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Template talk:StyleUsedInProductionSkillHeader

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Thread titleRepliesLast modified
Minimum Materials 113:30, 4 May 2012

Minimum Materials

Do we need the Minimum Materials part for this template? The amount of materials to create something varies due to a lot of factors and this assumes ideal conditions (a 100% success rate) which, in my limited experience with crafting, doesn't happen. Changing it to the Materials Per Try and adding Finishing Materials and Craft percent columns would make it more standard with other production pages, and that way we won't need the |Recipe= parameter on the data templates, since it's only used here, afaik. But that's just my opinion and I don't know how useful people find this part since I'm not much of a crafter.

Angevon (Talk)09:49, 4 May 2012

This template is for all production skills, not just blacksmithing and tailoring. It may be better to just split off blacksmithing and tailoring into a different template, thus eliminating the recipe argument altogether. But then there are Template:StyleItemUsedInMeleeHeader, Template:StyleItemUsedInShieldHeader, Template:StyleItemUsedInRangedHeader, and Template:StyleItemUsedInWearableHeader, which just adds to the mess.

TheFarix13:30, 4 May 2012