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Advancement Test Hall/Combo: Charging Strike
Description
Use Charging Strike to defeat as many monsters as you can within the time limit. Dealing a lot of damage via this skill's super-fast approach will result in a higher score. As the test rank increases, stronger monsters will appear and you will need a higher score to pass the test. |
Equipment
Points
- 50 Points: Defeat an enemy with Charging Strike
- (Damage/20) Points: Hit over 2000 damage with Charging Strike
Test Spawn Patterns
Waves
- Wave 1: 5 Black New Gremlin
- Wave 2: 5 Green New Gremlin
- Wave 3: 5 Blue New Gremlin
- Waves repeating
General Tips
- Your Fighter and Close Combat ranks will carry over into the test, so having higher ranks would be useful.
- Quick Normal attack+Charging Strike may help lowering enough HP to Defeat Heavy Stander.
- Defeating an enemy by any means will reset all fighter cooldowns.
- Since the cooldown for Charging Strike is 20 seconds long, it is always better to defeat an enemy without Charging Strike to reset the cooldown of Charging Strike.
- Critical Charging Strike damage is important, because high damage attacks provide crucial bonus points.
- Attacks will reward bonus points, specifically the attack's damage divided by 20, so long as Charging Strike deals 2000 damage.
- Racial bonuses awarded by Combo Mastery make this test easiest for Giants and hardest for Elves.
- Use Charging Strike exclusively and as often as possible to pass this Advancement Test.
- Gremlins will appear in various sizes during the test.
- Players can disable names and chat using Ctrl+N to improve visibility of enemy skills.