. Dealing a lot of damage via this skill's super-fast approach will result in a higher score. As the test rank increases, stronger monsters will appear and you will need a higher score to pass the test.

Equipment

Points

  • 50 Points: Defeat an enemy with Charging Strike
  • (Damage/20) Points: Hit over 2000 damage with Charging Strike

Test Spawn Patterns

Waves

Waves

Waves

General Tips

  • Your Fighter and Close Combat ranks will carry over into the test, so having higher ranks would be useful.
  • Quick Normal attack+Charging Strike may help lowering enough HP to Defeat Heavy Stander.
  • Defeating an enemy by any means will reset all fighter cooldowns.
    • Since the cooldown for Charging Strike is 20 seconds long, it is always better to defeat an enemy without Charging Strike to reset the cooldown of Charging Strike.
  • Critical Charging Strike damage is important, because high damage attacks provide crucial bonus points.
    • Attacks will reward bonus points, specifically the attack's damage divided by 20, so long as Charging Strike deals 2000 damage.
    • Racial bonuses awarded by Combo Mastery make this test easiest for Giants and hardest for Elves.
  • Use Charging Strike exclusively and as often as possible to pass this Advancement Test.
  • Gremlins will appear in various sizes during the test.
  • Players can disable names and chat using Ctrl+N to improve visibility of enemy skills.