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Category talk:Life Skills
|Thread title||Replies||Last modified|
|Suggestion: Move unreleased skills to a different portion of the same page||0||16:23, 4 October 2012|
|Production and Music||7||20:33, 12 April 2012|
|Exp for completing?||0||14:40, 12 April 2012|
The same problem I had back in 2010 is something I still find issue with.
Why, exactly, do current, implemented life skills get shoved into the same section as unreleased, non-implemented ones that may come in the future?
Could we please, and this goes for all skill pages, separate the two distinct types of skills (Released, Not Released) as to avoid confusion?
Should we have these two separate subcategories, since there's two different Destinies that account for said skills.
I'd suggest keeping them the way they are currently, as music still technically counts as a life skill (at least until G16S2 is released anyway).
This is an old discussion. (And I went ahead and made the music category before seeing this thread... Oops...)
Sorry about replying to an old discussion. Though, I just thought that it'd confuse people who weren't aware of the changes coming in G16S2 if they saw it shortly after having G15S3&4 added. Even some of the patch notes regarding G15S3&4 had information in it that was incorrect/misleading (at least it would be until G16S2 is added).
Until then, I don't really see how it's that misleading, since we even categorize skills as Melee Skills category instead of the Combat. And I don't see any part of S3/4's patch notes that sound misleading, can you explain which part?
Sure, if you check the history, you'll find an edit I did regarding G15S3/S4, and the effect the merchant destiny had on enthralling performance and Playing instrument skill. Before I edited it, the patch notes said that those 2 skills weren't affected by merchant destiny in terms of 2x skill training, when they actually are.
Well, how about for now we put the Music Skills category in the Life Skills category and undo it when G16S2 reaches NA.
I've been looking at some of the tailored/blacksmithed item pages and i've noticed that the exp you'd obtain for completing an item wasn't included (Or it's inconsistent at best). Shouldn't information about the amount of exp you'll receive upon completion of an item be added? (including other life skills like potion making and handicraft) Like how you get 90,000 exp for completing an eye patch. I'm pretty sure an extra column or row could be added to the existing templates to include this information without adding too much clutter. Just putting the idea out there.