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Talk:Taunt
CP
Is this skill base off a player's CP or is success rate determine off monster's CP (like Wild Animal Taming)? I.E. If a Player's CP is 1,200 and he is taunting a 1,170 monster with rank F taunt, it will mostly generate a success compared to a person with 400 cp, same rank F taunt on the same 1,170 cp monster. Or is it based off monster's CP, whereas a monster with 1,170 cp is still hard to taunt even though a player's cp is 1,200? --Miyuna 18:30, 14 December 2009 (UTC)
- Monster CP according to JWiki. They labeled it "Effective CP" and has the minimum CP amounts of monsters that can be taunted for ranks F for 1000 CP, Rank E for 1100 CP, and Rank D for 1300 CP. Probably the skills.xml file has this information.--BIassreiter 23:55, 15 December 2009 (UTC)
Basil Pot
What's the best way to get it? I have him at friendly vibes but do I just keep opening shop over and over again until I see the tab or do I come back every in-game day? or every 24 hours? Health 05:49, 5 March 2010 (UTC)
Seems like "friendly vibes" just means you're halfway to the basil pot. I dropped 50k on those damn underwear sets. You'll probably be better off buying 3 likeability potions from other players.Kong 05:01, 12 March 2010 (UTC)
Who wrote on the wiki to not talk to Wanst between gifts? That doesn't make any sense at all. Why would I not talk to Wanst when it would increase his likability towards me? That's how it works with every other NPC.--Zirren 04:45, 4 October 2010 (UTC)
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Contents
Thread title | Replies | Last modified |
---|---|---|
Return to Physis update. | 0 | 14:23, 3 August 2017 |
Taunt is broken | 6 | 20:06, 25 January 2014 |
Taunt rank 2 | 0 | 22:47, 17 July 2011 |
Max Enemy CP | 2 | 11:44, 16 February 2011 |
Updated the stats, but there's two things I'm not sure on.
1 - Variable 3 is "Lure Enhancement" on one text line and "Enhanced Taunt" on another, the value is 20,000 at all ranks. Since it doesn't vary by rank it might just be like, a CP limit override as part of the game update or something?
2 - There's three new variables that likely correspond with the speed increase and damage output reduction on taunted targets, but I don't know which values are which.
Or my giant must be broken.
The range is 3M, and when i taunt, 2-3 enemies that's like 14 meters away may aggro me... And it's always from a specific direction (north for instance). It's not based on the area around you anymore, as it randomly aggros a fixed number of monsters that has no relation in distance to you.
A way to gauge the range, is about the giant charge range at rank 9?
Sometimes they get aggroed (!!) but ignores me, until i aggro them a second time. There's also a 7 second delay between use.
Yeah I noticed that too as I started to update the taunt video (which should be up soon). It's broken or something..I'm not a giant expert.
meant to say disabled...zzz but yeah It's not doing anything.
My giant has rank 2 taunt and I was able to taunt a rundal hardmode Doberman Pug that has 3740 Combat power, so that's the slightest clue I have ;o
Would it be possible for anyone to fill in the information for Ranks 5 and higher? Whether you can get the information from the files or from the JWiki like before, it would be appreciated.