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Mirage Missile
- For the Mirage enchant, see Mirage (Enchant).
Description
A skill that allows for loading up the erg of a mirage, which has been developed by using mana, on a bow and shooting. This skill can potentially incur great damages on a multitude of enemies. The enemy that is hit with the mirage missile falls into a kind of shock state, as if fallen into a mirage in the middle of a sandy desert. The enemy's HP will fall significantly, and infect any others nearby with the same symptoms. As low as the HP may get, however, it will not fall below 1. |
Details
- Elf-only skill.
- Requires a Bow or Crossbow and their respective Missile equipped in order to use.
- Fires an arrow/bolt that afflicts the target with the mirage status effect, steadily draining their HP over time while decreasing their Movement Speed. The mirage can spread to other nearby enemies.
- The mirage effect is not to be confused with Poison Attack.
- Antidote Potions cannot cure mirage damage, unlike Poison Attack.
- Mirage damage can be increased with higher Intelligence and Dexterity.
- If the target is killed by the arrow/bolt, the mirage effect will still spread to surrounding enemies, however the killing blow may knock the enemy away from others and outside of the mirage range.
- Mirage damage ticks every 3 seconds.
- The shock effect will also spread to nearby monsters in "sleep" states (e.g. Mimics, Sulfur Golems, etc.) without "waking" them.
- Mirage damage cannot score criticals.
- Mirage damage can kill the target.
- Mirage damage is equal to
Base Damage + (Int / 5 + Dex / 3)
- Mirage damage is still reduced by Defense/Protection stats and Natural Shield (Monster) and can be completely negated if the target has more defense than damage done by the skill; no damage is displayed nor dealt.
- This damage reduction is calculated as
(Mirage Missile Max Damage - Enemy Defense) * (1 - Enemy Protection)
. - Enemies with level 3 Natural Shield are likewise immune to mirage damage.
- This damage reduction is calculated as
- Mirage damage does not stack, regardless of how many people use it on the same target.
- Mirage damage bypasses Mana Shield and Invulnerability.
- Mirage damage is not reduced by Commerce status.
- Mirage damage will not occur if the target uses Defense against it.
- The mirage effect is not to be confused with Poison Attack.
- Barrier Spikes can be infected.
- Aim speed is dependent on the player's Elf Ranged Attack rank and can be furthered by Final Shot.
- The player must remain stationary to aim Mirage Missile, unlike Elf Ranged Attack.
- While loaded with a Bow, the player will be forced to walk. The player can run with the skill loaded with a Crossbow.
- Some monsters may not aggro if hit by Mirage Missile.
- Mirage damage also has no effect on the monster's aggro state.
- As a Ranged ability, the missile can be shunted by Natural Shield and be dodged by Evasion.
Skill Issues
- Infecting a player via PvP may cause all players, including those who are not in PvP as well as the user, to receive shock damage if they are in range.
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | 1 | 2 | 3 | 4 | 5 | 6 | 9 | 11 | 13 | 15 | 20 | 22 | 24 | 26 | 40 | |
Required AP (Total) | 1 | 3 | 6 | 10 | 15 | 21 | 30 | 41 | 54 | 69 | 89 | 111 | 135 | 161 | 201 | |
Additional Dex | +1 | +2 | +5 | |||||||||||||
Additional Dex (Total) | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +12 | +14 | +16 | +18 | +23 | |
Additional Int | - | +1 | +5 | |||||||||||||
Additional Int (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +14 | |||||
Minimum Damage | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 31 | 32 | 33 | 35 | |
Maximum Damage | 40 | 43 | 46 | 49 | 52 | 55 | 58 | 61 | 64 | 67 | 70 | 72 | 74 | 76 | 80 | |
Initial Damage [%] | 100 | 105 | 110 | 115 | 120 | 130 | 135 | 140 | 145 | 150 | 160 | 170 | 180 | 190 | 200 | |
Infection Radius | 300 | |||||||||||||||
Movement Speed Decrease (%) | 55 | |||||||||||||||
Mirage Duration [sec] | 16 | 18 | 20 | 22 | ||||||||||||
Maximum Mirage Target Limit | 5 | 6 | 7 | |||||||||||||
Mana Used | 6 | 7 | 8 | 10 | 11 | 12 | 13 | 15 | ||||||||
Load Time [sec] | 0 | |||||||||||||||
Cooldown Time [sec] | 1.5 | |||||||||||||||
Skill CP | 5 | 10 | 30 | 50 | 70 | 90 | 110 | 130 | 150 | 170 | 200 | 230 | 260 | 290 | 320 | |
Stat CP | 0.1 | 0.2 | 0.3 | 0.4 | 0.5 | 0.8 | 1.1 | 1.4 | 1.7 | 2.0 | 2.4 | 2.8 | 3.2 | 3.6 | 5.1 |
Obtaining the Skill
Memory Book
Rewarded to Elves for clearing or skipping Generation 7: Ancient Secrets of Irinid and speaking to Blaanid during Clear Storyline Chapter 2 in the Fourth Memoir.
- The skill will have training requirements up to Rank 9 completed.
Other Methods
How to Get Quest | |
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Briefing | Have you used the L-Rod at a place south of Longa Desert to find a Giant Stone Statue? If you can get me a Giant Stone Statue's Yellow Heart from the statue, then I will extract the Elemental Crystal for you. Hold on to the crytal while clearing the Longa Desert Ruins Dungeon , and you'll naturally learn the Mirage Missile skill. - Castanea - |
Objectives |
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Rewards |
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Additional Information |
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Training Method
Tips
- Having another player use Enthralling Performance will allow multiple monsters group up in a single area, allowing for easier training with multiple hits.
- Areas of interest for large amount of spawns may include:
- Brown Foxes at northern Tir Chonaill, on the way to Alby Dungeon.
- The lobby area and the middle rooms of Sulfur Spiders of the Shadow Realm
- The Other Alchemist's middle room.
- Fennec Foxes outside Filia's southwestern Outskirts.
- Raccoons north of the Logging Camp in Dugald Aisle.
- Shyllien Nature Reserve Outskirts 2 in front of the giant crystal deposit.
- Hillwen Mine B3 in front of the giant ore deposit.
- Keep in mind that in both the Hillwen Mine and Shyllien Nature Reserve have extremely powerful mobs and may overwhelm you if precautions are not taken.
- Offering
- Beware that after the 3rd wave spawns the mission will automatically fail on next spawn.
- Tir Na Nog Graveyard
- If you circle the zombies they will bunch into a tight group. After Mirage Missile wears off, you can re-apply it to the same group.
- Their Method
- The Zombie Solider's slow shamble makes them amenable to herding and their high protection against archery attacks means they can be attacked repeatedly without killing them.
- Baltane Missions
- Using Baltane Training Bomb Mobs gain one level combat for limited time.
- Kitchen Dungeon
- is another good training area since the monsters have low health, very high CP, and spawn in large numbers, but be aware that their protection must be reduced first.
Rank F
- AP: 1
- Stat Improvement: Dex +1
- Effects: Damage 10~40, effect sustained for 16 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 80.00 | 3 | 240 |
Rank E
- AP: 2
- Stat Improvement: Dex +1 (+2 Total)
- Effects: Damage 12~43, effect sustained for 16 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 40.00 | 4 | 160 |
Use the skill on 2 or more enemies at once. | 100.00 | 1 | 100 |
Rank D
- AP: 3
- Stat Improvement: Dex +1 (+3 Total)
- Effects: Damage 14~46, effect sustained for 16 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 32.00 | 5 | 160 |
Use the skill on 2 or more enemies at once. | 100.00 | 1 | 100 |
Rank C
- AP: 4
- Stat Improvement: Dex +1 (+4 Total)
- Effects: Damage 16~49, effect sustained for 16 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 24.00 | 7 | 168 |
Use the skill on 2 or more enemies at once. | 80.00 | 1 | 80 |
Rank B
- AP: 5
- Stat Improvement: Dex +1 (+5 Total)
- Effects: Damage 18~52, effect sustained for 16 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 16.00 | 9 | 144 |
Use the skill on 2 or more enemies at once. | 24.00 | 3 | 72 |
Use the skill on 3 or more enemies at once. | 40.00 | 2 | 80 |
Rank A
- AP: 6
- Stat Improvement: Dex +1 (+6 Total), Int +1
- Effects: Damage 20~55, effect sustained for 16 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 8.00 | 13 | 104 |
Use the skill on 2 or more enemies at once. | 24.00 | 3 | 72 |
Use the skill on 3 or more enemies at once. | 40.00 | 2 | 80 |
Rank 9
- AP: 9
- Stat Improvement: Dex +1 (+7 Total), Int +1 (+2 Total)
- Effects: Damage 22~58, effect sustained for 18 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 5.60 | 19 | 106.4 |
Use the skill on 2 or more enemies at once. | 24.00 | 3 | 72 |
Use the skill on 3 or more enemies at once. | 40.00 | 2 | 80 |
Rank 8
- AP: 11
- Stat Improvement: Dex +1 (+8 Total), Int +1 (+3 Total)
- Effects: Damage 24~61, effect sustained for 18 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 4.00 | 25 | 100 |
Use the skill on 2 or more enemies at once. | 16.00 | 4 | 64 |
Use the skill on 3 or more enemies at once. | 24.00 | 3 | 72 |
Use the skill on 4 or more enemies at once. | 40.00 | 2 | 80 |
Rank 7
- AP: 13
- Stat Improvement: Dex +1 (+9 Total), Int +1 (+4 Total)
- Effects: Damage 26~64, effect sustained for 18 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 4.00 | 25 | 100 |
Use the skill on 2 or more enemies at once. | 16.00 | 4 | 64 |
Use the skill on 3 or more enemies at once. | 24.00 | 3 | 72 |
Use the skill on 4 or more enemies at once. | 40.00 | 2 | 80 |
Rank 6
- AP: 15
- Stat Improvement: Dex +1 (+10 Total), Int +1 (+5 Total)
- Effects: Damage 28~67, effect sustained for 18 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 3.20 | 38 | 121.6 |
Use the skill on 2 or more enemies at once. | 16.00 | 4 | 64 |
Use the skill on 3 or more enemies at once. | 24.00 | 3 | 72 |
Use the skill on 4 or more enemies at once. | 40.00 | 2 | 80 |
Rank 5
- AP: 20
- Stat Improvement: Dex +2 (+12 Total), Int +1 (+6 Total)
- Effects: Damage 30~70, effect sustained for 20 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 3.20 | 38 | 121.6 |
Use the skill on 2 or more enemies at once. | 8.00 | 7 | 56 |
Use the skill on 3 or more enemies at once. | 16.00 | 4 | 64 |
Use the skill on 4 or more enemies at once. | 24.00 | 3 | 72 |
Use the skill on 5 or more enemies at once. | 40.00 | 2 | 80 |
Rank 4
- AP: 22
- Stat Improvement: Dex +2 (+14 Total), Int +1 (+7 Total)
- Effects: Damage 31~72, effect sustained for 20 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 2.00 | 50 | 100 |
Use the skill on 2 or more enemies at once. | 8.00 | 7 | 56 |
Use the skill on 3 or more enemies at once. | 16.00 | 4 | 64 |
Use the skill on 4 or more enemies at once. | 24.00 | 3 | 72 |
Use the skill on 5 or more enemies at once. | 40.00 | 2 | 80 |
Rank 3
- AP: 24
- Stat Improvement: Dex +2 (+16 Total), Int +1 (+8 Total)
- Effects: Damage 32~74, effect sustained for 20 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 2.00 | 50 | 100 |
Use the skill on 2 or more enemies at once. | 8.00 | 7 | 56 |
Use the skill on 3 or more enemies at once. | 16.00 | 4 | 64 |
Use the skill on 4 or more enemies at once. | 24.00 | 3 | 72 |
Use the skill on 5 or more enemies at once. | 40.00 | 2 | 80 |
Rank 2
- AP: 26
- Stat Improvement: Dex +2 (+18 Total), Int +1 (+9 Total)
- Effects: Damage 33~76, effect sustained for 20 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 1.60 | 63 | 100.8 |
Use the skill on 2 or more enemies at once. | 4.00 | 13 | 52 |
Use the skill on 3 or more enemies at once. | 8.00 | 7 | 56 |
Use the skill on 4 or more enemies at once. | 16.00 | 4 | 64 |
Use the skill on 5 or more enemies at once. | 24.00 | 3 | 72 |
Use the skill on 6 or more enemies at once. | 40.00 | 2 | 80 |
Rank 1
- AP: 40
- Stat Improvement: Dex +5 (+23 Total), Int +5 (+14 Total)
- Effects: Damage 35~80, effect sustained for 22 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 1.60 | 63 | 100.8 |
Use the skill on 2 or more enemies at once. | 4.00 | 13 | 52 |
Use the skill on 3 or more enemies at once. | 8.00 | 7 | 56 |
Use the skill on 4 or more enemies at once. | 16.00 | 4 | 64 |
Use the skill on 5 or more enemies at once. | 24.00 | 3 | 72 |
Use the skill on 6 or more enemies at once. | 40.00 | 2 | 80 |
Master Title
the Master of Mirage Missile
- Mana +20
- Int +15
- Dex +15
- Str -10
- Will -10
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
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Cactus | Suffix, A | Bows, Crossbows | When Mirage Missile is Rank 9 or higher Max Damage +6 When Mirage Missile is Rank B or higher Min Damage +4 When Level is 30 or higher Protection -4 -10% Repair Cost
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Composed | Suffix, 7 | Shields | When Mirage Missile is Rank 9 or higher Defense +3 Max Injury Rate +10% When Combat Mastery is Rank A or lower Min Damage -3
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Enchant Scroll (Enchant Collection Vol. 2)
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Pine Tree | Suffix, 9 | Light Armor | Defense +3 When Mirage Missile is Rank 5 or higher Max Damage +5 When Mirage Missile is Rank 9 or higher Min Damage +5 Luck -10 Strength -10
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Swift | Prefix, 8 | Bows, Crossbows | When Final Shot is Rank 5 or higher Dexterity +20 When Mirage Missile is Rank 7 or higher Dexterity +10 Max HP -40
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