- For the Pet skill, see Charge (Pet).
- For the Warrior variant, see Charge.
- For the Lance variant, see Lance Charge.
- For Bran's skill, see Bran's Charge.
- For the Gesture, see Gesture#Premium Gestures.
Description
|
Stage 1 chain skill. Instantly closes on your opponent and delivers a quick blow. The key to victory is striking faster than the eye can see.
|
Details
- Requires Knuckles to use.
- Stage 1 Chain that rushes to the enemy to deliver a punch.
- Can be used while stunned, however the player will not be able to attack after the skill until the stun would end.
- User is invulnerable to attack during the animation.
- Monsters will fail to target the player with any skills, however.
- Will always intercept an enemy's Normal Attack or Smash.
- Ignores Protection when calculating Critical Hit Chance.
- Can attack enemies through Barrier Spikes.
- Can be Defended and Counterattacked, as well as Windmill-Countered.
- If the attack is blocked by one of the above skills, Stage 2 chains will not be activated.
- The stun from this skill is much longer than that of a basic attack.
- Can be used during Windmill's animation.
Skill Issues
- This skill may cause displacement lag for the user, as well as anyone around the user.
- In addition, it may seem like the user did not move from their current position at all or suddenly jet forward into the enemy's position.
- When Elves use Charging Strike to initiate a chain, it will start as normal. However, pressing the key for the next skill in the chain may not trigger immediately.
- Elves may have to hit the target normally once, then proceed with the chain.
- The Chain may cancel altogether. The cause of this is unknown.
- Charging Strike can strike enemies behind Barrier Spikes or certain map boundaries, although you can not pass the obstacle.
- Using Charging Strike while coming under attack can some times cause the user to not be able to attack or perform any actions at all. This can be fixed by taking a bit of damage, or mounting and dismounting.
Summary
Rank
|
N |
F |
E |
D |
C |
B |
A |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Dan 1 |
Dan 2 |
Dan 3
|
Required AP
|
-
|
1 |
2
|
3
|
5 |
6 |
7 |
8 |
9 |
10 |
15 |
20 |
30 |
7 |
10 |
15
|
Required AP (Total)
|
-
|
1 |
3 |
6 |
9 |
12 |
17 |
23 |
30 |
38 |
47 |
57 |
72 |
92 |
122 |
129 |
139 |
154
|
Additional Stamina
|
-
|
+1
|
+2
|
-
|
Additional Stamina (Total)
|
- |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12 |
+14 |
+16 |
+18
|
Additional Will
|
-
|
+1
|
-
|
Additional Will (Total)
|
-
|
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
Damage (%)
|
150 |
160 |
170 |
180 |
190 |
200 |
220 |
240 |
260 |
280 |
300 |
320 |
340 |
360 |
380 |
400 |
420 |
440 |
460
|
Range
|
500
|
600
|
700
|
Stamina Use
|
2
|
3
|
4
|
5
|
6
|
Load Time [sec]
|
0
|
Cooldown Time [sec]
|
20
|
Skill CP (Total)
|
-
|
1 |
2 |
5 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130
|
Stat CP (Total)
|
- |
0.5 |
1.0 |
1.5 |
2.0 |
2.5 |
3.0 |
4.0 |
5.0 |
6.0 |
7.0 |
8.0 |
9.0 |
10.5 |
12.0 |
13.5
|
Obtaining the Skill
Rewarded for clearing Generation 12: Return of the Hero and speaking to Blaanid during Clear Storyline Chapter 3 in the Fourth Memoir.
- The skill will have training requirements up to Rank 9 completed.
Other Methods
Training Method
Novice
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
50.00 |
3 |
150
|
Rank F
- AP: 0
- Stat Improvement: SP +1
- Effects: 160% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
8.00 |
10 |
80
|
Get a Critical Hit with Charging Strike.
|
8.00 |
10 |
80
|
Rank E
- AP: 1
- Stat Improvement: SP +1
- Effects: 170% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
5.00 |
20 |
100
|
Get a Critical Hit with Charging Strike.
|
5.00 |
20 |
100
|
Rank D
- AP: 2
- Stat Improvement: SP +1
- Effects: 180% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
4.00 |
20 |
80
|
Get a Critical Hit with Charging Strike.
|
4.00 |
20 |
80
|
Rank C
- AP: 3
- Stat Improvement: SP +1
- Effects: 190% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
3.00 |
20 |
60
|
Get a Critical Hit with Charging Strike.
|
3.00 |
20 |
60
|
Rank B
- AP: 3
- Stat Improvement: SP +1
- Effects: 200% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
2.00 |
30 |
60
|
Get a Critical Hit with Charging Strike.
|
2.00 |
30 |
60
|
Rank A
- AP: 3
- Stat Improvement: SP +1
- Effects: 220% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
1.50 |
50 |
75
|
Get a Critical Hit with Charging Strike.
|
1.50 |
30 |
45
|
Rank 9
- AP: 5
- Stat Improvement: SP +1 Will +1
- Effects: 240% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
1.00 |
70 |
70
|
Get a Critical Hit with Charging Strike.
|
1.00 |
50 |
50
|
Rank 8
- AP: 6
- Stat Improvement: SP +1 Will +1
- Effects: 260% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
0.90 |
80 |
72
|
Get a Critical Hit with Charging Strike.
|
0.90 |
60 |
54
|
Rank 7
- AP: 7
- Stat Improvement: SP +1 Will +1
- Effects: 280% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
0.80 |
90 |
72
|
Get a Critical Hit with Charging Strike.
|
0.80 |
70 |
54
|
Rank 6
- AP: 8
- Stat Improvement: SP +1 Will +1
- Effects: 300% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
0.40 |
160 |
64
|
Get a Critical Hit with Charging Strike.
|
0.40 |
100 |
40
|
Rank 5
- AP: 9
- Stat Improvement: SP +1 Will +1
- Effects: 320% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
0.20 |
320 |
64
|
Get a Critical Hit with Charging Strike.
|
0.20 |
200 |
40
|
Rank 4
- AP: 10
- Stat Improvement: SP +1 Will +1
- Effects: 340% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
0.10 |
640 |
64
|
Get a Critical Hit with Charging Strike.
|
0.10 |
400 |
40
|
Rank 3
- AP: 15
- Stat Improvement: SP +2 Will +1
- Effects: 360% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
0.05 |
1280 |
64
|
Get a Critical Hit with Charging Strike.
|
0.05 |
800 |
40
|
Rank 2
- AP: 20
- Stat Improvement: SP +2 Will +1
- Effects: 380% Damage
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully on an Ogre.
|
24.00 |
5 |
120
|
Rank 1
- AP: 30
- Stat Improvement: SP +2 Will +1
- Effects: 400% Damage, Dash Punch Range +40%
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
0.05 |
1280 |
64
|
Get a Critical Hit with Charging Strike.
|
0.05 |
800 |
40
|
Master Title
the Master of Charging Strike
- Strength +15
- Will +15
- Charging Strike Damage +30%
- Note: Increases Charging Strike's base damage multiplier to 520% for rank 1.
Related Enchants
Name
|
Type, Rank
|
Enchants Onto
|
Effect(s)
|
Comes On/From
|
Judgment
|
Suffix, 3
|
Perseus Tormented Knuckle
|
When Pummel is Rank 3 or higher Critical +15 x10 Repair Cost
|
|
Master of Martial Arts
|
Prefix, 1
|
Knuckles
|
When Pummel is Dan 1 or higher Max Damage +15~24 When Pummel is Rank 1 or lower Will -20 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Fighter skills
|
- ↑ 1.0 1.1 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.