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- 15:43, 4 April 2012 diff hist −137 m Template:DataMonsterIfrit Enemies no longer seem to lose hp from WM so tactic may be invalid now
- 21:22, 1 February 2012 diff hist −79 m Commerce Correct me if I'm wrong but this is for commerce in general, what you are talking about only applies when actively mounted by the backpack. (that is not base speed)
- 15:49, 1 February 2012 diff hist −79 m Commerce Undo revision 357724 by Pyrus (talk) - My base speed IS higher than a handcart in commerce mode as an elf.
- 19:51, 31 January 2012 diff hist −79 m Commerce →Basic Information: My elf in commerce mode outruns handcarts so running speed isn't reduced to human speed.
- 18:36, 30 December 2011 diff hist +3 m Template:DataMonsterRookie Bandit Giant (found most rookie bandits have 0% protection)
- 18:35, 30 December 2011 diff hist +4 m Template:DataMonsterRookie Bandit Boss (Ogre)
- 18:34, 30 December 2011 diff hist +6 m Template:DataMonsterRookie Bandit Boss (Human)
- 18:32, 30 December 2011 diff hist +9 m Template:DataMonsterMaster Bandit Imp
- 18:32, 30 December 2011 diff hist +9 m Template:DataMonsterVeteran Bandit Imp (in my tests lightning did less damage than other elements)
- 18:31, 30 December 2011 diff hist +9 m Template:DataMonsterHardened Bandit Imp
- 18:31, 30 December 2011 diff hist +9 m Template:DataMonsterTrained Bandit Imp
- 18:30, 30 December 2011 diff hist +10 Template:DataMonsterRookie Bandit Imp
- 18:29, 30 December 2011 diff hist +6 Template:DataMonsterNewbie Bandit Imp
- 04:13, 14 November 2011 diff hist +11 m Template:DataMonsterMaster Bandit Human
- 04:12, 14 November 2011 diff hist +11 m Template:DataMonsterVeteran Bandit Human
- 04:11, 14 November 2011 diff hist +12 m Template:DataMonsterHardened Bandit Human
- 04:10, 14 November 2011 diff hist +3 m Template:DataMonsterTrained Bandit Human
- 04:09, 14 November 2011 diff hist +9 m Template:DataMonsterRookie Bandit Human
- 04:07, 14 November 2011 diff hist +11 m Template:DataMonsterMaster Bandit Giant
- 04:07, 14 November 2011 diff hist +11 m Template:DataMonsterVeteran Bandit Giant
- 04:06, 14 November 2011 diff hist +3 m Template:DataMonsterHardened Bandit Giant
- 04:06, 14 November 2011 diff hist +1 m Template:DataMonsterTrained Bandit Giant
- 04:05, 14 November 2011 diff hist +1 m Template:DataMonsterRookie Bandit Giant
- 04:05, 14 November 2011 diff hist +11 m Template:DataMonsterMaster Bandit Goblin Archer
- 04:04, 14 November 2011 diff hist +11 m Template:DataMonsterMaster Bandit Goblin
- 04:03, 14 November 2011 diff hist +11 m Template:DataMonsterVeteran Bandit Goblin Archer
- 04:03, 14 November 2011 diff hist +11 m Template:DataMonsterVeteran Bandit Goblin
- 04:02, 14 November 2011 diff hist +5 m Template:DataMonsterHardened Bandit Goblin Archer
- 04:02, 14 November 2011 diff hist +6 m Template:DataMonsterHardened Bandit Goblin
- 04:01, 14 November 2011 diff hist +6 m Template:DataMonsterTrained Bandit Goblin Archer
- 04:01, 14 November 2011 diff hist +3 m Template:DataMonsterTrained Bandit Goblin
- 04:00, 14 November 2011 diff hist +6 m Template:DataMonsterRookie Bandit Goblin Archer Bandits also seem to be incapable of seeing 'behind' the cart if the player stands with it between them and the bandits.
- 03:57, 14 November 2011 diff hist +3 m Template:DataMonsterRookie Bandit Goblin There is small varience in hp but '200' is pretty close to the amount all 'basic' bandits have.
- 03:55, 14 November 2011 diff hist +11 m Template:DataMonsterMaster Bandit Imp
- 03:54, 14 November 2011 diff hist +11 m Template:DataMonsterVeteran Bandit Imp
- 03:53, 14 November 2011 diff hist +9 m Template:DataMonsterHardened Bandit Imp
- 03:50, 14 November 2011 diff hist +6 m Template:DataMonsterTrained Bandit Imp I only fought up to hardened but stat\exp progression very strongly corresponds to SM difficulty progression from what I can tell.
- 03:47, 14 November 2011 diff hist +3 m Template:DataMonsterRookie Bandit Imp
- 03:46, 14 November 2011 diff hist +1 m Template:DataMonsterNewbie Bandit Imp All bandits appear to aggro in under 3 seconds (when not lagging) and possess a long sight range..
- 03:02, 10 November 2011 diff hist −1 m Template:DataMonsterNewbie Bandit Imp
- 14:12, 4 November 2011 diff hist −75 m Template:DataMonsterBran →Bran: Revising protection to better estimate, also basic does not have anymore lightning resistance than other difficulties..
- 14:10, 4 November 2011 diff hist +138 m Template:DataMonsterIfrit Undo revision 333857 by Infodude575 (talk) - Should at least wait till G15S4 is out of testing first before changing stuff.
- 23:47, 26 October 2011 diff hist +122 m Shadow Wizard →Shadow Wizard (M): (minor) Added note about glitch that commonly occures for me while fighting them.
- 23:40, 26 October 2011 diff hist +132 m Bone Archer →Basic Info: minor
- 23:39, 26 October 2011 diff hist −131 m Bone Archer →Bone Archer
- 23:38, 26 October 2011 diff hist −56 m Ghost →Specific Information: (minor) Almost every ghost with windmill can use it offensively not just summoned ones.
- 13:40, 24 October 2011 diff hist +32 m Dullahan →Dullahan: On Elite and with 7 hp, it did 32 damage to my mana shield using it's axe throw, same damage from it's basic melee attack.
- 13:32, 24 October 2011 diff hist +471 m Blinker →Blinker: Made a distinction between the absorption damage and the knockback. (these values were found through experimentation with 0 def\prot\mdef)
- 22:13, 19 October 2011 diff hist +30 m The Stones of Sliab Cuilin →Rewards: Just got an EQ cylinder from this.
- 01:13, 29 September 2011 diff hist +13 m Template:DataMonsterThe Ninth Sun Exp value after deducting premium bonus