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Talk:Wands List/Archive
Wand Effects
Im sure some people are asking about why wands are so expensive. I think there should be more info here regarding the effects of certain equipment. Im too tired(lazy) to list them or edit the page right now,so ill just quote some examples...
QUOTE WATER:
High-Level Magic: Wands are most commonly used to cast high level magic. You can only cast high level magic with wands.
Meditation: You can run around while using meditation, instead of walking.
Magic Fusion: With a partner using wands, two people casting basic magic simultaneously can fuse magic to create stronger bolts (ice+fire, ice+lightning, fire+lightning). You cannot do this with a wand that can "chain cast". The bolt you cast must also match the wand element and timing is essential.
Collecting Elemental Crystals: You can use wands to collect elemental crystals from elemental sprite monsters. Fire wand collects fire crystals from fire sprites, same applies for ice and lightning.
Chain Cast: With costly upgrade or a strong ego spirit wand, you can chain cast offensive basic magic. So you can cast up to 5 bolts with 1 cast. Chain cast firebolt is the fastest way you can kill something using magic (unless it is so weak you can kill it with a single ice bolt). Mana-Drain: When you unequip wands, you lose all your mana. You can upgrade the wand to reduce this loss, and you can also upgrade wands to reduce mana cost for casting magic.
Etc: Wands supposedly increase damage, balance, and crit rate for magic. This isn't statistically shown so I can't be sure.
Other equipment like shields probably need additional information as well (Defense Bonus, Magnum Shot knockdown resistance etc.)
--Kuon 19:48, 24 February 2008 (PST)
These are all very good points. We should add them into the page sooner or later (sooner is probably better) for sure; however, we don't know yet if any of these contents have been added, as there were no wands in that pre-OB business (I'm betting that most of these updates are already there anyhow, it's just a matter of time before we see them). That shouldn't matter too much, as we can just slap that "not in NA yet" tag on there. What I'm concerned about is page formatting for all these items - we could stand to add an upgrade chart or something, at the very least. --Reverie 01:45, 25 February 2008 (PST)
Are wands one-handed weapons? Can you dual-wield them or use them with shields? And it's not very obvious in your post: Do you only lose all your mana if you unequip a wand that's been upgraded for chain-casting, or do you lose it all if you unequip any wand?Ziv 04:49, 3 April 2008 (PDT)
Another note: Wands give +200 to the range of each of the bolt spells according to the japanese wiki.Ziv 08:00, 6 April 2008 (PDT)
Oh and one more thing: If you switch from one wand to another, do you still lose all your mana? Ziv 00:56, 7 April 2008 (PDT)
Concerning NA Mabi, I'm a pure mage with Rank 7 Icebolt and ~130 INT. Today I picked up an ice wand. To answer you, Reverie, it is a one-handed weapon, and can be used with a shield.
My observations-
Damage and balance bonuses are readily not apparent. It might be there, but I'm not seeing it. Crit rate does feel higher, but I have not yet done extensive testing. Range is most definately increased.
I don't have Meditation yet, and I'm about to start testing with a partner to see if I can create the magic fusion effect. Rozalyn 15:20, 16 May 2008 (MDT)
Magic fusion does not seem to be in-game yet. What generation is it supposed to be added? Rozalyn 16:00, 16 May 2008 (MDT)
- Added this information to the page, left out the unconfirmed parts that need more testing. ice is not a good element to use for testing for changes in balance, at most ranks the difference between max and min dmg is 10, so it would take at least a 10% change in balance just to change average damage by 1, and i usually see much less than that from changing weapons.--Sozen Cratos Focker 01:23, 28 April 2009 (UTC)
Range Boost
is range boost only for that wands element spell or all bolts?Sozen Cratos Focker 11:44, 3 July 2008 (PDT)
- Only for the wand's elementZiv 11:54, 3 July 2008 (PDT)
Element Effects
the magic school teacher in tir says ice and fire weaken eachother and that ice andlightning help eachother, does that mean that using a fire wand will make the icebolt spell weaker?Sozen Cratos Focker 11:59, 3 July 2008 (PDT)
Meleeing with Wand
- wands also have the more splash than any other weapon a human can wield(except maybe an upgraded dragon blade(wands definately beat a stock dragon blade, but i do not know the exact numbers for the splash boost from the upgrades.)) wich would be very usefull when someone can't load magic because theyre being multied. I've been aways of the wand's massive splash for a long time now, but decided to mention it now that the numbers I've found confirm it.--Sozen Cratos Focker 20:07, 24 April 2009 (UTC)
- I've heard the wand's dur goes down faster when you melee with the wand instead of fight using magic. Is this true? ---Angevon 20:10, 24 April 2009 (UTC)
- i tested it pretty throughly, and it seems exactly the same for mele and magic--Sozen Cratos Focker 20:21, 24 April 2009 (UTC)
- Someone else tested it and it looks like dur loss is based on a certain % of the damage done, and that % is higher for melee than it is for magic. I guess my meelee damage was just the right amount lower for dur loss to be the same when i was testing that.--Sozen Cratos Focker 01:30, 8 May 2010 (UTC)
- i tested it pretty throughly, and it seems exactly the same for mele and magic--Sozen Cratos Focker 20:21, 24 April 2009 (UTC)
Durability and Proficiency
Does wand durability go down and/or proficiency go up when casting magic with a wand equipped?
- Yes to both. ---Angevon
- to be more specific, dur goes down and proff goes up when you atack with the wand. weather you use mele or magic has no effect on dur loss per hit or proff gain per hit.--Sozen Cratos Focker 20:01, 24 April 2009 (UTC)
- forgot to mention, using healing also both raises proff and lowers durability for each individual charge used.--Sozen Cratos Focker 00:54, 28 April 2009 (UTC)
Durability Loss
Im using a mod to see expanded durability (10000/10000 = 10/10) on equips and this is what I've noticed. Each basic bolt (fire, lightning, ice) takes down a percentage out of 10000 (10) dura depending on damage. When using a bolt, about 10% of damage dealt is subtracted from the expanded durability, which is about .001% of your (normally) displayed durability. Each melee attack takes about 70% of the damage done from the expanded durability durability This results are strictly experimental and show great inconsistency in dura loss. Wands are very odd weapons indeed. FYI: I used a normal lighting wand and an ego lighting wand to conduct the experiments, both unblessed. Results did not vary between the two. These results may differ greatly when using a combat wand, however. Sogard6 20:33, 4 May 2009 (UTC)
- hmm... dur loss is proportional to damage dealt? i did not notice this when i was testing. all i noticed was that the dur loss was not the same amount each time, but was in the same range for anny type of atack. i tested this on a non-blessed ice wand with smash, windmill, normal atack, fire, ice litning, and heal, and the range of number of points lost was about the same for all of them.--Sozen Cratos Focker 01:39, 5 May 2009 (UTC)
- I did further testing today, and it seems the percentile durability loss only seems to apply to magic attacks. Melee attacks with a non-combat wand at also a 10% from my results using an ego lighting wand, with some random variation added. When I smashed for 110, I lost 12/1000 dura, when I hit for 55, I lost 6/1000 dura, and so on. Combat wands seem to lost a set amount regardless of damage thought, as your results show. I retested heal, and the dura loss repaired constant for each heal. Im not sure why we're getting such different results, its rather odd. I tested this with a friend that smashes 800+, and it seems to hold true. Has anyone else tested this? --Sogard6 06:05, 5 May 2009 (UTC)
- " Combat wands seem to lost a set amount regardless of damage thought, as your results show." My results shouldn't show anything about combat wands cause i did not do it with a combat wand. it was with either an ice wand or an ego ice wand(cant be sure which cause this was last November).
- The reason the dur loss was about the same no matter what i did may have just been because of my damage ranges at the time.
- "I retested heal, and the dura loss repaired constant for each heal." did you just say you gained dura when useing heal?
- --Sozen Cratos Focker 03:10, 6 May 2009 (UTC)
- repaired? Probably typoed "remained". I dont know why I typed that but, I meant it lost durability at constant rate, which was more than using normal bolt spells. Your above comments have been noted, although I'm not sure what to make of it in the end. Wands can be quite bothersome. Sogard6 20:08, 6 May 2009 (UTC)
- i'l test this again soon, maybe the results will be different this time.
- is durability loss proportional to damage dealt for bows and swords aswell?
- --Sozen Cratos Focker 20:20, 6 May 2009 (UTC)
- I've only tested with my gladius but, it seems to just be a random amount between 6-30. Its a bit hard to test now though, because of this damn updated patch. Mods dont seem to work anymore. I'll find a way around it though. Sogard6 19:52, 7 May 2009 (UTC)
- i take back the comment about testing it again soon... it's gonna take me forever to get true dur working again.--Sozen Cratos Focker 20:59, 7 May 2009 (UTC)
Mana Evaporation
As of the G9 update it seems that when you uneuip a wand and have a title that gives mana, you keep the mana that the title gives you. I tested this many times and it is true. Please do not change Sky's edit.--Saix7 09:36, 20 March 2010 (UTC)
Unimplemented Wands
Apparently, the Par Ice Wand and the Metal Lightning Wand are both in Barri as broken items, and can be repair by repair kits from Exploration Gacha. I do not know if the rest of the wands are included, but I would imagine so.--Saix7 09:32, 8 May 2010 (UTC)
- I can confirm that both the Quercus Fire Wand and the Carpinus Healing Wand are released, though were and how to get them I do not know. Meese 23:19, 10 May 2010 (UTC)
- I have heard that they come with Magical Kobold enchants on them, can you confirm this? If they do can you tell me what Magical does since it's not in the wiki at all?--Saix7 07:36, 11 May 2010 (UTC)
Not all of them have the magical kobold, so it seems most are gachapon, and the metal lightning wands are broken. I can confirm that the quercus fire wand, metal ice and fire wand, and the par ice wand do come with the magical kobold enchant. the metal lightning wand after it's fixed, is just a blank wand. Miyani 18:54, 16 May 2010 (UTC)
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