For a list of the Gremlin family, see here.
Green New Gremlin
||100 100 100 100 100 100 100
|Notes & Advice
- Uses heal excessively, almost never attacks unless it runs out of mana. Archers should avoid fighting at all costs, since all range attacks do 1 damage and tend to cause it to attack you. Attacking it once while healing is loaded will cause it to attempt to strike you normally, however the healing charges prevent its attack. Simply hitting it, but not knocking it down, with melee or magic while it has healing loaded allows it to be dispatched quickly.
- Often follows Pink New Gremlin to heal when injured but hardly ever follows Blue New Gremlin.
- Alternating between Smash, Counterattack then Firebolt works well.