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Beach of Scathach Golems

Beach of Scathach Golems

I remember before when I fought the golems there they never had any passives for melee attacks...

Dra6o0n (talk)19:09, 2 September 2012

I fought with one, they seem to have no heavy stander, they have a level 2 deflector to avoid being frozen by ice blast, and extremely short stun when hit with ranged. Crystal golem might have no heavy stander, level 2 deflector and natural.

Dra6o0n (talk)10:54, 3 September 2012
 

After fighting one for 15 minutes, a Amethyst Golem can't be poisoned by my Venom Sword... Either it has poison resist or it's CP is so extremely high that 100 hits with my sword results in 0% chance to poison.

Dra6o0n (talk)22:53, 6 September 2012
 

PoisonImmune="100"

There you go.

 

=.= It wasn't listed on the specs for the Golem... I also think it has Level 2 Deflect and Level 2 Ranged Passives, with zero Heavy Stander.

Dra6o0n (talk)22:58, 6 September 2012
 

Doubt anyone's even tried to look into it until now. I'll check on the PDs.

Both rank 9 NS and MD with no HS.

 

I fought them several times, with both humans and elf, I meleed a crystal and amethyst golem from time to time and not once have it pinged. I shot arrows at it and it always ping and it's stun was like 50% faster. I shot ice spear at it only for it to remain moving after being hit.

The golems here seems to be designed for fighters in mind, to make it so only melee attacks, not poison, not magic, not ranged, can hurt it greatly. I changed the passive on the Amethyst Golem a while back.

And I fought the Amethyst golem a few minutes ago.

Dra6o0n (talk)23:02, 6 September 2012
 

If I'm reading this right, you can lower Amethyst Golems' protection by hitting it with knuckles or blunt weapons. Blunt -3, Knuckles -2

 

What? I've never heard of that mechanic before! Hmm so final hit with knuckles might be the only way to lower their prot and hurt them in the long run maybe.

Dra6o0n (talk)23:05, 6 September 2012
 

Uhm. Giant golden spider's protection lowers with counterattack.

 

Giant Golden Spider was probably a special monster in that case, because I've never seen the damage rise for the Amethyst golem after I countered it so many times too... My smashes does 200 damage, my venom sword hits it for 20... And my base damage is like 121-213 and I have rank 4 counter. If it's prot dropped I'd would have noticed when I use charge -> normal attacks and smashes...

Dra6o0n (talk)23:07, 6 September 2012
 

I didn't say Golem's prot drops with counter. I was giving an example of another use of the mechanics of prot dropping.

 

Oh, then I'll go test out to see if knuckles does lower the golem's prot... Btw, I was fighting a Ancient variant of it. Plus, Nexon sure loves to mess with me because it dropped... NOTHING!

Dra6o0n (talk)23:10, 6 September 2012
 

You have no idea how many countless ancients I've killed that've dropped nothing. :l

 

... Nope! Final hit with knuckles does nothing to it, it's damage never increased more than 18 max. Meaning knuckles hitting it won't lower it's prot unless you use the uppercut. And this was me using final hit and punching it 30 times in a row. My attempts stopped after a charged strike triggered it's windmill and I had to run. I can't understand how people hit 200-300 on Ancient Golems with regular attacks :|

Dra6o0n (talk)23:20, 6 September 2012
 

It probably doesn't have much protection , then. 8D

 

I do 74~170 with my knuckles and the highest damage value I saw was 18 when I used final hit. 170 = 18 damage, so it has roughly 89% protection and 0 defense. Or 70~80 protection and whatever remaining is defense. So 70% prot means 51/170 damage minus defense, so 33 defense?

So to do 18 damage with my 170 total, it needs to have a 33/70 def/prot ratio. Or if it's prot is 80% it would be 16/80 def/prot ratio.

Dra6o0n (talk)23:37, 6 September 2012
 

Or maybe it just has a hell of a high amount of defense. o3o.

 

Seriously, if it had high defense and low protection I would have crit it when I punched it with my upgraded hoodlum bear knuckles 30 times. The amount of prot needed to stop my crit in it's track is 50%. After that the defense can remove the remaining damage to 18.

So 50% prot means 170 damage reduced to 85. Then 67 defense to turn 85 damage to 18 damage max. Btw, the ancient title adds +10 def and +10 protection to it. So it might be 70% protection and ancient increases it to 80% with +10 defense...

Dra6o0n (talk)23:44, 6 September 2012