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Talent System

Fragment of a discussion from Talk:Patches

It replaces the destiny system. Skills will be split between the 16 different talents. x2 training will only apply to specific skills in those talents. Level up bonuses appear to have been removed. Players will now receive "Talent EXP" when ranking skills covered by that talent. The exp given depends on the skill, its rank, and the player's race. Every time a talent levels up, the player will gain a passive stat boost which increases with the level of the talent. This stat boost is applied on top of the players base stats, meaning it does NOT grants CP. All talents have 15 levels and the stat boosts are applied regardless of the player's chosen talent. Talents will level automatically. Selecting a talent does nothing more than grant x2 training to relevent skills.

Players may opt to become a grand master of a talent, pushing its level to 16 by completing a lengthy quests.

The player may also apply their talent title if they so chose. The title is prefixed according to the player's current level in the talent. For example, a person with lv15 Warrior would be Character_Name the Master Warrior.

Getting level 15 in a talent typically involves completing no less than 90% of the available skill ranks in that specific talent.

Tellos10:03, 11 July 2012