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Fanaticism
Basic Information
- Possessed only by Girgashiy.
- Girgashiy only uses this skill when its Health is at a certain point based on the difficulty of the raid:
- Solo: 5.00-49.99%
- Easy/Generation 19: 25.00~39.99%
- Normal: 40.00~54.99%
- Hard: 5.00~19.99% and 60.00~69.99%
- Very Hard: 0.00~29.99%, 45.00~59.99%, and 75.00~89.99%
- Girgashiy teleports to the aggroed player within 3,000 radius of it and grabs them, then smashes them with a divine charge from its staff, dealing high damage.
- Windmill might cause Girgashiy to grab the same player again.
- A grabbed player cannot do anything until Girgashiy releases them.
- It is possible to use some skills when loaded prior to being grabbed:
- Life Drain
- Any music buff
- Healing/Party Healing
- It is possible to use some skills when loaded prior to being grabbed:
- Other players can free a grabbed player by attacking Girgashiy. The number of hits to free a grabbed player is based on the difficulty of the raid:
- Solo: 3 x player
- Easy/Generation 19: 3 x number of raiding players
- Normal: 4 x number of raiding players
- Hard: 5 x number of raiding players
- Very Hard: 3 x number of raiding players
- While this skill is being used, a green bar appears above Girgashiy's health bar, indicating the number of hits to free a grabbed player.
- If the skill successfully executes, Girgashiy will receive a 30% Movement Speed bonus and a 40% Strength bonus. This buff can stack, but does not reset the duration.
- In Very Hard difficulty, if the skill successfully executes, in addition to receiving buff of 30% Movement Speed bonus and a 40% Strength bonus, he will also gain an buff that reduces all damage received to zero.
- If interrupted, Girgashiy will receive 30% Movement Speed decrease and 40% Strength decrease.
- 90% of the damage is inflicted as wounds.
- Has a knockback range of 3,500.
Skill Issues
- The skill may randomly deal only 1 damage and not knock the player back.
- The Girgashiy may randomly spin in circles during the animation.
- If the green bar reaches 0 just before the hit is dealt, then the skill will still activate.