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Talk:Iria: Episode 0 - Prequel: Shamala and Nightmare
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Contents
Thread title | Replies | Last modified |
---|---|---|
Episode 0 of The Saga: Iria | 1 | 17:07, 23 January 2019 |
Shamala's Disappearance | 6 | 16:07, 15 July 2013 |
Stuck Elizabeth | 0 | 12:10, 10 June 2013 |
Post Generation Shamala | 1 | 17:39, 2 June 2013 |
Destruction of Cor | 4 | 09:20, 31 May 2013 |
Fickle Fate: Escape. | 1 | 14:11, 27 May 2013 |
Format of this page... | 7 | 16:10, 25 May 2013 |
Should it be noted somewhere that these mission monsters are collect-able in transformation journals? | 1 | 14:26, 24 May 2013 |
As of the Dec. 6 patch, Shamala and Nightmare became Episode 0 of The Saga: Iria and is treated as such (meaning you can reap the Daily Bonus on certain days). However, unlike the other episodes, it cannot be replayed.
The Saga: Iria is now treated as Generation 17 with The Saga: Iria II being Generation 18, if the new Chapter Info menu (which replaced the Saga menu) is to be trusted.
I'm going to try to reword certain things on the affected pages to reflect these new changes, however I'm curious of how I would go about with renaming the page to "Iria: Episode 0 - Prequel: Shamala and Nightmare"...? It doesn't look like there's an option to rename pages and I don't want to create an entirely new page with the current info just pasted over and altered slightly if it's not appropriate.
Quite a lot of people are having difficulities in this quest because Shamala's AI seems broken. Took me whole day, but I think I figured out how to "tame" Shamala.
- Step away from all monsters.
- Wait until Shamala has done her killing and returns to you.
- Run into direction of monsters until Shamala starts attacking again.
- Step away again.
NPCs AI when they are allied is really...buggy. As of late, they have been acting weird. From what I noticed:
- They will only aggro anything near them as long as you are around.
- They will aggro something that attacks you similar to pets.
- They will aggro something that aggros them, but only if you are around.
- Enemies will not aggro NPCs until you are near by.
Participating as little as possible in fights until boss was kinda the only way how I forced Shamala not to glitch. Because at some boss fights she only stood frozen and it did not matter whether boss agroed me or not. Terribly glitchy quests >.>
I made it to the final part of the Escape mission where the Unknown Man talks to you and summons Elizabeth. During the fight, she went up the exit ramp and then she got stuck. After that, she couldn't attack me with any spells or move anywhere with her teleport, and I couldn't reach her with any attacks (the mouse cursor became a little sword with a crossed out circle). It appears that either I knocked her back out of the map boundary or she teleported there herself. This made the mission unwinnable since I couldn't keep fighting. Maybe we should put a note on that mission saying to be careful with knockback or something, if this happens to someone else.
Where is she? She's not where she normally is in cor.
If you paid attention to the storyline, Unknown Man kidnapped her.
Though I think its dumb on DevCAT's side not to put her back after G17 since you need her for the shapeshifting quests.
I noticed when I fought the Demonic Warriors that they have Advanced Heavy Standers.
Just to be sure, did anyone also ping on them?
It appears that only during that mission, they have it. other than that, I haven't seen them ping outside of that mission from my 2 playthroughs.
Alright, just making sure because wiki listed that they didn't have any passive defense for that mission
I dont want to risk mucking up the page format (not good at wiki), but I'd like to correct someone on the fact there were 4 light banshees, not 3, unless it varies on difficulty (not sure what difficulty i was even on, Im total 1k with gold talents so i assume hardmode.
It's level based, not talent based.
Should is stay in touch with other generation pages...or stay as is?
Already started, but I left the old quest hidden if someone decides to put it back.
Actually, isn't it about time we edit the old mainstream template to have a separate section for rewards and a section for quest description?
Well if you want to, we could replace all of that with where the "Information" part of the template is. course that would mean some of the ones that have the info template filled with information about the quest would have to be moved, and a lot of work would have to be put into putting in the briefings. I'm not sure how many users disregard the briefing, but it can be integrated somehow and may be a better way of keeping track of the quests when scrolling up and down.
Should it be noted somewhere that these mission monsters are collect-able in transformation journals?
For example spector monsters can be collected without going through the whole castle dungeon. A player can collect these mobs relatively quickly without having to go through the castle dungeons by existing the mission and re-enter.
Same with the bosses.
That should be in the Transformation Diary page.