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Production and Music

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Should we have these two separate subcategories, since there's two different Destinies that account for said skills.

Infodude57520:52, 17 March 2012

I'd suggest keeping them the way they are currently, as music still technically counts as a life skill (at least until G16S2 is released anyway).

Yinato14:48, 12 April 2012
 

This is an old discussion. (And I went ahead and made the music category before seeing this thread... Oops...)

Pyro - (Talk)14:49, 12 April 2012
 

Sorry about replying to an old discussion. Though, I just thought that it'd confuse people who weren't aware of the changes coming in G16S2 if they saw it shortly after having G15S3&4 added. Even some of the patch notes regarding G15S3&4 had information in it that was incorrect/misleading (at least it would be until G16S2 is added).

Yinato15:00, 12 April 2012
 

Until then, I don't really see how it's that misleading, since we even categorize skills as Melee Skills category instead of the Combat. And I don't see any part of S3/4's patch notes that sound misleading, can you explain which part?

Pyro - (Talk)15:03, 12 April 2012
 

Sure, if you check the history, you'll find an edit I did regarding G15S3/S4, and the effect the merchant destiny had on enthralling performance and Playing instrument skill. Before I edited it, the patch notes said that those 2 skills weren't affected by merchant destiny in terms of 2x skill training, when they actually are.

Yinato15:08, 12 April 2012
 

Well, how about for now we put the Music Skills category in the Life Skills category and undo it when G16S2 reaches NA.

Pyro - (Talk)15:12, 12 April 2012
 

That's probably for the best at this point. Could easily change it either way though.

Yinato20:26, 12 April 2012