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Commerce
From Mabinogi World Wiki
- For just the Commodity Log, see Commerce/Commodity Log.
- For just the Trade Assistant Imp's Shop, see Commerce/Trade Assistant Imp Shop.
- For just the Transportation Info, see Commerce/Transportation.
- For just the Ambush Info, see Commerce/Ambush.
- For just the Pursuit Info, see Commerce/Pursuit.
Contents
Description
- Commerce is a special system that allows players to trade goods for money.
- Within or around every town in Uladh and Belvast, there is a Trading Post. You can elect to participate in trading by buying Fomorian Goods from these Posts and carrying them to the Posts in other towns to sell for a profit.
- The trading goods are only meant to be used for commerce and cannot be used outside of the system.
- Trades use Ducats instead of Gold.
- All characters start off with 300 Ducats after talking to the Goblin Trade Helper.
- If you run out of Ducats, you will be given an additional 200 Ducats.
- Different towns give a different sales price for each item based on demand. Generally, the farther you go, the better the profit.
- Selling prices for goods are weighted depending on the distance of the originating outpost. The farther the distance, the more weight on (the higher the) selling price.
- The price changes similar to Farming system. If people sell certain products to a certain city, the prices will drop.
- However, the price per town remains consistent per channel.
- You can only lose a maximum of 25% of your cargo load. This is shared through any method that can potentially make you lose cargo; be it through bandits, disconnects, logging off, or changing channels.
- After reaching this limit, you are essentially safe from anything that could make you lose your cargo.
- Restocking on cargo resets the 25% loss limit.
- During traveling, the Trade Assistant Imp will provide tips via onscreen messages on the top left corner.
- You can make the onscreen messages close faster by moving your cursor over the box.
- Trading goods from the Beach of Scathach are bartered for drops obtained from monsters in the same area instead of being purchased for ducats.
- As you walk through Dangerous Zones, outside of towns, Bandits may attack. See Bandits for more information.
- You may forfeit the transport anytime by clicking the "Stop" button on the top right corner.
- After forfeiting the transport, 75% of the Ducats spent for the item load will be returned to you.
- You may not engage any form of combat nor use skills while you are holding the goods.
- You can drop and pick up your goods by pressing your hotkey for mounting a Pet (Default: "R").
- All Elves' and Giants' movement speeds will be reduced to the speed of a Human while using the backpack as the method of transportation.
- Viewing any cutscene or engaging bandits will automatically make you drop the goods.
- Talking to an NPC while using a Wagon or an Elephant will force you to dismount.
- As you travel, regular monsters along the road may aggro and attack.
- All Movement Speed bonuses affect the player's speed while equipped with a Backpack or a Handcart.
- Hyper Speed Burst Potions and Movement Speed Increase Potions increases all transport mount speeds, including the Wagon and the Pack Elephant.
- If you log-off, or disconnect during traveling, you will be able to resume when you log in, however you will lose 10% of original amount of goods.
- This counts as bandits taking your merchandise.
- Players with Premium Service do not suffer this penalty.
- A successful trade will merit the player Ducats, EXP, Gold, and Merchant Rating for the town the goods originated from.
- The reward is relative to the selling price of the goods in question.
- The Ducats earned is the original price plus the profit of the items you had sold plus Commerce Mastery Bonus.
- The EXP obtained is calculated as:
floor(sqrt(Single Item Profit * Single Item Weight)) * Item Quantity * 30 * (1 + Commerce Mastery Bonus + Guarantee Bonus)
- The Gold and Merchant Rating is equal to the total profit of the items you had sold plus Commerce Mastery Bonus.
- The reward is relative to the selling price of the goods in question.
- Prices do not reset during a maintenance or update.
Gameplay Limitations while Commercing
- Once your goods are loaded, the following occurs:
- Your damage output is reduced by 50%.
- The damage over time from Poison Attack, Mirage Missile, Dischord, and Puppet's Snare are unaffected by the damage reduction.
- You will be unable to enter the Housing Channel, any Homestead, Solea, or any "indoor" location.
- In example, Dungeon Altars are considered indoors.
- All types of Pets and Partners, excluding Pets and Partners with unique Commerce bonuses, , will automatically be de-summoned, and cannot be summoned while commercing.
- These include the Commerce Partner and William Partner as well as any Alpaca pet.
- If your Partner runs out of time or is unsummoned you will not lose any goods but you will not be able to resummon them.
- Alpaca pets are not kept summoned during Commerce, unlike Partners.
- All methods of Fast Travel become non-functional until the trade is completed.
- You cannot use the Auction House.
- You cannot Joust; doing so will cause an auto-fail when you enter the arena, and glitch you inside.
- This can be remedied by changing channels or relogging.
- You cannot partake in the Fashion Show while you are trading.
- Attempting to take the runway will cause an error of registration and prevent anybody from participating in the Fashion Contest for that channel.
- Your damage output is reduced by 50%.
Bandit Ambush
- For the Rank 9 Enchant, see Rank 9 Enchants#Ambush.

Caution warning when Bandits are nearby.
- While transporting goods in Dangerous Zones outside of towns, Bandits may attack. An onscreen message appears followed by a faint heartbeat, warning you if the Bandits are nearby. Going near the Bandits triggers an "Ambush."
- During this time the background theme music will mute as well as the ambient field theme.
- The player will hear their heartbeat pulse faster and louder as one nears a Bandit.
- If the 3D sound option is enabled, players can hear the direction the bandit is in as well.
- An Ambush consists of up to eight Bandits, and possibly a Bandit Boss.
- If a Bandit Boss appears, there will be an on-screen quote.
- On rare occasions, two teams of bandits may attack at once, leading to a maximum of sixteen Bandits and two Bandit Bosses.
- An Outlaw may appear before summoning the Bandits.
- Bandits will not appear in Safe Zones which are located near and at towns and trade posts.
- You can however, still trigger an Ambush from within a Safe Zone.
- Bandits will only aggro those with the Commerce Status.
- Players cannot see or trigger any bandit spawns if they have lost 25% of their current cargo load.
- During an Ambush, up to two Bandits will try to occupy you while two more will attempt to 'steal' from your Transport Mounts.
- Every 5 seconds of 'stealing' will give the Bandit one star. After a Bandit gets five stars, it will attempt to Run Away. If the Bandit is successful, a portion of your cargo will be permanently lost.
- Each star equals to 1% of your cargo.
- If the 25% cargo limit loss has been reached while ambushed, any bandit with stars will stop stealing and will attempt to Run Away. Any left over bandits will follow one by one.
- Although the others may not be attacking you nor the cargo, defeating any Bandit will automatically trigger anyone in the Ambush to go after you or the cargo.
- Every Bandit in an Ambush can steal goods.
- If engaging Bandits as an Elf using Hide, the moment any of the bandits obtains a star, then the Elf loses Hide and the counter will be reset as if the Elf had engaged combat.
- Sometimes Bandits will attempt to escape with less then 5 stars, however it is very rare.
- If this happens and the bandit escapes, they will be counted for the whole 5 stars.
- Taming any Bandits with stars may result in the loss of goods.
- However, taming any Bandit Imp, Goblin, or Ogre will count towards the Taming Journal in their respective categories.
- Each star equals to 1% of your cargo.
- Any skill used by the Bandits, such as Stomp or Windmill, is in range of the cargo may cause harm towards it as well.
- If the Bandits are a big hassle for you, it would be wise to have others accompany you.
- In the case of one Bandit stealing from two different transport mounts, the last mount that was robbed will lose their goods.
- Every 5 seconds of 'stealing' will give the Bandit one star. After a Bandit gets five stars, it will attempt to Run Away. If the Bandit is successful, a portion of your cargo will be permanently lost.
- If any Bandit possesses any amount of stars when they flee, they will make off with some of your cargo.
- You cannot run away to escape an Ambush.
- However, you can log-off or disconnect, and the bandits will disappear, but a portion of your cargo will be lost.
- Being rendered Knocked Unconscious and choosing "Revive at Town" can be used to escape an Ambush, however you will lose approximately 10% of your commodities.
- A Bandit will only be seen and detected near your Transportation Mount, however they can still be triggered anywhere.
- If the Bandit has been triggered, more ambush spots may spawn elsewhere on the map.
- Bandits may respawn directly on top of the player's cargo, forcing another ambush.
- Similar to monster spawns, more Ambushes being triggers will increase the total number of ambush spots on that map.
- The difficulty of the bandits is based off of the purchased value of the goods as well as how far the player has traveled from the original trading post.
- Traveling more maps will increase the likelihood of stronger bandits appearing.
- The standard bandit spawn type is determined by the amount the player paid to purchase the goods, not the profit the player would make.
- In general, hardened bandits become common at 55,000 ducats with the most common difficulty going up by 1 for every additional 45,000 ducats.
- Each map has a maximum number of simultaneous ambush points.
- The farmlands around Taillteann may have more reoccurring spawns of Bandits unlike most locations.
- Players traveling through Osna Sail and Corrib Valley should be wary as the tight spaces within the passageways make it nearly impossible to go around a Bandit on the path.
- Bandits may be hiding up above the cliff face or down the ledges, especially in Osna Sail.
- Taillteann and Dunbarton may hide bandits behind their high-walls especially those at their southern gates.
- At Blago Prairie, the eastern 'portal' and the path leading to the city of Tara may become blocked by bandits. The player does not need to worry for the portal when clicked on will not trigger the ambush. If the player was from Tara entering Blago Prairie has become blocked by a bandit; the player may only need to re-enter the portal to Tara until they can re-emerge in Blago Prairie away from trouble.
- The portal can be clicked on as far away as the fence-posts leading to it.
- It is best to hide your cargo behind trees, rock out-crops, fences, or other obstacles when attempting to trigger an Ambush. Dropping your cargo far off and away may work on open field maps.
- If your cargo is behind an object, you can bait the Bandits to it. Since they are unable be able to reach it, this will allow you to effectively take them out without putting your cargo at risk.
- If one were to run away a certain distance from bandits, like other monsters, they will go back to their original place of spawning. This enables you to use long-range attacks to further deter them from your cargo, provided that your goods are at a safe distance.
- However, their aggression towards you or the cargo may not change.
- Triggering bandits will cause previously spawned bandit points to go invisible, any newly spawned bandit points will be visible. This can be fixed by leaving and re-entering the map.
- Should you encounter an issue with remounting your trade mount where it says you are too far from the mount, and a friend can verify that your trade mount is in a different location than where you see it at, then sit where your friend sees the trade mount at and then press "R" without getting up. You will be back on your mount without having to relog.
Pursuit
- Outlaw Bandits have a chance to spawn in an Ambush. The Outlaw disappears, only to be replaced by Bandits. If they manage to steal enough from any player and get away from it, a record will be recorded into the Wanted Board stationed next to every Trading Post.
- The amount of ducats that a bandit boss's group must steal in order to be wanted is around 1,500.
- After accepting a Bounty to pursue on the Wanted Board, you will be able to detect Bandit Ambush Spots as if you were performing a Commerce trade.
- Unlike Commerce, Pursue Status has no limitations.
- It is not possible to perform a Commerce Trade while Pursuing.
- You must fight Bandits in order to receive an Outlaw's Homestead Pass that will lead you to the Outlaw's Homestead, as well as the Shadow Mission Pursue the Outlaw!
- Warning: The Bandits that appear are not to be taken lightly! They may be too difficult to defeat them alone, in a limited time.
- The Bandits you may encounter will spawn as Veteran or Master ranked.
- Boss ranked Bandits do not spawn.
- Spawn patterns include:
- Veteran Bandit Imp x1 + Veteran Bandit Goblin x1 + Veteran Bandit Goblin Archer x1 + Veteran Bandit Giant x1 + Veteran Bandit Human x1
- Veteran Bandit Imp x2 + Veteran Bandit Goblin x2 + Veteran Bandit Giant x2
- Veteran Bandit Imp x1 + Veteran Bandit Goblin Archer x1 + Master Bandit Giant x1 + Master Bandit Human x1
- Master Bandit Imp x1 + Master Bandit Goblin x1 + Master Bandit Goblin Archer x1 + Master Bandit Giant x1 + Master Bandit Human x1
- Master Bandit Imp x2 + Master Bandit Goblin x2 + Master Bandit Giant x2
- Bandits can spawn in areas where they become inaccessible.
- The Bandits you may encounter will spawn as Veteran or Master ranked.
- Bandits which spawn from these battles will behave like they would in any Ambush, though will only target player(s) in Pursuit Status in this case.
- Bandits do not aggro pets as well as players mounted on them. Therefore, they can be taken down using pets that can attack while mounted on (Bengal Tiger, Snow Tiger, Thunder Dragon, Thunder Dragon (2-Seater), Fire Dragon and Ice Dragon) without the worry of additional aggro.
- One may also use Lance Charge on top of a horse, though this may prove somewhat ineffective due to its cooldown.
- In open field maps, you can trigger a battle but may continue undetected if you are on a mount and ride-off to a far enough distance.
- Bandits do not aggro pets as well as players mounted on them. Therefore, they can be taken down using pets that can attack while mounted on (Bengal Tiger, Snow Tiger, Thunder Dragon, Thunder Dragon (2-Seater), Fire Dragon and Ice Dragon) without the worry of additional aggro.
- You may return to the scene of the battle if you were to revive (back to town) after a Knock-Out, so as long as you can make it in time.
- It is possible for a single Bandit encounter to drop multiple Outlaw's Homestead Passes and it is also possible to not have any drops at all.
- The passes will expire after 3 minutes.
- Their drop rate is unaffected by the type and rank of the bandit.
- Therefore, it would be wise for a beginning pursuit player to accompany another person performing a Commerce trade who spawns the bandits you can deal with.
- Passes may only be picked up by the player who dealt the killing blow to the bandit.
- Passes are only dropped if the player is in pursuit mode.
- If you do receive multiple passes, all of them are consumed upon entering the Homestead. It is strongly advised to pick up one pass, use it, then (if the Homestead does not have the Outlaw) leave, pick up the rest of the passes, quickly ferry them all over to the Wanted Board, drop all but one pass, and use them individually to increase your chances of finding the Outlaw without engaging more Bandits.
- The Ducat bounty placed on that Outlaw increases over time or as more players are robbed.
- The bounty is roughly 10% of the goods value.
- There is an invisible button at the top right corner of your screen which is used to cancel the pursuit.
- Changing channels as well as re-logging can also cancel the pursuit.
- Pursuing also ends automatically if the outlaw being pursued is captured by another player.
- There is also another button to the left of the one used to cancel the pursuit, which gives information on who you are pursuing and the bounty placed on that outlaw.
- The 'spot' where the Smuggler was seen during a previous Ambush, while in Commerce Trade, can be revisited through a Pursuit.
- One must be in the same channel and map to encounter the Bandit spawn.
- If another player triggered the spawn; the Bandit or Smuggler location will change once more for that map.
- The Smuggler will not reappear with the spawn.
- One must be in the same channel and map to encounter the Bandit spawn.
- When entering the Bandit's Homestead, there is a chance that the outlaw will be there, otherwise you may kill the other bandits.
- Your status of "Pursue" is canceled whether the Outlaw is there or not, forcing you to return to the Wanted Board if you wish to continue.
- 20 minutes are given to the player in the Homestead.
- You may not enter the Bandit Hideout with a party, though you may remain in one so long you are the party leader.
- Only one player with the Pass will enter, leaving out the other members.
- Only the player inside the Homestead will gain experience, regardless of the party status.
- The player may not enter if they currently have a Shadow Mission active.
- If the Outlaw is defeated, the one who defeated the outlaw will receive a Bounty Pouch rewarding the Ducat bounty placed on that outlaw, the Title "Outlaw Hunter" and the Journal Achievement "(Outlaw Name): Captured!"; and players who lost trade goods to that outlaw will receive a Ducat Pouch via Mailbox with most of the stolen ducats.
- While inside the Homestead, you may:
- Defeat all the Bandits or the Outlaw to receive 1,000 Ducats and 100,000 Experience, or 5,000 Ducats and 200,000 Experience respectively.
- Defeating all the bandits or the outlaw allows you to open the chest for a reward.
- Mine Homestead Stones.
- Use various Homestead Props.
- Defeat all the Bandits or the Outlaw to receive 1,000 Ducats and 100,000 Experience, or 5,000 Ducats and 200,000 Experience respectively.
Smuggler
- See Smugglers.
Fomorian NPC Jobs
- Ogre: Transportation Helper. Merchants can contract with the Ogre for various transportation services. Has a 90% Success Rate of repairing Fomorian Weapons.
- Goblin: Trade Helper. Merchants can click on the Goblin to access the main trade interface. They provide a brief explanation of the Commerce and the Ducat Currency. Has a 95% Success Rate of repairing Fomorian Weapons.
- Imp: Merchant. The Imp sells special items that can only be purchased with Ducats. It despises Bandits and will pay a hefty sum for Bandit Badges. Has a 98% Success Rate of repairing Fomorian Weapons.
Trading Interface
Goods Information
- The left side of the interface shows the trade goods the Goblin has for sale. Each trade good window displays the following information:
- Item's image
- Item's name
- Cost per unit
- Weight of the item
Trade Information
- The middle window shows the trade information.
- The top portion shows the current price for the good selected in various towns of Erinn.
- A red or blue number after the town name shows how much profit or loss, respectively, you can expect when selling the item in that town.
- A black number represents no change in price between the two towns.
- These prices will fluctuate every time a restock occurs.
- Click on the trade good you would like to learn about in the left window to change the trading information in the middle.
Buying and Selling
- Place your order with the merchant in the bottom portion of the window.
- Items can run out of stock if they are in high demand and bought frequently by other players.
- Stocks remains consistent per channel.
- Normal items will restock every five minutes real-time. The amount each item restocks is proportional to the total amount of goods bought since the last restock.
- Items labeled as "Limited Items" will restock once every two hours real-time.
- The order window displays the following information:
- Number of items to purchase/maximum number of stackable items.
- Trade goods are held in stacks. Each trade good will have a different maximum number of items that can be placed in a stack.
- Total cost of your order, in Ducats.
- Cost of one item, in Ducats.
- The weight of one unit of the selected trade good.
- Number of items to purchase/maximum number of stackable items.
- Once you are satisfied with the order, click the "Buy" button to purchase the goods.
- To sell trade goods to the merchant, select the item in the transport window and click the "Sell" button.
- You may not sell items back to the trade post that you purchased them at.
- There is a glitch where sometimes after talking to Goblin, you will be unable to move. Logging out and back in will fix this, although the penalty still applies.
Merchant Rating
- Each type of trade good has a Merchant Rating measured from 1 to 9.
- An item's credit rating describes its general value and dictates who can purchase it.
- Beginning traders will have a credit limit of one and may only buy goods with a credit rating of 1.
- Successfully trading goods will earn you Merchant Rating that will raise your credit limit and allow you to purchase more valuable goods.
- As your Merchant Rating increases, you will receive a discount on purchased goods at the respective town of up to 3%.
- The amount of Merchant Rating experience received is equal to the total profit from all sold goods.
- For example, selling 20 Spider Gloves for a 2 Ducat profit each and 20 Wool Boots for a 3 Ducat profit each will earn a total of 100 Merchant Rating experience.
- If you sell items for a loss you will receive 0 Merchant Rating experience.
- The Rating can be checked in the Commerce Tab of the Character Menu.
- Merchant Rating can decrease if you trade with the Uladh Smuggler or use the non-VIP variant of the Stowaway Ticket with the Iria Smugglers.
- The Beach of Scathach does not have any Merchant Rating.
Merchant Rating | Total Required | To Next | Discount % |
---|---|---|---|
1 | 0 | 501 | 0 |
2 | 501 | 3000 | 0 |
3 | 3501 | 10000 | 0 |
4 | 13501 | 25000 | 0 |
5 | 38501 | 60000 | 1 |
6 | 98501 | 150000 | 1 |
7 | 248501 | 350000 | 2 |
8 | 598501 | 550000 | 2 |
9 | 1148501 | 750000 | 3 |
Loading Goods
- Once you have secured transportation, the next step is to load your items onto it.
- Talk to the Goblin to bring up the Trade Interface.
- The right hand side of the screen shows your selected method of Transport.
- Trade goods will be stacked in the squares. Each square can only carry one type of trade good up to the maximum size stack allowed for that item.
- Each method of transportation can also only carry a certain amount of weight.
- E.g. You wish to purchase Mini Dressing Tables (weight 20, maximum stack 10) and carry them with a Backpack, you would only be able to purchase twenty (weight 400) and the other two available squares would remain empty. It's up to each individual trader to maximize their available space and weight in order to maximize profits.
getScore:floor(((sellingPrice-originalPrice)*quantity)/17)
Seasonal Commerce Score Calculator Input Prices and Quantity, Auto-Calculates Score | |
---|---|
Original Price | name=originalPrice;default=0 |
Selling Price | name=sellingPrice;default=0 |
Quantity | name=quantity;default=0 |
Score : formula=getScore; |
getScore:floor(((sellingPrice)*quantity)/34)
Barter Seasonal Commerce Score Calculator Input Value and Quantity, Auto-Calculates Score | |
---|---|
Selling Price | name=sellingPrice;default=0 |
Quantity | name=quantity;default=0 |
Score : formula=getScore; |
Transportation
- Traders have to personally Transport trade goods to another town to collect profits.
- The default method of Transportation is the Backpack.
- Should you wish to carry more merchandise as well as increasing your travel speed, you will need to purchase some form of Transport.
- In order to switch to a different mode of transportation, click the bar above your trade inventory when talking to the trade NPC.
- Speak with the Ogre at the Trading Post to contract a type of Transportation.
- It is required to purchase the Handcart before purchasing either the Wagon or Pack Elephant.
- Players can learn Commerce Mastery by purchasing a Handcart.
- Even if you do have the right amount of Ducats to purchase the Transportation method, you must have at least an additional 1000 Ducats to purchase it, otherwise you would be left with little-to-no money.
- Having a Commerce Partner accompanying increases storage slots by 1 and weight capacity by 100.
- Having a William (Partner) accompanying increases storage slots by 1 and weight capacity by 200 while also increasing profit by 0~3% based on Likeability.
- Your partner has to be summoned when selling the goods to profit from the increased bonus.
- Having an Alpaca summoned before initiating a trade gives the option to use the Wagon (Alpaca) if the Wagon has been purchased.
- The alpaca pet will automatically be desummoned and therefore no summoning time will be used during transport.
- Transport Mount's Health corresponds to the amount of merchandise loaded, and decreases if Bandits successfully steal from it.
- If hit in some way (e.g. Splash Damage, Stomp, etc.), the Transport Mount will take miniscule damage from melee attacks. However, the damage of magic attacks (i.e. Lightning Bolt) are not reduced.
- If a transport mount were to be Knocked Unconscious, it will become unmountable.
- Relogging will revive the Transport Mount, although the player will still receive the penalty for doing so.
Transportation Method | Appearance | Storage | Weight Capacity | Speed | Cost (Ducats) |
---|---|---|---|---|---|
![]() Backpack |
![]() |
4 | 400 | ~91% | 0 |
![]() [P]Backpack* |
![]() |
5 | 500 | Equivalent to Backpack | 0 |
![]() Handcart |
![]() |
6 | 800 | 100% Equal to Human running speed |
3,000 |
![]() [P]Handcart* |
![]() |
7 | 900 | Equivalent to the Handcart | Must have purchased Handcart |
![]() Wagon |
![]() |
8 | 900 | 190% Equal to Haflinger running speed |
100,000 |
![]() [P]Wagon* |
![]() |
9 | 1000 | Equivalent to the Wagon | Must have purchased Wagon |
![]() Wagon (Alpaca)** |
![]() |
10 | 1100 | Equivalent to the Wagon | Must have purchased Wagon |
![]() Pack Elephant*** |
![]() |
7 | 1700 | 137% Equal to Elf with Rank C Wave Sweeper |
350,000 |
![]() [P]Pack Elephant* *** |
![]() |
8 | 1800 | Equivalent to the Pack Elephant | Must have purchased Pack Elephant |
![]() Dog Sled |
![]() |
11 | 700 | 186% 309% while in Physis |
300,000 Seasonal Ducats (Rented per season) |
![]() Camel |
![]() |
7 | 1400 | 215% 307% while in Connous 133% while in Physis |
300,000 Seasonal Ducats (Rented per season) |
![]() Trader's Skiff |
![]() |
8 | 1200 | 240% | 1,000,000 Seasonal Ducats (Rented per season, must have Camel and Dog Sled) |
![]() Dog Sled (Imbolic) |
![]() |
11 | 700 | Equivalent to Dog Sled | 4,500,000 Ducats (From Trade Assistant Imp) or 4,500,000 Seasonal Ducats (From Sayiv) (Purchased per season, must have Dog Sled to use) |
![]() Camel (Imbolic) |
![]() |
7 | 1400 | Equivalent to Camel | 4,500,000 Ducats (From Trade Assistant Imp) or 4,500,000 Seasonal Ducats (From Sayiv) (Purchased per season, must have Camel to use) |
![]() Trader's Skiff (Imbolic) |
![]() |
8 | 1200 | Equivalent to Trader's Skiff | 15,000,000 Ducats (From Trade Assistant Imp) or 15,000,000 Seasonal Ducats (From Sayiv) (Purchased per season, must have Trader's Skiff to use) |
* This option appears when having a Commerce Partner summoned while configuring trades, you may choose to de-summon the partner after starting the trade or you may keep it out during your trade.
** This option appears when having an Alpaca summoned while configuring trades.
*** Varies in colors.
Commodity Log
Tir Chonaill
Dunbarton
Bangor
Emain Macha
Taillteann
Tara
Port Cobh
Commonwealth of Belvast
Qilla
Filia
Vales
Cor
Beach of Scathach
Item Name | Description | Weight | Cost | Max Qty. Per Slot | Possible Reward Range |
---|---|---|---|---|---|
![]() Ocean Tear Limit: 200 / Week |
A formation of coral and pearl that evokes the beauty of the ocean. | 7 | Decorative Seafood x1 | 15 | 711* - 2,128* |
![]() Allure Stem Limit: 200 / Week |
A tough, smooth stem. Must[sic] flora taken from the Forest of Temptation crumbles quickly, so rare samples like this are highly sought after. |
15 | Tough Lumber x1 | 10 | 1,596* - 4,809* |
![]() Abyss Crystal Limit: 200 / Week |
You feel like you might get sucked into the blackness of this crystal. Infusing it with mana can create many colorful effects, making this a valuable decorative piece. |
5 | Black Crystal x1 | 15 | 1,109* - 3,331* |
![]() Sage Crystal Limit: 200 / Week |
A bottle of colorless crystals. These can be used to enhance the quality of other alchemy crystals, regardless of attributes or effects. |
10 | White Crystal x1 | 15 | 2,186* - 6,440* |
![]() River's Source Limit: 200 / Week |
A blue, viscous liquid. Adding this to potions will give them a little extra kick. |
25 | Sticky Sap x1 | 10 | 2,839* - 8,544* |
![]() Night Sky Leather Limit: 200 / Week |
Leather that shines in the dark. Looking into this is like looking into the night sky. Used in high quality outfits. |
4 | Shiny Leather x1 | 30 | 3,597* - 10,799* |
![]() Unidentified Fish Limit: 200 / Week |
Unidentifiable fish from the deep seas. Highly valued among collectors. |
5 | Deep-sea Fish x1 | 20 | 2,208* - 6,309* |
![]() Crystal Blade Limit: 200 / Week |
A long, thin, cracked blade made out of crystal. Used as a decoration, not a weapon; the longer, the better. |
15 | Crystal Column x1 | 10 | 7,740* - 21,230* |
- Not min/max of its range
Karu Forest
Item Name | Description | Weight | Cost | Max Qty. Per Slot | Possible Reward Range |
---|---|---|---|---|---|
![]() Wooden Table Limit: 50 / Week |
A table made with the wood of a huge tree. Enjoy its beautiful grain and uniquely pleasant aroma. |
15 | Silver Plate x2 MP 300 Potion x2 |
10 | 3,410* - 4,343* |
![]() Wooden Craft Limit: 30 / Week |
A figurine fashioned in the likeness of one found in the Rano region's ruins. Though not of any inherently great value, they're popular as souvenirs for those visiting the region. |
15 | Fine Leather Strap x3 Magic Quill Pen x1 |
7 | 5,802* - 7,206* |
![]() Stone Horse Statue Limit: 20 / Week |
A statue designed to accurately depict the dynamic appearance of the Stone Horse. Rumor has it that it'll be used to promote a jousting tournament. |
20 | Braid x1 Magic Parchment x1 |
7 | 11,590* - 13,949* |
![]() Karu Shiitake Mushroom Limit: 15 / Week |
A special variety of shiitake mushroom that grows only in the Karu Forest. It is said to be more delicious and nutritious than normal shiitake mushrooms. |
25 | Hillwen Alloy x1 Demonic Ingot x2 Energy Converter x1 |
7 | 22,538* - 30,861* |
![]() Shellfish Fossil Limit: 5 / Week |
A shellfish fossil found in the Muyu Desert area. It speaks to the memories of the distant past, when the Muyu Desert was an inland sea. |
30 | Fused Hillwen Alloy x1 Harmonious Cosmos Perfume x2 Pet Playset x1 |
5 | 132,192* - 179,656* |
- Not min/max of its range
Oasis
Item Name | Description | Weight | Cost | Max Qty. Per Slot | Possible Reward Range |
---|---|---|---|---|---|
![]() Fine Sand Limit: 50 / Week |
Sand collected from the Rupes Desert area, of a very find[sic] and silky grain. it has many uses. |
15 | Wheat Flour x2 MP 500 Potion x1 |
10 | 2,644* - 3,771* |
![]() Prison Ghost Wings Limit: 30 / Week |
The wings of one of the Prison Ghosts that appear in the Metus region. Often used for decoration due to their sleek appearance. |
15 | Fine Silk x3 Fine Firewood x1 |
7 | 4,742* - 6,052* |
![]() Oasis Painting Limit: 20 / Week |
A framed painting of the beautiful scenery of an oasis. There seems to be ongoing demand for these artworks thanks to the exotic locale they depict. |
20 | Mythril Plate x2 Average Firewood x4 |
7 | 9,990* - 12,545* |
![]() Cactus Flower Limit: 15 / Week |
Cactus flowers that will bloom for a long time without withering, even without special care. The petals can be dried and steeped to make a tea with a deep, rich fragrance. |
25 | Finest Fabric x5 Shyllien x4 Emerald Fuse x2 |
7 | 24,964* - 29,375* |
![]() Giant Canine Fossil Limit: 5 / Week |
The fossilized canine of a huge unknown animal. Some suggest it could be a dragon's tooth, but no one can really confirm it. |
30 | Sturdy Loop x1 Transformative Aster Perfume x1 Mysterious Herb Powder x20 |
5 | 114,240* - 133,402* |
- Not min/max of its range
Calida
Item Name | Description | Weight | Cost | Max Qty. Per Slot | Possible Reward Range |
---|---|---|---|---|---|
![]() Elvan Egg Limit: 50 / Week |
Perhaps the most popular food among those bathing in hot springs. Hot springs and elvan eggs go together like chocolate and mint. |
15 | Gold Plate x3 HP 300 Potion x3 |
10 | 3,032* - 4,349* |
![]() Calida Salmon Limit: 30 / Week |
Whether raw, smoked, or grilled, Calida salmon is delicious no matter how you eat it. | 15 | Tough String x2 HP 500 Potion x1 |
7 | 5,105* - 7,380* |
![]() Hot Spring Bath Bomb Limit: 20 / Week |
A bath bomb that creates rich foam reputed to keep your skin smooth and light. Surprisingly, its all-natural ingredients mean the bathwater is safe for the environment. |
20 | Finest Leather Strap x1 Finest Firewood x1 |
7 | 12,308* - 15,988* |
![]() Large Camping Tent Limit: 15 / Week |
A camping tent known for its great durability and reliability. With this helpful shelter, you can camp comfortably anywhere in Erinn. |
25 | Cotton Cushion Stuffing x1 Energy Amplifier x1 Spin Gear x1 |
7 | 25,454* - 33,733* |
![]() Pink Salt Limit: 5 / Week |
Salt produced in small quantities with strict quality control. It has almost no bitterness, and its mild, savory taste lingers in your mouth. |
30 | Shiny String x1 Shrimp Taming Bait x20 Enchanted Firewood x5 |
5 | 122,880* - 150,784* |
- Not min/max of its range
Pera
Item Name | Description | Weight | Cost | Max Qty. Per Slot | Possible Reward Range |
---|---|---|---|---|---|
![]() Volcanic Mud Pack Limit: 50 / Week |
A mud pack made of fine soil from a volcanic region Spread this paint-like on your face to rejuvinate your skin and liven up your complexion. |
15 | Copper Plate x3 Stamina 300 Potion x1 |
10 | 3,202* - 4,165* |
![]() Magma Stone Limit: 30 / Week |
A magma stone hardened while imbued with mana, remaining warm for a very long time. When all the mana it holds is exhausted, it becomes no different from a normal stone. |
15 | Fine Fabric x2 Tough Thread x2 |
7 | 7,332* - 9,098* |
![]() Ixion Horn Limit: 20 / Week |
The horn of an Ixion, a rare creature encountered in volcanic regions. It is often used as a material for expensive crafts because of its beautiful shape and the ease of working with it. |
20 | Finest Silk x3 Sundew x1 |
7 | 13,474* - 16,219* |
![]() Volcano Lizard Egg Limit: 15 / Week |
It is said that Volcano Lizards can be tamed if you hatch their eggs and raise them by hand. Few, however, seem to have put in the effort to try it themselves. |
25 | Poison Tip Wyvern Ballista Bolt x4 Demonic Wood Board x3 Stamina 500 Potion x2 |
7 | 27,306* - 40,390* |
![]() Raspa Black Leopard Leather Limit: 5 / Week |
The leather of Black Leopards, which occasionally appear in volcanic regions, is highly valued due to the big cats' relative rarity |
30 | Large Mythril Nail x3 Courageous Borage Perfume x5 Spirit Liqueur x1 |
5 | 140,160* - 192,000* |
- Not min/max of its range
Trade Assistant Imp Shop
Note: the limited offers in the Assistant Imp's shop vary from channel to channel, so if you're looking for something check all channels.
Trivia
- According to the Trade Assistant Imp, the Falias Artifacts found in the shop were actually stolen from Falias.
- While controlling the Wagon, the player takes control of the Horses, similar to riding the Alaskan Husky, Malamute and Reindeer pets with the ability to sled in snow.
- Elvan Eggs are a Korean baked egg found in Korean Spas (called 찜질방 - jjimjilbang). They are traditionally made on (and get their name from) a type of quartz-porphyry stone (called 맥반석- maekbanseok, literally wheat/barley rice stone).