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Maximum damage
Fragment of a discussion from Talk:Hydra Transmutation
After extensive usage, it's clear that the way the damage increase works is that each tick the damage is applied, it is increased by 1 stack, up to 5 times, unless an enemy is damaged, this increase will not occur, if 1 enemy walks by, and takes 3 ticks and dies, the next enemy will take 4x the damage, no matter how long a period of time before the next enemy is caught in the cloud.