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I was doing some tests...
there seems to be a lot of confusion around this skill so i did some tests.
Firstly, I would like to point out that the buffs given do not last for the full duration of the skill. if you wander out of range of the circle, you will notice the buff ends long before the circle disappears. This brings me to the next point, the circle does in fact refresh the buff, despite what others have written. HOWEVER, the skill has a 'hard' limit, and once the circle disappears, so to does the buff.
I'm not sure however, A. how long the buff does last, it seems to be around half of the circle duration, and B. how frequently the refresh rate is. I was able to go back to the center of the circle and idle for a second before the buff kicked in again.
- If anyone is in the range when it starts, it will last and persist as long as they are in the circle.
- Duration refers to how long the chorus circle lingers, not the buff itself.
- By the time the circle vanishes, and if the person or enemy has not left, the buff ends, without applying #2.
- Anyone who was not in the circle during its creation will not be penalized with #2 or #3, but will receive the buff like anyone else as if it was first created.
- Effects will continue to persist for 10 seconds upon leaving the circle.
- This included enemies under the effects of Sonata of Sorrow (Because Sorrow Sonata sounds weird to me...)
- If at any point, a person decides to leave because they were knocked out, used Assault Slash, or simply walked out, the 10 second rule is applied.
- If the person decides to go back into the circle, they will regain it, only to have it vanish after the circle disappears.
- This included enemies under the effects of Sonata of Sorrow.
- This also means that #2 can not occur again and it will not be refreshed for another 10 seconds.
- Entering another Chorus Circle will override the previous Chorus Circle.
- If it overlaps, then the recent one is applied.
- The 10 second rule is applied only to the initial buff. Entering a higher or lower ranked circle will not refresh it.
This is the nerfed version. In the original KR patch, the circle buffs were tied to the buff you used with fantastic chorus. and they stacked.
So if you used Battlefield, a red circle would appear, one that gave out the debuff and battlefield. stepping in its radius refreshes both buffs, and those would stack if you also made an enduring chorus circle, which would give out an enduring and hymn buff.
Ours are only different in the fact that the rules for applying music buffs didn't change. it is a hard limit of one buff.