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Maiz Prairie Ruins

From Mabinogi World Wiki
(Redirected from Maiz Final Hit)
Maiz entrance.
Maiz Lobby Altar.
A room in Maiz dungeon.

Maiz Prairie Dungeon is in the middle of the Maiz Prairie in Rano, Iria. Generally speaking, it is much more difficult than its sister dungeon, Karu Forest. The location of its entrance changes every week. If you find the entrance via L-Rod Exploration, you will earn the "the One who Discovered the Maiz Prairie Ruins" title. See Dungeon Respawn if you are trying for this title.

Like Karu, this dungeon seems to be a sort of underground temple. The floors are transparent and seem to be made entirely of magic or possibly glass, and the supporting rock columns that stretch into the abyss below seem to be decorated from top to bottom, even with no bottom in sight.

Room Types

Iria dungeons have special monster rooms that act differently from normal dungeons. The room type will be evident after the player opens the chest or hits the switch.

Recovery Room

  • Monsters will "rest" for 5 seconds every 10~15 seconds. When resting, they will usually drop any aggro, and will recover a 50% of their HP, but not wounds.
  • You cannot target or attack the monsters when they are resting.
  • In a room with mixed monster types, only one monster type will rest at a time.
  • Monsters that are resting CAN be infected with Mirage Missile when touched.
  • If you are in the attack animation when a monster starts resting, your attack will still hit them. (melee only) Also, the monsters will still hit you if their attack animation has started.
  • If a monster is knocked into deadly status before it starts resting, it will still be like that when it stops.

Slowly Mobbing Room

  • The room spawns one group of monsters ready to attack, and two other groups resting. After some time, these groups will stop resting and join in the attack, creating a dangerously mobby situation for small parties.

Roulette Room

  • A switch stands in the center of the room. When hit, three different types of monsters will spawn, but they will be in resting mode.
  • Hit the switch again, and one of the monster types (randomly selected) will be freed from rest, and the others will disappear.
  • Sometimes there will be a chest in the room, and when you open it four columns will appear in each corner of the room along with three different types of monsters. Hit a column and a group or two may disappear from the rest.
  • There is also a possibility of hitting one of the stone columns and all of the monsters disappearing allowing you to move on without a fight.

Vanish Room

  • The room starts with many monsters and monster types, but one by one, the groups will disappear until only one is left. Groups will disappear even if currently being attacked.
    • It seems that the group that doesn't disappear is the one that appears in the corners at the beginning of the fight.

Normal

General Info

Drop Item: Any Item
Number of Floors: 1
Visible Floors: None

Monsters

Spawn Patterns

Rewards

Final Hit

General Info

Drop Item: Artifact
Number of Floors: 3
Visible Floors: None

Notes: In this dungeon, sometimes a chest room will open the next locked door, without requiring a key.

Monsters

Spawn Patterns

Rewards

See Maiz Normal Rewards.


Glowing Statues

Glowing Statue Artifacts are created via exploration quests available on any Quest Board.

Note: in order to keep the statue for use as a pass, you must not turn in the exploration quest! Statues can also be obtained from Exploration Gachapon (2012), feeding Hot Spring Monkeys and Good Luck Potion.