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Questions

  • Can teleport through Barrier Spikes in the same way as a monster?
  • How in the world does Load Time reduction work now if all Archery Skills except this one have 0 load time since Genesis?
  • The green bar below, does it represent the entire duration of the skill or?
Infodude575 (talk)12:32, 12 April 2014
  • I'll go into Lingering Darkness in a bit. It's a no go. Still limited to player boundaries and will not teleport through walls/obstacles such as spikes, rocks, and the like.
  • Reduction doesn't do anything now. If it does something now, I have no clue. Before you ask, I have checked the JP wiki and there are very little details.
    • Fun Fact: This is the only skill (that I know of) that still retained its loading time (Consider it like magic's casting time I guess :c...). You will be a sitting duck for 2 seconds before the skill takes into effect.
    • I left mine at F because my AP allocation on me elf is set to Crash Shot and I'll have no AP to even further test past F.
  • The green bar is a special bar that represents duration. This goes down faster if one chooses to teleport at all. It is a visual representation of time, unless the user chooses to teleport, in which case it is nothing more but an action gauge that essentially tells you how far you can teleport and if you even can.
    • Think of it as a special bar with little to no purpose except how long you can retain Final Shot.
    • It disappears momentarily when a skill (or Ranged Attack itself) is used.
 

The bar is more or less the same as Way of the Gun's one, except you can make it go down if you wish, yes?

Infodude575 (talk)13:34, 12 April 2014
 

FS became an AP dump once load times were removed. The only things that come to mind that it could've been changed to is cooldown reduction or attack speed increase like with vivace, but I've yet to test it out. I also find it stupid how it still had it's load time, and yet FH got an instant activation.

With both FS and way of the gun, the bar serves the exact same purpose of telling you how much time you have left.

Yinato (talk)13:46, 12 April 2014
 

I can see how useless it is ever since it was neglected.

Anyway, I'm confused on the maximum teleport duration deduction part. Is that referring to per teleport or overall? Also does anyone (*cough* JP *cough*) even know the formula of teleport to duration deduction?

Infodude575 (talk)14:07, 12 April 2014

Overall. No formula due to a lack of surefire way to test distance.

 

How the hell was the Lance Charge damage formula came up if there wasn't a way to test distance then?!?

Infodude575 (talk)14:20, 12 April 2014
 

Variables probably found through either extensive testing with a known distance between point A to point B or remnants from data found with files.

 

This discussion is about FS, not other skills.

Yinato (talk)14:28, 12 April 2014
 

I'm well aware of that.

By estimation, how much duration would a single teleport consume?

Infodude575 (talk)14:35, 12 April 2014

Why your question can't be answered: 1. lack of an accurate timer 2. issue of displacement lag 3. duration varies with rank 4. reduction varies by distance

Yinato (talk)14:40, 12 April 2014

Actually, it wouldn't be that difficult to figure out.

Ikkisuki (talk)22:30, 12 April 2014
 
 
 

One last question: aside from the image and video, is there anything else that's outdated about FS?

Infodude575 (talk)14:45, 12 April 2014

Details such as and not limited to:

  • Compatible with other skill effects such as mana shield and such.
  • updated wording.
  • Updated skill details (if any)
  • Update enchants (if any)
  • Reformat where necessary.