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Hydra Transmutation

From Mabinogi World Wiki

Description

Hydra Transmutation.png Summons a Hydra that spits venom, causing consistent damage and corroding enemy magic defense and protection. The Hydra's damage stacks 5 times and increases with a higher average of your Max HP, Max MP, and Max Stamina. (Required Crystals: 5 Earth Crystals)

Details

  • Requires a Cylinder and a Guard Cylinder equipped at the same time to use.
    • Can not be used if either cylinder is broken.
  • 5 Earth Crystals are consumed upon use.
  • Summons a Hydra that breathes poison over a wide area, reducing the opponent's Magic Protection and Magic Defense and deals damage over time.
    • Health reduction effect stacks with other damage over time effects such as Poison Attack or Mirage Missile, ignores Passive Defense, Invulnerability, and Mana Shield during damage calculation, and can lower a target's HP past 0 and can kill.
      • Monsters with Self-Destruct will not explode on death if Hydra Transmutation defeats them.
    • Will not cancel the effects of an active Lullaby.
    • Will not defeat enemies with "Finish" over their name.
    • Can damage enemies through walls.
    • The damage dealt additively increases after every damage "tick," capping after the 5th "tick."
      • For example, Hydra Transmutation with a calculated base damage of 100 over 10 "ticks" will do (100 + 200 + 300 + 400 + 500 + 500 + 500 + 500 + 500 + 500) = 4000 cumulative damage per target.
        • If no target is hit during the tick, the damage will not increase on the next tick, but will maintain its current stacking until another enemy enters the area of effect.
    • Hydra Transmutation cannot score criticals.
    • Hydra Transmutation's base damage is influenced by 8% of the user's remaining Stamina; for example, if the user had 100 remaining Stamina, the skill would deal an additional 8 damage.
      • This only adds bonus damage up to 2500 Stamina, or 200 additional base damage.
      • Final base damage is influenced by Alchemy Mastery, Earth Alchemy Mastery, Cylinder Bonus, and alchemy damage boosts(?) from enchants and titles.
        • This is calculated as: [{(Base Damage + Clay Damage Enchants + (Remaining Stamina * 0.08)) * [1 + 3 * (Alchemy Mastery Bonus + Earth Alchemy Mastery Bonus)]} - Enemy Magic Defense]
          * (1 - Damage Reduction from Magic Protection) * Cylinder Modifier * Elemental Modifier
    • Unlike other area of effect skills, Hydra Transmutation has a target limit, meaning that only a certain number of enemies can be attacked by the skill rather than all enemies within range. The target limit increases at higher ranks of this skill.
    • Enabling Mini Effects causes the poison breath to become invisible.
  • The summoning of a Hydra does not count as an attack, allowing Elves to Hide immediately after summoning.
    • However, because the player is not actively attacking the monster, using only this would negate the player from receiving the finishing blow to the monster if other people are attacking it.
  • Dyed parts B and C of the equipped Guard Cylinder determine the Hydra's overall and underside colors, respectively.
  • Hydra Transmutation increases the Attribute Marbles by 30% to clay and 15% to fire.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 4 7 10 12 15 18 20 23 25 27 29 31 33 35 40
Required AP (Total) - 4 11 21 33 48 66 86 109 134 161 190 221 254 289 329
Additional Stamina - +1 +2 +3 +5
Additional Stamina (Total) - +1 +3 +5 +7 +9 +11 +14 +17 +20 +23 +26 +29 +32 +36 +40
Minimum Damage - 21 24 27 30 33 36 51 54 57 60 63 66 69 72 90
Maximum Damage - 30 33 36 39 42 45 60 63 66 69 72 75 78 81 99
Magic Defense Reduction - 3 6 9 12 15 18 21 24 35
Magic Protection Reduction - 2 4 6 8 10 12 14 16 18
Stamina Use 6 10 12 18
Mana Use 3 6 9 12
Range ? ~800
Maximum Number of Ticks - 3 4 5 6 7 8 9 10 13*
Maximum Target Limit 4 5 6 7 8 9 10 11 12 13 15
Cooldown [sec] 60
Load Time [sec] 3
Summon Duration [sec] 20 15 16 17 18 19 20 21 22 23 24 25 26 28 29 30**
Stat CP (Total) 0.0 0.5 1.5 2.5 3.5 4.5 5.5 7.0 8.5 10.0 11.5 13.0 14.5 16.0 18.5 21.0

*With the master title equipped, the maximum number of ticks is increased to 23.
**With the master title equipped, the summon duration is increased to 50 seconds.

Skill Bugs

  • Enemies finished by Hydra Transmutation may resume their actions momentarily, such as keeping skills loaded and executing them after death.
    • A primary example is Bandits when they are stealing from a player's Commerce Transportation.
  • Hydra Transmutation's damage will include Water, Fire, or Wind Alchemy Damage (from enchants and upgrades) if a skill that normally increases damage from these enchants is currently loaded.
    • For example, having Flame Burst loaded or in progress will add Fire Alchemy Damage to Hydra Transmutation.

Obtaining the Skill

Or,

  • Complete the [Dark Transmutation] quest.
Dark Transmutation
How to Get Quest

Reach Rank F in Guard Cylinder Mastery.

Briefing I've found out a new transmutation while investigating the Shadow Realm. -Dorren-
Objectives
Rewards
  • 10,000 EXP
  • [Hydra Transmutation] Learned.

Training Method

Tips

  • To gain additional hits with the skill at high ranks, lower your Stamina, such as using Meditation and Counterattack with Knuckles. This will result in less extra damage, allowing the hydra to hit more times before killing enemies.
    • Using any elemental Cylinder, aside from a Clay-based one, will also trim damage by up to 12%.
  • Using Enthralling Performance on weaker monsters will help lure many enemies at once into the range of your hydra.
  • Once in range of Hydra, Lullaby may be ideal for holding in place and preventing aggro, affecting up to 15 at rank 1 and having an effective sleep time of 21+ seconds.
  • Training the skill efficiently may require using the Hide and Play Dead actions, using the skill Crisis Escape, or simply avoiding aggro altogether.
    • Giants may also use Wind Guard and Taunt to draw mobs and reduce incoming damage.
    • For Humans and Elves, targetting a mob with a bow attack may cause it to approach, though this can be unreliable.
  • Shadow missions are often ideal for training. Difficulty may be adjusted to find ideal enemy combat power ranges.
    • Many, such as Sulfur Spider, Provocation, and Offering, provide ideal spawn rates and cluster grouping.
      • Their Method provides ideal training for many ranks, with numerous high-health, slow moving groups of four enemies.
    • Rain Casting at rank 1, Shock, and Crisis may be useful for crowd control, however the latter two may incur significant damage.
  • A couple Saga missions, while fixed to a specific difficulty based on your total level, will provide instant respawn rates in tight quarters.
    • Negative Combat Power Gear (or positive) can be used to mitigate combat power issues. High Combat Power may help in finding hardy enemies for higher ranks.
    • Proceed with the ritual! spawns multiple mobs at a time.
  • The Kitchen Dungeon is ideal for boss requirements, due to the high CP of the enemies.
    • Place the hydra in the centre of the room, so that when ingredients respawn they will be in the attack zone.
    • The maximum number of active mobs is 9. At rank 1 you need to attack 8 strong level mobs, so you can only afford to have one mob outside the attack zone or below strong level.
    • Usually Sewer Rats and Silver Tableware are below the required mob level. Quickly eliminate them so they will be replaced by ingredients of the correct level.
    • Glewyas is troublesome since his attacks tend to scatter the ingredients around the edges of the pan. The Silver Tableware can defeat Glewyas. If Glewyas is moving away from the Silver Tableware to attack an ingredient, kill that ingredient, causing him to pick a new target. If he is moving nearer the Silver Tableware to attack an ingredient, leave him be. If you can get him close enough to make his splash damage hit the Silver Tableware, there's a decent chance it will attack him. However, the Tableware easily loses interest, so you may need to repeat the process.
  • Elves can easily train at Erinn Martial Arts Competition with Hide, as aggro takes several seconds to activate, allowing the player to use Hydra and Hide within that time frame.

Novice Rank

  • AP: -
  • Effects: Skill Practice Mode
Method Count Exp Total
Use the skill.1100.00100


Rank F

  • AP: 4
  • Stat Improvement: Stamina +1
  • Effects: Damage 21~30, Effect Duration 15 sec
Method Count Exp Total
Use the skill.205.00100


Rank E

  • AP: 7
  • Stat Improvement: Stamina +2
  • Effects: Damage 24~33, Effect Duration 16 Sec
Method Count Exp Total
Use the skill.602.00120
Apply it to 2 or more enemies at once.203.0060


Rank D

  • AP: 10
  • Stat Improvement: Stamina +2
  • Effects: Damage 27~36, Effect Duration 17 sec
Method Count Exp Total
Use the skill.501.0050
Apply it to 2 or more enemies at once.501.0050


Rank C

  • AP: 12
  • Stat Improvement: Stamina +2
  • Effects: Damage 30~39, Effect Duration 18 sec
Method Count Exp Total
Use the skill.1000.5050
Apply it to 2 or more enemies at once.202.0040
Apply it to 3 or more enemies at once.203.0060


Rank B

  • AP: 15
  • Stat Improvement: Stamina +2
  • Effects: Damage 33~42, Effect Duration 19 sec
Method Count Exp Total
Use the skill successfully.1000.1010
Apply it to 2 or more enemies at once.2000.2040
Apply it to 3 or more enemies at once.1500.3045
Apply it to 4 or more enemies at once.1000.5050
Apply it to 5 or more enemies at once.1000.8080


Rank A

  • AP: 18
  • Stat Improvement: Stamina +2
  • Effects: Damage 36~45, Effect Duration 20 sec
Method Count Exp Total
Use the skill successfully.2000.0510
Apply it to 2 or more enemies at once.1000.8080
Apply it to 3 or more enemies at once.1000.9090
Apply it to 4 or more enemies at once.1001.20120
Apply it to 5 or more enemies at once.1001.50150
Apply it to 6 or more enemies at once.502.00100


Rank 9

  • AP: 20
  • Stat Improvement: Stamina +3
  • Effects: Damage 51~60, Magic Def -3, Magic Protection -2 , Effect Duration 21 sec
Method Count Exp Total
Apply it to 4 or more enemies at once.1000.5050
Apply it to 5 or more enemies at once.1000.8080
Apply it to 6 or more enemies at once.1000.5050
Apply it to 2 or more strong enemies at once.1001.00100


Rank 8

  • AP: 23
  • Stat Improvement: Stamina +3
  • Effects: Damage 54~63, Magic DEF -6, Magic Protection -4, Effect Duration 22 sec
Method Count Exp Total
Apply it to 5 or more enemies at once..1500.5075
Apply it to 6 or more enemies at once..1000.8080
Apply it to 2 or more strong enemies at once..1001.00100
Apply it to 3 or more strong enemies at once..1001.50150


Rank 7

  • AP: 25
  • Stat Improvement: Stamina +3
  • Effects: Damage 57~66, Magic Def -9, Magic Protection -6 , Effect Duration 23 sec
Method Count Exp Total
Apply it to 5 or more enemies at once.2000.3060
Apply it to 2 or more strong enemies at once.2000.50100
Apply it to 3 or more strong enemies at once.2000.60120
Apply it to 4 or more strong enemies at once.1000.7070


Rank 6

  • AP: 27
  • Stat Improvement: Stamina +3
  • Effects: Damage 60~69, Magic Def -12, Magic Protection -8, Effect Duration 24 sec
Method Count Exp Total
Apply it to 6 or more enemies at once.2000.1020
Apply it to 2 or more strong enemies at once.2000.2040
Apply it to 3 or more strong enemies at once.1000.3030
Apply it to 4 or more strong enemies at once.1000.4040
Apply it to 2 or more awful enemies at once.1000.5050


Rank 5

  • AP: 29
  • Stat Improvement: Stamina +3
  • Effects: Damage 63~72, Magic Def -15, Magic Protection -10, Effect Duration 25 sec
Method Count Exp Total
Apply it to 7 or more enemies at once.10000.0550
Apply it to 6 or more strong enemies at once.5000.0840
Apply it to 2 or more awful enemies at once.3000.1030
Apply it to 3 or more awful enemies at once.5000.20100
Apply it to 4 or more awful enemies at once.5000.30150


Rank 4

  • AP: 31
  • Stat Improvement: Stamina +3
  • Effects: Damage 66~75, Magic Def -18, Magic Protection -12, Effect Duration 26 sec
Method Count Exp Total
Apply it to 2 or more awful enemies at once.15000.0345
Apply it to 3 or more awful enemies at once.15000.0575
Apply it to 4 or more awful enemies at once.10000.0880
Apply it to 1 or more boss-level enemies at once.5000.50250


Rank 3

  • AP: 33
  • Stat Improvement: Stamina +3
  • Effects: Damage 69~78, Magic Def -21, Magic Protection -14, Effect Duration 28 sec
Method Count Exp Total
Apply it to 3 or more awful enemies at once.25000.0125
Apply it to 4 or more awful enemies at once.15000.0345
Apply it to 5 or more awful enemies at once.5000.0525
Apply it to 1 or more boss-level enemies at once.1000.3030


Rank 2

  • AP: 35
  • Stat Improvement: Stamina +4
  • Effects: Damage 72~81, Magic Def -24, Magic Protection -16, Effect Duration 29 sec
Method Count Exp Total
Apply it to 4 or more awful enemies at once.30000.0130
Apply it to 5 or more awful enemies at once.30000.05150
Apply it to 2 or more boss-level enemies at once.5000.20100


Rank 1

  • AP: 40
  • Stat Improvement: Stamina +4
  • Effects: Damage 90~99, Magic Def -35, Magic Protection -18, Effect Duration 30 sec
Method Count Exp Total
Use the skill successfully.80000.0180
Apply it to 8 or more strong enemies at once.40000.03120
Apply it to 7 or more awful enemies at once.20000.08160
Apply it to 3 or more boss-level enemies at once.10000.1100


Master Title

the Master of Hydra Transmutation

  • Critical +3%
  • Earth Alchemic Damage +10
  • Hydra Transmutation Duration increased by 20 seconds

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Doom
Personalize[1]
Suffix, 3 Perseus Tyrannus Cylinder
When Sand Burst is Rank 3 or higher Earth Alchemy Damage +20
When Flame Burst is Rank 3 or higher Fire Alchemy Damage +22~35
When Summon Golem is Rank 1 or higher Max HP +30
When Shock is Rank 1 or higher Max MP +30
When Hydra Transmutation is Rank 1 or higher Max Stamina +30
When Water Cannon is Rank 3 or higher Water Alchemy Damage +40~60
x10 Repair Cost
Exclusive Enchant Scroll (Subject Theta Enchant Fragment)


Trivia

Gallery

References

  1. Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.