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Template:ItemLimits
(Redirected from Template:Limitations)
[edit]Template Documentation
{{ItemLimits |Expires= |ExpirationLength= |ExpirationUnit= |NPCSellable= |NPCSellAmount= |NPCSellCurrency= |PlayerSellable= |Marketable= |Tradable= |TradeLimit= |Droppable= |PickupByOthers= |OwnershipRetained= |Destroyable= |OnlyDestroyableWhenExpired= |StoreInTab= |StoreInPet= |StoreInBank= |ShareInBank= }}
This template is meant to be used on item pages to track down relevant limits the item has.
Use it as follows:
Variable | Used in | Arguments accepted / Usage example |
---|---|---|
Expires | If the item has a timer on it. | yes |
ExpirationLength | If the item has an expiration, enter the number here. | 30 |
ExpirationUnit | If the item has an expiration, enter the length here. | hour or day |
NPCSellable | If it is notable to mention that the item can be sold or not to NPCs. | yes or no |
NPCSellAmount | If the item may be sold, insert the amount here. Use commas. | 4,000 |
NPCSellCurrency | What type of currency the NPC buys the item for. | gold ducat explo (exploration EXP) |
PlayerSellable | If the item may be sold in a Personal Shop. | yes or no |
Marketable | If it is notable to mention that the item can or not be put in the Auction House. | yes or no |
Tradable | If the item may be traded. | yes or no |
TradeLimit | If the item has an Allowable Trades limit number | 1 |
Droppable | If the item may be dropped. | yes or no |
PickupByOthers | If the item, once dropped, may be picked up by others: *(PickupByOthers = y) = (CAN be picked up by others.) *(PickupByOthers = n) = (CANNOT be picked up by others.) |
yes or no |
OwnershipRetained | If the item, once dropped, may be picked up by others. Is the same attribute as (PickupByOthers), but with the Y/N reversed: *(OwnershipRetained = y) = (CANNOT be picked up by others.) *(OwnershipRetained = n) = (CAN be picked up by others.) |
no or yes |
Destroyable | If the item may be destroyed. | yes or no |
OnlyDestroyableWhenExpired | If the item may not be destroyed through normal means, but can be through the inventory UI button. | No argument required |
StoreInTab | If the item may be stored in the player's Special Inventory ('Me') tab. | yes or no |
StoreInPet | If the item may be stored in a pet's inventory. | yes or no |
StoreInBank | If the item may be deposited in the Bank. | yes or no |
ShareInBank | If the item may be withdrawn by other characters. | yes or no |