Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Keep this wiki going by contributing to our Patreon!

Final Upgrade still x17/x10?

Final Upgrade still x17/x10?

At one point, I'm sure that the final upgrade reduced shearing time by 1.5 seconds and multiplied the repair cost by 17. If that were still true after the shearing update, you could shear 2 times per second with max speed upgrades and rank 1 shearing! Can anyone confirm the new time reduction and repair cost multiplier? I doubt they'd change one without changing the other...

Doomsday31415 (talk)22:21, 6 March 2013

No clue about the repair cost multiplier, but it doesn't seem like the upgrade was ever 1.5 seconds.

 

It was; I timed it myself several years ago.

Doomsday31415 (talk)23:40, 6 March 2013
 

Data from revision 71 suggests that it was always 1.00 second.

 

And where is this "revision 71"?

Doomsday31415 (talk)09:07, 7 March 2013

It wouldn't matter too much, since the maximum multiplier is x10 anyways.

Whitnney (talk)09:23, 7 March 2013

For enchants. Personally not sure if that applies to upgrades.

 

At one point, I measured the time difference to be 4.8~3.4, or about 1.5. At the same time, the multiplier was definitely 17. The time had room for error, but the multiplier did not.

When was revision 71?

Doomsday31415 (talk)11:08, 7 March 2013

I don't even know why you're bringing up the multiplier. I never edited that.

 

I brought up the multiplier because the max is definitely not x10.

At any rate, it's entirely possible they changed the final upgrade at some point to only 1 second. The 1.5 time was calculated 4 years ago.

Hence why I'm questioning whether or not the multiplier from the same time is also incorrect.

Doomsday31415 (talk)18:45, 7 March 2013
 

10x multiplier cap only applies to enchants no?

S•A•R•I•A (talk)18:56, 7 March 2013

I downloaded a copy of R25 (05-06-2008), and the data still seems to suggest that the collection speed is only decreased by 1 second...

 

It's possible this entire time we only thought the reduction was 1.5 seconds. After all, I did the calculations manually, which is submit to the strangest lag... And I don't recall anyone questioning it, either.

Doomsday31415 (talk)20:04, 7 March 2013
 
Edited by author.
Last edit: 22:08, 7 March 2013

With rank 3 shearing and a speed upgraded gathering knife, it took me exactly 1.582 seconds to collect, which seems right (5 second base - 1.5 second shearing skill - 2 second gathering knife).

I'm still in disbelief that shearing is so fast now, but that's apparently just how it is.

Doomsday31415 (talk)20:13, 7 March 2013
 

Now that I have a fully upgraded gathering knife, I was able to confirm that the time it took to shear 10 wool dropped from 40 seconds to 30 seconds, or 1 second per wool.

Doomsday31415 (talk)21:59, 7 March 2013
 
 

I did a little testing using the "Fastest Collection" route; Either there's a cap on the multiplier limit, or Blade Polishing is not a 17x multiplier.

By the calculations done, the repair price at Ferghus should be 141 G (141.9, but rounded down), but his option only costs 80 G.

Even with a 10X multiplier for the last upgrade, it should cost 83 G (83.5, but rounded down).

 

Nerys' (95%) repair costs is 1,000 G per point...

By calculation, using 17 X as the last multiplier, it should cost 993 (993.89, but rounded down)...

 

Edern, 2670 G per point.

Should be 2839 (2839.714)...

 

The multiplier does not seem to act the way we expect it to...

Maybe it's applied to the repair %'s formula, rather than appended.

 

I vaguely remember checking these numbers a long time ago and getting all exact matches. There may be something I'm forgetting though...

Doomsday31415 (talk)19:55, 7 March 2013
 

Is there an archive for these talk pages? I may have mentioned something in them...

Doomsday31415 (talk)20:08, 7 March 2013
 

Everything's starting to make more sense now... the base repair costs are wrong. Nery's is 12, Edern is 32....

I'm going to have to look into this more...

Doomsday31415 (talk)20:33, 7 March 2013
 

Okay, this is really weird. ONE gathering knife is working base 20, while the other is base 32! (the base 20 one is upgraded twice, and hitting 57)

Doomsday31415 (talk)20:35, 7 March 2013
 

No, the base cost varies depending on how much you bought the item for. The higher the price you buy for, the higher the repair costs, sell price, etc will be.

All repair costs on the page are expressed as 50 G base price, which is the norm.

 

I was just confirming that. If that's true, then I believe everything's solved...

Before my theory, I want to check on one thing. How much durability does your gathering knife have?

Doomsday31415 (talk)20:45, 7 March 2013

8, purchased from ... oh. crappity crap crap. one second.....

Okay. So. It turns out I was comparing 50 G knife prices with 80 G knife prices.......

Using 1.7x and 10x as multipliers...

  1. 90% : 83.521
  2. 95% : 1002.252
  3. 98% : 2672.672

Each value seems to be 2~3 G off... so 17x still can't be the multiplier, 10x has to be it, but whats with the tiny 2~3 G deviations...?

 

Since I want to make sure, I gathered all the numbers myself. For a dur upgrade and 3 speed upgrades:

  • 90%: 4
  • 93%: 14
  • 95%: 34
  • 96%: 54
  • 97%: 73
  • 98%: 98

Add in the final speed upgrade:

  • 90%: 80
  • 93%: 250
  • 95%: 580
  • 96%: 910
  • 97%: 1250
  • 98%: 1670

This is clearly multiplied by 17. As for the rest, next post...

Doomsday31415 (talk)21:51, 7 March 2013
 

The reason for the small gold difference is actually quite simple. I'm not sure why, but instead of rounding down to the nearest unit, it rounds down to the nearest ten units. With that, every value matches perfectly.

Doomsday31415 (talk)22:10, 7 March 2013

Yes, but that's through rounding, which the server does not actually do. The formula seems to be quite a bit more complicated than just rounding down to the nearest tenths.

Meaning the multipliers are not exact.

Actually, it's more likely the reason is that the base repair prices are not supposed to be exact. The formula will round off any decimals in order to give the player an even repair price, rather than a fraction of the a gold piece.

 

There's a whole set of numbers that indicate the server is rounding. I didn't round the actual values... that's what they are!

  • 83.521 => 80
  • 250.563 => 250
  • 584.647 => 580
  • 918.731 => 910
  • 1252.815 => 1250
  • 1670.42 => 1670
  • 1002.252 => 1000
  • 2672.672 => 2670

Specifically, 918.7 comes out to 910 and 1670.4 comes out to 1670. This makes it very clear that the only thing that could be happening is every single result is rounded down to the nearest ten!

Doomsday31415 (talk)22:33, 7 March 2013
 
 
 

My theory is that it was purchased from nery's, where the base repair is 12 for 95% and 32 for 98%. If you either took the durability upgrade first or the final upgrade is x10, the numbers almost perfectly match.

If you apply the upgrades in opposite order, and round down each time except for the final, the numbers match perfectly except for edern, who's off by one. I'm still trying to figure out why.

Doomsday31415 (talk)20:55, 7 March 2013

If you take the repair prices and divide them by the base price, they come out to almost 83.

  1. 90 : 83.521
  2. 95 : 83.333...
  3. 98 : 83.4375