Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Questions

Fragment of a discussion from Talk:Final Shot
  • I'll go into Lingering Darkness in a bit. It's a no go. Still limited to player boundaries and will not teleport through walls/obstacles such as spikes, rocks, and the like.
  • Reduction doesn't do anything now. If it does something now, I have no clue. Before you ask, I have checked the JP wiki and there are very little details.
    • Fun Fact: This is the only skill (that I know of) that still retained its loading time (Consider it like magic's casting time I guess :c...). You will be a sitting duck for 2 seconds before the skill takes into effect.
    • I left mine at F because my AP allocation on me elf is set to Crash Shot and I'll have no AP to even further test past F.
  • The green bar is a special bar that represents duration. This goes down faster if one chooses to teleport at all. It is a visual representation of time, unless the user chooses to teleport, in which case it is nothing more but an action gauge that essentially tells you how far you can teleport and if you even can.
    • Think of it as a special bar with little to no purpose except how long you can retain Final Shot.
    • It disappears momentarily when a skill (or Ranged Attack itself) is used.