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Affected by Luck STAT?

Fragment of a discussion from Talk:Lucky Finish

It... doesn't? Now I'm really more confused about that -10 aspect...

Infodude575 (talk)23:09, 19 February 2014

-10 only applies to critical calculation. What's there to not understand? Luck appears to be unscaled when calculating bonus gathers.

I also want to word this:
Luck1あたりラッキーフィニッシュ発生率0.005倍ずつ上昇

To something like every 1 luck adds .005% chance of a lucky finish...that's is really minuscule...and just awkward as hell to say.

レキシス・ミカヤ (talk)23:10, 19 February 2014
 

I meant overall. 10 is nonexistent so shouldn't the subtraction be universal to everything?

1 Luck = .005% increased chance. 1,500 Luck = 7.5% increased chance. That sounds awfully doubtful...

Infodude575 (talk)23:19, 19 February 2014
 

Apparently not if it's using a whole number to begin with. Luck a strange stat to tackle when getting everything down outside of critical calculations :c

Large math aside, 1/66 + .075 isn't exactly much of an improvement to begin with.

レキシス・ミカヤ (talk)23:21, 19 February 2014
 

I hate this game when it comes to incredibly weird and ridiculous calculations.

(# / 0 Luck) = Undefined
1 / Undefined = ?!?!!?!?!?!?!?!?!? THIS IS MADNESS

Infodude575 (talk)23:29, 19 February 2014

In what game is anything divided by 0 not undefined?

Ikkisuki (talk)23:53, 19 February 2014
 

Well at least we know why it comes up as 0 luck = No lucky gathers.

レキシス・ミカヤ (talk)23:30, 19 February 2014