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I don't think we have enough KR users to know that at this point.
I will begin investigating this as soon as I have a reliable way to hurt myself without killing myself. Funny how windmill no longer consumes hp at the same time this was implemented so it's harder to test.
Rank 1 healing, no healing wand, no party healing master title.
35 magic attack: 43 hp
39 magic attack: 43 hp
46 magic attack: 44 hp
57 magic attack: 45 hp
I'm guessing it's every 10 magic attack is 1 extra hp per charge, rounded down. And before anyone asks, I have magic attack enchants so that's why I was able to break 49 magic attack.
So basically Nexon wrote it incorrectly? MP -> Magic Damage?