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Crystal Defense

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Crystal Defense

Crystal Defense is an Attraction within the Frontier Zone of Festia in which you defend a central crystal within the Tara jousting arena with 5 types of monsters attempting to attack the crystal as well as yourself. The goal is to make it as far as you can through the waves. Every five waves, starting at six, you get a checkpoint and can attempt to clear the game starting from that wave until 7am (only confirmed checkpoints at waves 6/11/16/21/26 so far). For the purposes of the leaderboard, your score is determined not by how many waves you clear in one attempt, but by the highest wave you get to (exact details of scoring are unclear). If you're aiming for the leaderboard, you should definitely use the checkpoints. For gold and exp, see the bottom of the page for details.

Speak to Monster Defense Staff in Festia to start the Minigame a Festia VIP Pass must be used in order to play. The game uses your own equipment and durability will be used. you can not take pets or party members with you. If you die within the game you have the ability to revive in the steps of fiesta.

Monsters will spawn with each wave, appearing in each corner of the area cyclically, and then attacking the Crystal in the center. Fight through up to 30 waves, increasing in difficulty as you go, and keep the Crystal intact as long as possible the crystal will fight back with thunder and lightning with a cooldown shown as a blue bar. It is of note that you are unable to get through the waves with just melee alone as some monster spawns such as Giant Queen Moth have lvl 3 heavy stander. The same difficulty is true for ranged and magic damage.

The first 9 waves will have a total of 20 monsters per wave. The 10th wave seemed to only spawn 10 enemies, but they were much stronger. From wave 11 until 19, the enemies loop back to the kind in wave 1, except they are stronger, and 30 enemies appear per wave.

Each wave is 3 minutes long with a 10 second break between rounds if you and the crystal withstand the attacks in the 3 minutes you will go to the next wave.

Wave 1

Wave 2

Wave 3

Wave 4

Wave 5

Wave 6

Wave 7

Wave 8

Wave 9

Items normally do not drop. However if you have Ingredient Hunting leathers and other items will drop.

  • If the Crystal is destroyed, you are killed or the final wave is defeated, the minigame will end and you will be rewarded with:
    • a Festia Commemorative Gift Box
    • 10,000 CEXP per wave cleared during the run
    • 7,000 Gold per wave cleared during the run given in gold bags
    • 10,000 CEXP per checkpoint you started from (ie starting at checkpoint 3 (stage 16), gives you 30k CEXP) if you defeat at least one monster
    • 7,000 Gold per checkpoint you started from (ie starting at checkpoint 2 (stage 11), gives you 14k Gold) if you defeat at least one monster