- For the content of servers outside of Nexon America, see Foreign Content.
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The Current Celtic Knot icon
The Green Celtic Knot icon
A patch, sometimes referred to as updates, is typically a major addition to the game. Patches are organized into Chapters, Generations, Seasons, and/or Episodes. Each Chapter is made up of Generations, and each Generation is made up of either Seasons or Episodes.
Currently, Mabinogi North America's Client is at Version 364, which was updated on February 18th, 2021. The latest content update is Glyphwright.
Beta Testing
Before Closed Beta
On December 19th, 2007 Nexon America released its NA Mabinogi teaser site, featuring a small teaser Mabinogi video.
Some time later on the official website has been released with little to no information about Mabinogi.
On January 4th, 2008 Nexon started posting video clips of Lorna and Pan explaining to players what can be done inside the game, the first episode was released on that day.
Closed Beta
A Couple of days after January 4th, 2008 Nexon opened the registration to the Closed Beta.
On January 25th, 2008 Nexon decided to end the Closed Beta registration process, and notified all the registered accounts that the Closed Beta would start on January 29th, 2008 and gave the download links to the Closed Beta client.
On January 29th, 2008 the Closed Beta finally began, and Nexon started the server called Nao (so called Mari now, which is interestingly the other way it should be), it is unknown how many players logged in during this time.
On February 5th, 2008 the Closed Beta ended, it ran for 8 days and was shut down at 9 P.M. PST, all the characters were deleted.
Pre-Open Beta
A day after the end of the Closed Beta, on February 6th, 2008 Nexon posted an announcement on the official website that Pre-Open Beta was to be launched on February 23rd, 2008, and any person would be eligible.
On February 22nd, 2008 players noticed that the patch server had started working, and their Closed Beta clients updated to version 6, this was the first patch recorded by players in Mabinogi.
On February 23rd, 2008 the Pre-Open Beta was launched at 10 A.M. PST, and servers had been opened again with the single server called Nao.
On February 25th, 2008 the servers were shutdown, and Pre-Open Beta had ended at 10 A.M. PST. Nexon had announced to their players that Open Beta will launch on March 5th, 2008. The Pre-Open Beta ran in total for 2 days.
Open Beta
On March 5th, 2008 the patch server had been launched again, and people updated their clients, at 3 A.M. PST the servers of Open Beta had been opened with the servers named Mari, Tarlach, and Ruairi.
On March 26th, 2008 the servers had been shutdown at 5 P.M. PST, and the Open Beta ended, and all the characters left untouched.
Chapter 1
Generation 1 through 3 is mostly about humans (Paladin and Dark Knight) and gods, and takes place on the continent of Uladh.
The label "Chapter 1" was retroactively applied to these three Generations since the unveiling of Chapter 2.
Generation 1 - The Advent of the Goddess
Main Updates
Item Updates
Map Updates
- Intermediate dungeons of Alby, Ciar and Fiodh for one, two, and four people are now available.
Skill Updates
Generation 1, Season 1
Patch Notes of Generation 1, Season 1
Generation 1, Season 1 was implemented on March 27, 2008 at EDT: 1:00pm
GMT: 5:00pm
AEDT: 4:00am10:00am PDT100, and consisted of the following:
Game Updates
- New Functions
- The Generation 1 Mainstream Quests have been implemented.
- Must be a subscriber of one of 4 Premium Services in order to receive Mainstream Quests.
- The 'Premium Shop' button has been added in the game menu.
- Guild functions have been implemented (Accessible through friends list).
- The 'Rebirth' button has been added (Accessible from character selection screen).
- Either a Basic Character Card or a Premium Character Card is required to use the Rebirth function.
- The 'Buy Card' button has been added (Accessible from character selection screen).
- New Dungeons
- New Skills
- New Titles can be obtained.
- New Items
- Item Bag (7x5) has been added.
- Merchant Licenses have been added.
- Big Gold Pouch has been added.
- Skill Books have been added.
- New books that can be purchased by NPCs can now help practice certain skills.
- New Armors and Weapons are now available.
Web Updates
Generation 1, Season 2
Patch Notes of Generation 1, Season 2
Generation 1, Season 2 was implemented on May 1, 2008 at EDT: 6:00am
GMT: 10:00am
AEDT: 9:00pm3:00am PDT100, and consisted of the following:
Summary
- New Functions
- The Mabinogi Item Shop has been implemented.
- The Item Shop is accessible by clicking on the shop button at the bottom of the game screen.
- New Items
- New Premium Character styles have been added.
- 3 Male Hairstyles
- 3 Female Hairstyles
- Fixed Bugs
- Disconnection bug using font size script has been fixed.
- More translation script has been added to Magic Mastery's skill description.
- Other minor bugs have been fixed.
Generation 2 - Paladin
Main Updates
Item Updates
Map Updates
- Three new maps have been been added.
- The traveling merchant, Fleta and her dog Rab have been added.
- The traveling merchant, Price, who is involved with the Mainstream Quest, Generation 2, has been added.
- Three new Dungeon Levels have been implemented along with a new dungeon.
- Two new field bosses has been implemented.
- Dunbarton's Scary Library has been implemented.
Skills Updates
Generation 2, Season 1
Patch Notes of Generation 2, Season 1
Generation 2, Season 1 was implemented on May 15, 2008 at EDT: 2:00pm
GMT: 6:00pm
AEDT: 5:00am11:00am PDT100, and consisted of the following:
Summary
- New Functions
- New Maps
- New NPCs
- More than 20 NPCs, including Price, have been added all throughout Erinn.
- New Dungeons
- New Skills
- New Titles can be obtained.
- New Items
- New Armors and Weapons are now available.
- New Premium Character styles have been added.
- 11 Male Hairstyles
- 13 Female Hairstyles
- 4 Eye Shapes
- 4 Mouth Shapes
Generation 2, Season 2
Patch Notes of Generation 2, Season 2
Generation 2, Season 2 was implemented on June 5, 2008 at EDT: 6:00am
GMT: 10:00am
AEDT: 9:00pm3:00am PDT100, and consisted of the following:
Summary
- New Functions
- New Items
- The following books have been added.
- Pet guidebook titled ‘Your Pet'
- Collection book titled ‘Weapon Collection Vol. 1'[1]
- You will receive rewards for collecting all of items listed in each book.
- Collection book titled ‘Special Item Collection – Signs'[1]
- You will receive rewards for collecting all of items listed in each book.
- Collection book titled ‘Fashion Item – Hat'
- You will receive rewards for collecting all of items listed in each book.
- New Pets
- Minor bugs have been fixed.
Generation 2, Season 3
Patch Notes of Generation 2, Season 3
Generation 2, Season 3 was implemented on June 25, 2008 at EDT: 8:00am
GMT: 12:00pm
AEDT: 11:00pm5:00am PDT100, and consisted of the following:
Summary
- New Functions
- Dunbarton's Library is now open.
- New NPCs
- New Dungeons
- New Skills
- New Items
- New Premium Character styles have been added.
- 5 Eye colors
- 5 Hair colors
- New Character Cards
- New Pets
- New Part-time Jobs
- Part-time jobs for Stewart have been implemented.
Generation 2, Season 4
Patch Notes of Generation 2, Season 4
Generation 2, Season 4 was implemented on July 31, 2008 at EDT: 7:00am
GMT: 11:00am
AEDT: 10:00pm4:00am PDT100, and consisted of the following:
Summary
- New Functions
- New Dungeons
- New Skills
- New Pets
Generation 3 - Dark Knight
Main Updates
Map Updates
Item Updates
- New Cloth/Leather/Heavy Armor has been released.
Skill Updates
Generation 3, Season 1
Patch Notes of Generation 3, Season 1
Generation 3, Season 1 was implemented on August 22, 2008 at EDT: 12:00pm
GMT: 4:00pm
AEDT: 3:00am9:00am PDT100, and consisted of the following:
Summary
- New Functions
- Generation 3 Mainstream Quests have been implemented.
- Marriage System has been implemented.
- Upgraded Pet System and Pet AI System has been implemented.
- "Use Sound FX for Footsteps" option has been added into the Sound Options.
- New Skill Shortcut Slots have been added.
- Holding the Shift button will temporarily change the shortcut slot set to the opposite set.
- Holding the Shift button and pressing Tab will permanently change the shortcut slot set to the opposite set.
- Pet skills may be added into the shortcut skill slots.
- New Maps
- Two new sealstones have been added.
- New Skills
- Combat-related skill caps have been removed.
- Master Titles are obtained after training the skill to Rank 1 and completing the skill training requirements.
- New Premium Character styles have been added.
- New Pets
Generation 3, Season 2
Patch Notes of Generation 3, Season 2
Generation 3, Season 2 was implemented on September 23, 2008 at EDT: 7:00am
GMT: 11:00am
AEDT: 10:00pm4:00am PDT100, and consisted of the following:
Summary
Generation 3, Season 3
Patch Notes of Generation 3, Season 3
Generation 3, Season 3 was implemented on October 16, 2008 at EDT: 7:00am
GMT: 11:00am
AEDT: 10:00pm4:00am PDT100, and consisting of the following:
Summary
- New Functions
- New NPCs
- Tiro, the traveling merchant of dungeons, has been added.
- New Dungeons
- New Skills
- Paladin-related skill caps have been removed.
- Paladin Passive Defense Skills have been implemented.
- Passive Defense skills are learned by collecting pages for the 'Book of Paladin' book that is obtained by Price after finishing Generation 2 Mainstream Quests.
- New Items
- New Pets
Generation 3, Season 4
Patch Notes of Generation 3, Season 4
Generation 3, Season 4 was implemented on November 7, 2008 at EDT: 7:00am
GMT: 11:00am
AEDT: 10:00pm4:00am PDT100, and consisting of the following:
Summary
- New Functions
- Generation 1 Mainstream Quests are now available for everyone.
- New Dungeons
- New Skills
- New Items
- Trudy Hunter Outfit
- Norman Warrior Armor
- New Pets
- The following Pets are now available in the Premium Shop.
- The Following Pets are Available in the Premium Shop on Nov. 20, Halfway through the Patch
Patch Notes of Generation 3, Season 5
Generation 3, Season 5 was implemented on December 17th, 2008, at EST: 5:00pm
GMT: 9:00pm
AEST: 8:00am2:00pm PST100, and consisted of the following:
Summary
- New Functions
- Actions and Gestures added
- The Postal Service is now implemented
- Music
- Guild
- Guild Battles added
- Guild Robes added
- Guild Castle added
- Guild Stone Upgrades added
- The Party Board and Housing Board are now placed in every City
- Houses
- New Maps
- New Pet
Chapter 2
Chapter 2 is from Generation 4 to Generation 8, which takes place in Iria, where Elves and Giants live.
Pioneers of Iria
Pioneers of Iria was the name of the patch that consisted of Generation 4, 5, and 6.
Pioneers of Iria Complete Patch notes
Generation 4 - Pioneers of Iria
Patch notes of Generation 4
Main Updates
- A continent has been implemented called Iria.
- A new area was added, named Rano which is the first area of Iria.
- Mana Tunnels are now available.
- Exploration system has been added.
- Dual-Wielding is now available, Humans can only hold Two one-handed swords in each hand, and Giants can hold Two one-handed Blunt Weapons in each hand.
Minor Updates
- Many titles have been implemented.
- Don't need to get off a Mount to feed a pet.
- The title "The Elemental Master" is finally obtainable, as Ice Spear was implemented.
- Continent Move feature enabled.
- Players can now fight Dragons, which take numerous parties to take down.
- Elf vs. Giant PvP has been implemented, but only players enabling it via their Options menu (under the Etc. tab) may participate. (Elf-allied humans and elves can attack Giants and giant-allied humans, and vice versa.)
- Quiz-time bomb system added, which allows you to use quiz bombs on players who you suspect are botting. (Bomb is sold at some general stores.)
Item Updates
Map Updates
- New Maps:
- When Generation 4 was released, you could use L-Rods to search for rare treasure, but it was only for a limited time.
Skill Updates
Pet Updates
Generation 5 - Elves of the Desert
Patch notes of Generation 5
Main Updates
- The race Elves was added.
- A new area named Connous was added where elves start their journey at the town Filia.
- A new PvP system was implemented, called Dueling.
- The Messenger System was updated.
- Character Select Screen has been changed.
Minor Updates
- Boss Rush Mode Dungeons is now available.
- Singing Birds Pets have been implemented.
- More rideable pets have been implemented.
Item Updates
- Arrows (1000) can now be purchased from Item Mall for 50 Nexon Cash, and can hold up to 1000 arrows. This Quiver's arrows can now be moved to a normal Quiver.
- Emerald Arrow
- Amethyst Arrow
- Topaz Arrow
- Mysterious Arrow
- Various Elf-only and Elf and Human-only clothing, and leather armors.
Map Updates
Skill Updates
Generation 6 - Giants of the Snowfield
Patch notes of Generation 6
Main Updates
- The race Giants was added.
- A new area called Physis was added. Giants start their journey here at the town Vales.
- Elves and Giants are now enemies.
- an Elf and an Elf can now marry, an Elf and a Human can now marry, a Giant and a Giant can now marry, and a Giant and a Human can now marry.
- Equipment Set Items are now implemented, they will add bonuses if the player wears the full set.
Minor Updates
- Riding Pets(Sled Dogs) have been implemented.
- A different type of fishing, Ice Fishing, has been implemented.
- Wood Atlatl is a new weapon, but not considered a new type of weapon since it uses the same setting as Long Ranged weapons.
Item Updates
Map Updates
Skill Updates
- Different versions of basic skills (almost all Combat and Magic, excluding Life) has been implemented for Giants only to balance their special melee skills.
- Stomp can now be learned from Completing "Deliver Wine" of the Giant Beginner Quests.
Minor Pioneers of Iria Updates
Patch Notes of Pioneers of Iria (Minor Updates)
Dungeon Boss Rush mode, 1 vs 1 Duels, Shield Upgrades, Alby Advanced Dungeon, new collection books, and special potions that add either +100 HP/MP/STA or +5 protection and defense for 36min have been added.
Generation 7 - Ancient Secrets of Irinid
Generation 7 was released as one patch in NA.
Patch notes of Generation 7
Main Updates
- A new area was added, named Courcle, which consists of a jungle, swamp, and a savanna.
- Flying Pets are now available.
Minor Updates
Skill Updates
Generation 8 - Dragon
Patch notes of Generation 8
- The Mainstream Quest "The Drake of Iria" was added.
- A new area was added, named Zardine.
Minor Updates
- Hard Mode Dungeons are now available.
- New clothing patterns are now sold.
- Hot Air Ballooning is now available.
- Flying Star pet is now available.
- New Wands are now available.
- New animations for casting advanced magic.
Patch notes of Dragon Update
Chapter 3
Chapter 3 is from Generation 9 - 12, which takes place in the west part of Uladh.
Generation 9 - Alchemist
Main Updates
Minor Updates
Generation 9, Season 1
Patch Notes of Generation 9, Season 1
Alchemy has been introduced. The attack skills require a Cylinder equipped as the player's main weapon and element crystals of the proper element/type in the player's inventory. Skills include:
In addition, the advanced magic spells Fireball, Thunder, and Ice Spear may be cast via alchemy by using the proper crystal of advanced magic.
Shadow Missions have been added:
- The quest board is located by Andras to the west of the alchemy equipment in Taillteann.
- Starkly different to dungeon play, Shadow Missions are quests which require the player to enter the Shadow World; its entrance is the cairn stones northwest of Taillteann.
- There are various types of quests and various difficulty levels. Some require a specific number of party members and overall player level.
- General types: the extermination of monsters within a time limit, aiding NPCs in attacking an enemy base, unlocking the boss room via switches that summon monsters.
- Rewards include experience, gold, alchemy crystals, enchanted items, and cylinders.
New pets have been added:
G9 mainstream is available to all races. The character will see a cut-scene upon log-in and receive a summons to Taillteann shortly after.
Generation 9, Season 2
Patch Notes of Generation 9, Season 2
- Farming system added.
- More alchemy skills, Flame Burst and Sand Burst, added.
- New field boss added near Abb Neagh's lake.
- More Shadow Missions and current mission difficulty adjusted (i.e. monsters are stronger than they were before).
- New mission types: "Dorren's Request" "Provocation" and "Offering."
- Additional mainstream quests.
- Minor changes to beginner quest order and display.
- Life Drain skill less effective when used vs. bosses.
Generation 9, Season 3
Patch Notes of Generation 9, Season 3
- New items able to be broken with Fragmentation alchemy skill.
- Magic skill damage re-balanced.
- Cylinders can be imbued with properties which will change its appearance, among other things.
- Fishing allowed in Neagh lake.
Generation 10 - The Goddess of Light
Main Updates
Minor Updates
Skill Updates
- Cap limits removed
- New Alchemy Skill: Frozen Blast
- New Alchemy Skill: Rain Casting
- New Magic Skill: Blaze
- New Alchemy Skill: Metal Conversion
- New Enchants
- New Clothing
- Lace Tiered Skirt, See-Through Cocktail Dress, Vivid Casual Suit, Gothic Riding Suit, Gothic Riding Shoes, Eluned Layered Dress, Eluned Maternity Dress, Eluned Sober Dress, Eluned Monk Two Piece, Eluned Layered Suit, Eluned Maternity Suit, Eluned Cavalier Suit, Eluned Medieval Jacket
- New Titles
- New eye types for Giants: Indifferent, Innocent, Angry.
- New Character Hairstyles
- Human Male
- Human Female
- Elf Male
- Elf Female
- Giant Male
- Hard Tail Wave + Beard, Mustache, Goatee, Shaved
- Giant Female
Generation 11 - Sword of the Gods
Main Updates
Minor Updates
- Smart Weapon system added. (Weapons will automatically change slots when certain skills are used. This is optional.)
- Mail Notification added.
- All of Uladh's dungeon Moon Gates vanished.
- New Emotions and dancing added.
New Pets
Skill Updates
Generation 11, Season 1
Patch Notes of Generation 11, Season 1
- Extra Patch 1
- Mail Notice System
- Emergency Escape Bomb B is changed to Emergency Escape Bomb B+.
- Many Moon Gates were removed completely.
- Skill Training by using Brionac System
- New pet Volcano Explorer Imp and Jungle Explorer Imp are available. With, in addition, a selectable pet-color-palette so you can make the pet more player-unique
- Players now have the ability to disable Demigod and Transformation cutscenes in the options menu.
Generation 11, Season 2
Patch Notes of Generation 11, Season 2
- New Skill - Carpentry
- New Emotions/Dancing
- New Instrument, Physis Tuba for Giants
- New feature added to music scrolls
- Royal Alchemist
- Additional mainstream quests
- New Shadow Mission : "Sulfur Spider of Shadow World"
- Rank 6 cap removed for the following skills:
- Party Healing skill is rebalanced.
- Cooking can be ranked to 6
- Sinead's secret mission
- It requires G11 mainstream clear
- Some Shadow missions rebalanced
- Elixirs Toxicity is increased.
- Extra Patch
- Personalize Enchant added.
- If you only have pet card or pet, you receive free card.
- Blaze's damage is now even smaller when the user is not using a combat wand.
- Blaze's explosion range was decreased.
- Flame Burst's damage is increased.
- Angry Pumpkin and Smile Pumpkin pet added(?)
Generation 12 - Return of the Hero
Generation 12, Season 1
Patch Notes of Generation 12, Season 1
Generation 12, Season 2
Patch Notes of Generation 12, Season 2
- Extra Patch:
- "3D Interface", 3-D mouse option in the options menu.
- Little Ghost teleportation bug is fixed.
Chapter 4 - Shakespeare
Chapter 4 revolves around a Shakespearean theme.
Generation 13 - Hamlet
Generation 13, Season 1
Patch Notes of Generation 13, Season 1
- Generation 13 Mainstream Quests.
- Persona actions obtained upon completion of Generation 13.
- New passive mastery skills: Earth Alchemy Mastery, Fire Alchemy, Transmutation, Water Alchemy, Wind Alchemy, Axe Mastery, Blunt Mastery, Bolt Mastery, Fire Mastery, Ice Mastery, Lightning Mastery, Sword Mastery
- New elemental cylinders: Earthquake Cylinder, Hurricane Cylinder, Tidal Wave Cylinder, Volcano Cylinder
- New weapons: Trinity Staff, Glory Sword, Dragon Fang.
- New magic skills: Hail Storm, Fusion Bolt
- New life skill: Enthralling Performance
- New combat skill: Assault Slash
- Fiodh Advanced released.
- New area: Avon
- Elite Shadow Mission difficulty added.
- The required accumulated level is 1.
- You are required to have a pass to enter an Elite Shadow Mission.
- Beginner Quests have been revamped.
- New characters no longer receive Eiry.
- The Intelligence formula was revised.
- Players will now receive +1% Damage to all magic attack types for every 20 Intelligence.
- Players will now receive +1 Magical Defense for every 20 int.
- Defense is split into Physical and Magical Defense.
- Magic Attack and Defense visible on the character window.
- Knockdown Gauge is now visible to players.
- Lucky Gather effect added when gathering materials.
- Players receive two or twenty one materials upon a lucky gather.
- The Luck stat affects Lucky Gather rate.
- Destiny system added.
- Mage, Ranger, Warrior, Alchemist classes added.
- Intermediate-leveled Magic Spells (Fireball, Thunder, and Ice Spear) had their base damages lowered by 20%.
- Blaze base damage has been lowered by 25%.
- Character window, character creation window, and tips windows have been revised.
- The quest arrow was redesigned.
- Quest arrow and markers can be disabled via options.
- Proficiency is now gained significantly faster.
- The level up effect was changed.
- Artisan Upgrade can now be done on the final upgrade of all equipment.
- Special Upgrade was available to weapons after receiving the gem upgrade.
- Difficulty of Field Bosses has been rebalanced for stronger players.
- Most Field Bosses now drop unique enchants.
- Many new enchants have been added.
Generation 13, Season 2
Patch Notes of Generation 13, Season 2
- Combo Card is now available.
- "Daily" Shadow Missions, have been added. The "Daily" Shadow Mission provides double EXP when cleared.
- The difficulty of several Shadow Missions were rebalanced.
- The rewards for various Shadow Missions were rebalanced.
- New Skills: Bow Mastery and Crossbow Mastery.
- New Journal Entries Added: Stage Mission and Elite Shadow Mission Clear.
- The rewards for Hot Air Ballooning and Rafting have been changed.
- The Ghosts summoned by the Demi Lich and the Banshee no longer give experience or gold when killed.
- New Crossbow: Arbalest
- Arbalest, Crossbow and Battle Sword can receive Special Upgrade.
- Enthralling Performance has increased duration at lower ranks, reduced stamina cost, increased enemy CP limit, and can lure 2 additional monsters starting at rank 5.
- Hail Storm now consumes mana for the duration of the skill.
- New characters now receives 13 Nao Soul Stones on their creation instead of 10.
- Accounts with characters under total level 100 may rebirth daily (Every 24 hours).
- Accounts with characters under total level 100 can get free skill resets by Duncan.
- Accounts with characters under total level 100 now receive a Thoroughbred Horse Card. Unlike normal Thoroughbreds, their inventories are disabled and will not be usable after 7 days of their creations.
Generation 14 - Romeo and Juliet
Main Updates
Minor Updates
Skill Updates
Generation 14, Season 1
Patch Notes of Generation 14, Season 1
- Generation 14 Mainstream Quests.
- New Weapon, Lance
- World Map renewal
- Special Upgrade limit is raised to 6 times.
- Rank 6 cap removed for the following skills:
- Charge, Fire Shield, Fragmentation, Handicraft, Ice Shield, Lightning Shield, Natural Shield, Sand Burst, Synthesis, Taming Wild Animals, Wind Blast
- Compose can be ranked to 5
- First Aid can be ranked to 6
- Musical Knowledge can be ranked to 4
- Login Screen is changed.
- Homestead is added.
Generation 14, Season 2
Patch Notes of Generation 14, Season 2
- Homestead Update.
- Homestead level cap has been raised to 11.
- Now can visit other player's Homestead by Messenger.
- New Object Added.
- Now can use paint to Homestead's object.
- The following skills have training methods rebalanced for certain ranks: Refine, Windmill, Alchemy Mastery, Fishing, among others.
- Lance Charge's minimum distance is decreased.
- Lance Charge can now be used while riding a horse.
- New Character Hairstyles, Eyes
Generation 14, Season 3
Patch Notes of Generation 14, Season 3
- For Golvan (Generation 14 Mainstream Sub-Quests) are available.
- Spirit Weapon Changes.
- Special Music Scroll Changes.
- New rows of hotkeys (1-0) have been implemented.
- Keyboard movement has been implemented. (Menu -> Options, Game Tab, Control sub-tab, Hotkey Settings)
- Newly created characters can choose a Destiny.
- Edern's Part-time Job was added.
- Elves and Giant NPCs have idle animations.
- New Gold Combo Cards are added.
- Combo Cards have an increased drop rate.
- Voight sells new Artifact Collection Books.
- Theatre Mission Changes.
- When the character is hungry, they will only gain weight when consuming food while they are full.
- Summon Golem Rebalancing.
- Golem's Windmill Rank has decreased to 5.
- Golem's size has been decreased according to rank.
- Claudius's Conspiracy Persona now adds +20 Luck but Intelligence gain was decreased from +150 to +100. The Strength and Dexterity stats were not altered.
- Rain Casting and Throwing Attack's Cooldown Time is decreased (300 seconds to 120 seconds and 25 seconds to 7 seconds, respectively).
- New enchant scrolls.
- Thunder Dragon and Fire Dragon added.
Generation 14, Season 4
Patch Notes of Generation 14, Season 4
Generation 15 - Merchant of Venice
Generation 15, Season 1
Patch Notes of Generation 15, Season 1
- Archery Skills Rebalance:
- Ranged Attack maximum aiming % was increased.
- Aiming at a target standing still will reach 100% one second after reaching 99%.
- Maximum aiming % for walking monsters was increased from 90% to 95%.
- Maximum aiming % for running monsters was increased from 80% to 90%.
- Arrow Revolver changes:
- Commerce:
- New trade system that allows players to transport goods between towns in Uladh and Belvast Island.
- Successful trades earns Ducats. These are used to buy different transportation methods from the Ogre Transport Helper or various items from the Trade Assistant Imp, or repair Fomor Weapons.
- Fomor Weapons:
- Sold by the Trade Assistant Imp. They are weapons similar to normal types but with slightly higher stats.
- Legendary Weapons:
- Sold by the Trade Assistant Imp. They are special weapons with high stats and possess a special effect.
- Spirit Weapon Changes:
- The following weapons can now be converted into Spirit Weapons:
- Spirit Weapon Transfer
- Allows one to convert a Spirit Weapon into another of the same or different types.
- Other:
- All Chapter 4 Generation's difficulties were lowered even further.
- The Uladh port hub has been moved from Port Ceann to Port Cobh.
- Boarding Passes are no longer required to ride trans-continental boats and has been removed.
- There is no boat that sails between Port Qilla to Commonwealth of Belvast.
- Exploration Quests no longer rewards Gold.
- Shadow Missions' Rewards have been rebalanced.
- Field Monsters' EXP has increased.
- Players using Hide can now be seen by all other players rather than just party members.
- Continent Warp is now listed as an action.
- Fixed Color Dye Ampoules can be changed through Synthesis with special formulas.
- Screen Resolution Changes:
- Default resolution becomes 1024x768
- Support for 16:9 widescreen monitors added.
- The fishing rate for fishes and their sizes were increased.
- Small changes were made in the Collection Journal requirements.
- New Enchants:
- Item mouse-over view now labels enchants on items as prefix and suffix and gives more detailed upgrade information.
- The maximum stack limit for several items was changed:
- New Magical Music Scrolls:
Generation 15, Season 2
Patch Notes of Generation 15, Season 2
Generation 15, Season 3
Patch Notes of Generation 15, Season 3
- Smugglers:
- Every 6:00 PM and 6:00 AM, Byrun appears in a random location all over Uladh.
- If you trade with him, you will be able to sell items for more Ducats, but you will lose merchant rating from the town the goods originated from.
- However, if you sell the Today's Item to the smuggler, you will not lose merchant rating. This is only possible once per real day.
- Powerful Bandits appear near Byrun.
- Other:
- Alarm & Weather Forecast added.
- An Unlearned tab was added to the Skills window which shows skills the player has not learned yet and includes a "Learn Method" button that states how to obtain the skill.
- Weight of Desert Giant now has lower chance of petrifying.
- You cannot petrify the monster twice in a row for five minutes after successful petrifying.
- Two new optional skill bars added.
- Toggled from the the Options window, under Game, under Etc.
- You may also lock and unlock the ability to move them.
- They are by default on the right and left sides of the screen.
- These skill bars do not correspond with any key on the keyboard, thus they are click-only.
- Mini Map now marks NPCs (green), neutral-monsters (white), and aggressive-monsters (red).
- If you put your mouse on the map, you can see the name of NPCs.
- This only occurs in field areas; Dungeons and Shadow Missions does not have this function.
Generation 15, Season 4
Patch Notes of Generation 15, Season 4
- Pursuit:
- Wanted Boards have been added next to every Commerce Post.
- During Commerce, Outlaws may spawn before Bandits, strengthening their rank by one. If they successfully steal from any player and gets away with it, 10% of Ducats stolen of the outlaw will be recorded into the Wanted Board.
- After clicking the Wanted Board, players are given the options to hunt one of the wanted Outlaws. This allows players to initiate ambush spots, in which the mobs have a chance to drop an Outlaw's Homestead Pass to enter their hideout.
- Using the Outlaw's Homestead Pass initiates the Shadow Mission, Pursue the Outlaw! The Outlaw themselves have a very low chance of appearing inside, otherwise typical Bandits will appear in this place. If the player does manage to find the outlaw and then defeat them, they will gain the bounty that Outlaw was wanted for and all players who were robbed by that Outlaw will receive 10% of Ducats their stolen goods.
Generation 16 - Macbeth
Generation 16, Season 1
Patch Notes of Generation 16, Season 1
- Fighter Destiny:
- Fighter Skills: Knuckle Mastery, Combo Mastery, Tumble, Charging Strike, Focused Fist, Spinning Uppercut, Somersault Kick, Drop Kick, Pummel and Respite.
- Players receive more Will from this Destiny.
- Knuckles Changes:
- Knuckles are no longer race-restricted.
- The damage of Knuckles is now increased by Will rather than Strength.
- With a Knuckle equipped, the loading time of Counterattack is reduced to 0.3 seconds. However, this uses more Stamina, and cannot be loaded while stunned.
- New Knuckles: Brace Knuckle and Champion Knuckle.
- Reforging effects for Fighter Skills were added.
- Combo Card effects for Fighter Skills were added.
Generation 16, Season 2: Genesis
Patch Notes of Generation 16, Season 2: The New Advent of the Goddess
- Dynamic Combat System:
- The following skills had their loading and cooldown times adjusted along with miscellaneous tweaks:
- Defense:
- The 1.5 second load time was removed and loading is now instantaneous.
- A 7 second cooldown time was added.
- Counterattack:
- The 1.5 second load time, 0.3 with knuckles equipped, was removed and loading is now instantaneous.
- A 7 second cooldown time, 4 with knuckles equipped, was added.
- Smash:
- The 2 second load time for humans, the 2.5 second load time for elves, and the 1.6 second load time for giants was removed and loading is now instantaneous for all races.
- A 3 second cooldown time was added for all races.
- Damage was increased for giants.
- Windmill:
- The 1.1 second load time, 0.8 at ranks 9 to 1, was removed and loading is now instantaneous.
- A 4 second cooldown time, 3.5 at ranks 9 to 1, was added for humans; a 4.5 second cooldown time, 4 at ranks 9 to 1, was added for elves; and a 3.5 second cooldown time, 3 at ranks 9 to 1, was added for giants.
- Charge:
- The 2 second load time was removed and loading is now instantaneous.
- The cooldown time was unadjusted.
- Final Hit:
- The 2 second load time was removed and loading is now instantaneous.
- The cooldown time was unadjusted.
- Lance Charge:
- The 2 second load time was removed and loading is now instantaneous.
- The cooldown time was unadjusted.
- Lance Counter:
- The 0.3 second load time was removed and loading is now instantaneous.
- The cooldown time was unadjusted.
- Giant Full Swing:
- The 1 second load time was removed and loading is now instantaneous.
- The cooldown time was unadjusted.
- Ranged Attack:
- The 0.8 second load time for humans and the 0.3 second load time for elves was removed and loading is now instantaneous for both races.
- A 0.1 second cooldown time was added for both races.
- Magnum Shot:
- The 2 second load time, 1.5 at ranks 9 to 1, for humans and the 1 second load time, 0.8 at ranks 9 to 6 and 0.5 at ranks 5 to 1, for elves was removed and loading is now instantaneous.
- A 2 second cooldown time, 1.5 at ranks 9 to 1, was added for humans and a 1 second cooldown, 0.5 at ranks 5 to 1, was added for elves.
- Support Shot:
- The 0.8 second load time was removed and loading is now instantaneous.
- A 2 second cooldown time was added.
- Crash Shot:
- The 3 second load time, 2.5 at ranks 9 to 6 and 2 at ranks 5 to 1, was removed and loading is now instantaneous.
- A 7 second cooldown time, 6.5 at ranks 9 to 6 and 5.5 at ranks 5 to 1, was added.
- Arrow Revolver:
- The 2 second load time, 1.9 at ranks E and D, 1.8 at ranks C and B, 1.7 at ranks A and 9, 1.6 at rank 8, 1.5 at rank 7, 1.4 at rank 6, 1.3 at ranks 5 and 4, 1.2 at ranks 3 and 2, and 1 at rank 1, was removed and loading is now instantaneous.
- A 4 second cooldown time, 3 at rank 1, was added.
- Mirage Missile:
- The 2 second load time was removed and loading is now instantaneous.
- A 1.5 second cooldown time was added.
- Throwing Attack:
- The 2 second load time was removed and loading is now instantaneous.
- The cooldown time was unadjusted.
- Control of Darkness:
- The 2.5 second load time, 2.45 at rank E, 2.4 at rank D, 2.35 at rank C, 2.3 at rank B, 2.25 at rank A, 2.1 at rank 9, 2.05 at rank 8, 2 at rank 7, 1.95 at rank 6, 1.8 at rank 5, 1.75 at rank 4, 1.7 at rank 3, 1.65 at rank 2, and 1.5 at rank 1 was removed and loading is now instantaneous.
- A 6 second cooldown time was added.
- Icebolt:
- The load time was reduced from 2 seconds to 1.3 at ranks F to A and 1.5 to 1 at ranks 9 to 1.
- Lightning Bolt:
- The load time was reduced from 2 seconds to 1.3 at ranks F to 6 and 1.5 to 1 at ranks 5 to 1.
- Firebolt:
- The load time was reduced from 2.5 seconds to 1.8 at ranks F to A, 2.25 to 1.7 at ranks 9 to 6, and 2 to 1.5 at ranks 5 to 1.
- Ice Spear:
- The load time was increased from 2 seconds to 2.5 at rank novice, 1.75 to 1.8 at ranks C to A, and 1.5 to 1.6 at ranks 9 to 1.
- Thunder:
- The load time was reduced from 5.5 seconds to 5 at ranks F to C, 5 to 4.5 at ranks B and A, 4.5 to 4 at ranks 9 to 7, 4 to 3.5 at ranks 6 to 2, and 3.5 to 3 at rank 1.
- Fireball:
- The load time was reduced from 5 seconds to 4.
- Water Cannon:
- The load time was reduced from 2.5 seconds to 1.8 at ranks novice to A, 2 to 1.5 at ranks 9 to 6, and 1.5 to 1.2 at ranks 5 to 1.
- Flame Burst:
- The load time was reduced from 2.25 seconds to 1.5 at ranks novice to A, 2 to 1.4 at ranks 9 to 6, and 1.75 to 1.2 at ranks 5 to 1.
- Sand Burst:
- The load time was reduced from 2.5 to 1.8 at ranks novice to A, 2.25 to 1.7 at ranks 9 to 6, and 2 to 1.5 at ranks 5 to 1.
- Frozen Blast:
- The load time was reduced from 2.5 seconds to 1 at ranks novice to A and 2 to 0.75 at ranks 9 to 1.
- The cooldown time was unadjusted.
- Rain Casting:
- The load time was reduced from 10 seconds to 9.
- The cooldown time was unadjusted.
- Shock:
- The load time was reduced from 3 seconds to 2.
- The cooldown time was unadjusted.
- Summon Golem:
- Load time was reduced from 5 seconds to 3.
- These adjustments only apply to players and Role-playing Characters, not monsters, Pets, Partners, nor NPCs.
- Stun for a player and Role-playing Character was greatly reduced.
- Melee Auto Defense no longer affects attacking players and Role-playing Characters in any way.
- Crossbow aim rate was increased.
- Sharp Mind has been changed into a hidden skill.
- AP previously allocated to this skill will be returned and HP obtained from this skill will be removed.
- Success rate of viewing the monster's skill is increased to 100%.
- Skills the character has not learned will now show the actual skill rather than a question mark if a skill icon for it exists.
- Auto Charge function: By holding down the a skill with multiple charges for several seconds until the word "Charge" appears above the character's head, the player will continue loading that skill until maxed out.
- New Option: Cursor Targeting - When enabled, the player's cursor will automatically lock-on to the nearest enemy without pressing Ctrl.
- New Hotkey Command: - Pressing switches to the next nearest target. Default Button: Tab.
- Generations 1, 2, and 3 Renewal:
- Elves and Giants can now perform these Generations.
- Elves and Giants can now obtain their Falcon and Beast transformations, respectively, from completing Generation 2.
- Time restrictions were removed and Gold/EXP rewards were adjusted.
- Generation 1 quests now reward AP for a total of 71.
- The Paladin Passive Defense Quest was removed.
- Players made prior to the update can choose which of the three Generations to start at by talking to Lorna.
- Players still performing these generations prior to the update can still perform their old versions until they talk to Lorna and make a decision.
- Warning: Choosing a later generation makes the earlier ones unable to be redone (e.g. choosing Generation 3 makes G1 or 2 not redoable). However, choosing an earlier generation makes the next one doable (e.g. choosing Generation 1 makes G2 and 3 redoable).
- Warning: "C1 Complete" means the player does not want to redo any of the old generations.
- Role-playing dungeons that required more than 1 people can now be soloed.
- Players who have already finished these Generations may redo the old ones.
Patch Notes of Generation 16, Season 2: The Maestro of the Battlefield
Patch Notes of Generation 16, Season 2 Extra 1 & 2
Extra 1:
- Rafting Renewal:
- Stars are now a physical item and expire after 3 real-time.
- The reward list was re-hauled.
- Rafting monsters now give exploration experience upon defeat.
- Banquet Renewal:
- The EXP given over time was increased.
- The reward list was re-hauled.
- New NPC: Banquet Manager
- Auction Adjustments:
- The number of items listed was increased to 3.
- Some minimum bid price values were modified.
- Wine Making Process Adjustments:
- The cooldowns of Defense and Counterattack now occurs when the skills successfully activate instead of completely loading them.
Extra 2:
Chapter 5
Generation 17 - The Classic
Generation 17, Season 1: Grandmaster
Patch Notes of Generation 17, Season 1 - Grandmaster
- Talent:
- Essentially a replacement of Destiny.
- Talents are divided into 16 categories: Adventure, Close Combat, Magic, Archery, Mercantile, Battle Alchemy, Martial Arts, Music, Lance Combat, Holy Arts, Transmutation, Cooking, Smithing, Tailoring, Medicine, and Carpentry.
- New characters and characters during rebirth can select a talent. Existing characters before the implementation of talents can choose a talent upon log-in.
- In addition to 2x training and base, leveling, and aging bonuses, talents contribute to a permanent stat boost when ranked regardless of chosen talent.
- Skill ranks related to that talent will also contribute to the level of the talent, which affects the stats provided, talent icon, and prefix title. There are a total of 16 talent levels.
- You can access the Talent Window from the bottom Talent Button (the Celtic Knot symbol) in the User Interface.
- You can change the Talent Title once per day.
- There are special hidden talent titles that can be unlocked when you reach a certain level in multiple talents.
Generation 17, Season 2: Bound in Destiny: Puppeteer
Patch Notes of Generation 17, Season 2 - Bound in Destiny: Puppeteer
- Puppeteer Talent:
- Puppetry Skills: Control Marionette, Colossus Marionette, Pierrot Marionette, Puppet's Snare, Wire Pull, Inciting Incident, Threshold Cutter, Rising Action, Crisis, Climactic Crash, Invigorating Encore
- New Weapon: Control Bars.
- Marionettes are aesthetic items used to alter the appearance of a marionette. They also provide 1 Defense and 1 Protection to the player.
- Colossus and Pierrot Marionettes have their own HP instead of Durability, which can be restored with a Marionette Potion, sold by all healer NPCs and Huw. Broken Marionettes must be fixed with a Marionette Repair Set, similar to Phoenix Feathers, which are also sold by all healer NPCs and Huw.
- North America Exclusive:
- The gender restrictions on Marriage have been lifted.
Generation 17, Season 3: Shamala
Patch Notes of Generation 17, Season 3 - Shamala
Shamala Storyline added
- New Hybrid Talent Titles:
- Researcher: Requires level 6 Magic, Transmutation, and Medicine Talents.
- Trapper: Requires level 6 Archery, Tailoring, and Carpentry Talents.
Generation 17, Season 4: Nightmare
Patch Notes of Generation 17, Season 4 - Nightmare (Part 1)
- Mainstream Quest Adjustment:
- Several mainstream quests now receive additional rewards upon completion.
- Players who have completed the generations beforehand will receive quests to speak to Duncan to receive the missing additional rewards.
- G3, G13, and G15 each give 40 AP totaling to 120 AP.
- G14 and G16 each give a permanent +3 to the Str, Int, Dex, Will, and Luck stats, totaling to +6 each.
- Generations 9 through 16's have been renewed.
- Shadow Mission and Theatre Mission difficulties are fixed at either Basic, Intermediate, or Advanced.
- Experience rewards from these Missions have been drastically lowered.
- You may choose to start some mainstream quests further in a Chapter than one before. For example, you can start Generation 10 before Generation 9.
- However, you cannot start every mainstream first, such as Generation 12 before 10.
- There is also a certain total level requirement when selecting certain generations.
Patch Notes of Generation 17, Season 4 - Nightmare (Part 2)
Generation 17, Season 5 - The Saga: Iria
Generation 17 or The Saga: Iria is split into ten "episodes", in which each consecutive episode is released every Friday EST: 9:00pm
GMT: 1:00am
AEST: 12:00pm6:00pm PST100 starting the release of the first episode. Although each episode adds content, some content may be released in patches in between episodes aired after scheduled maintenance.
Iria Update
Patch Notes of Iria Update
- Iria Raid:
- New quest system that provides experience, gold, and items based on player's contribution.
- Giant Alligator, Giant Lion, Giant Sandworm, Mammoth, Yeti, Ifrit, Prairie Dragon, Desert Dragon, and Red Dragon have been converted to Iria Raids.
- Gold and item rewards are now directly sent to your inventory instead of dropped at your feet upon the boss's death.
- Spawn times have been readjusted.
- Fomor Command Scrolls for these bosses have been removed.
- Announcement of appearance and defeat for these bosses has been removed.
- Normal Experience for these bosses is now equally shared amongst contributing players.
- Pets and Partners can no longer be summoned in the vicinity of an Iria Raid. They will also be forcibly desummoned when approaching one.
- These bosses' HP has been drastically increased.
- Giant Alligator: 120,000 -> 500,000
- Giant Lion: 150,000 -> 500,000
- Giant Lioness: 5,000 -> 120,000
- Giant Sandworm: 100,000 -> 300,000
- Mammoth: 50,000 -> 120,000
- Yeti: 20,000 -> ?
- Ifrit: 150,000 -> 500,000
- Prairie Dragon: 150,000 -> 500,000
- Desert Dragon: 300,000 -> 1,000,000
- Red Dragon: 300,000 -> 1,000,000
- Ifrit now has complete stun immunity.
- Giant Alligator and Desert Dragon will no longer attempt to run away.
- Desert Dragon's spawn location has been changed from Kaypi Canyon to Sheep Mark.
- Giant Lioness' spawn count has decreased from 6 to 2.
- Giant Sandworm's spawn count has decreased from 2 to 1.
- These bosses summoned through the Monster Summoning Urn do not receive any changes to rewards, EXP, and HP, nor are they affected by the raid quest system.
- New Field Boss and Raid: Black Dragon
- Other:
- Exploration Level has been uncapped from 25 to 30.
- Exploration Cap Quests are no longer required to exceed levels 5, 10, 15, or 20 for the first time.
- New Option: Mini Effects - Disables most, if not all, visual effects.
- Rath Royal Castle's Courtyard is now on a separate map from Tara.
- The garden portion of Rath Royal Castle is no longer a flight zone.
- Many shrubbery and tree props around Rath Royal Castle and north of Tara have been removed.
- Range of vision for players, monsters, and NPCs in Tara has decreased.
- Assault Slash can no longer jump over Barrier Spikes; the player will land in front of it.
- Finishes with Marionettes now contribute to Doppelganger soul count.
- The Hunting Diary has received a new entry: Korsek Raptor
- The Transformation Diary has received new entries: Korsek Raptor, Black Dragon Knight, Monkey Mask Akule, Eagle Mask Akule, Millia.
Iria: Episode 1 - Fate's Origin: The Demon
Patch Notes of Iria: Episode 1 - Fate's Origin: The Demon
Iria: Episode 2 - Hero's Return: The Trap
Patch Notes of Iria: Episode 2 - Hero's Return: The Trap
Iria: Episode 3 - Waking Nightmare: The Chase
Patch Notes of Iria: Episode 3 - Waking Nightmare: The Chase
White Dragon Raid
Patch Notes of White Dragon Raid
Iria: Episode 4 - Mystic Training: The Ritual
Patch Notes of Iria: Episode 4 - Mystic Training: The Ritual
Iria: Episode 5 - Proud Heritage: The Battle
Patch Notes of Iria: Episode 5 - Proud Heritage: The Battle
Iria: Episode 6 - Demon Night: The Truth
Patch Notes of Iria: Episode 6 - Demon Night: The Truth
Skill Update
Patch Notes of Skill Update
Iria: Episode 7 - Heroic Path: The Choice
Patch Notes of Iria: Episode 7 - Heroic Path: The Choice
Iria: Episode 8 - Holy Land: The Sacrifice
Patch Notes of Iria: Episode 8 - Holy Land: The Sacrifice
Iria: Episode 9 - Fate's Design: The Stand
Patch Notes of Iria: Episode 9 - Fate's Design: The Stand
Iria: Episode 10 - Divine Fury: The Advent
Patch Notes of Iria: Episode 10 - Divine Fury: The Advent
The Enlightenment
Patch Notes of The Enlightenment
- Stat Rebalance:
- Every 10 Strength now adds 1 Defense.
- Every 5 Intelligence now adds 1 Magic Attack rather than every 20 Intelligence adding 1 Magic Attack.
- Every 20 Intelligence adds 1 Magic Protection and no longer contributes to Magic Defense.
- Every 10 Will now adds 1 Magic Defense.
- The Balance formula from Dexterity was changed, and you may gain only a maximum of 50% from Dexterity.
- The Deadly formula from Will has been changed.
- Luck now increases the chance for Archery Skills to miss passively without the use of Evasion.
- Magic Damage's formula has been revised.
- Protection was split into physical and magical damage, where "Protection" only effects physical damage.
- The formula for Protection Stat to Effective Protection (the actual damage, injury, and critical reductions) has been revised.
- New Stat: Armor Pierce - ignores the enemy's Defense stat by the specified amount. Every 15 Dexterity contributes to 1 Armor Pierce. Crossbow Mastery and Axe Mastery also contribute to Armor Pierce for the respective weapons. This is not to be confused with Piercing Level.
- Several monster's Defense, Protection, Magic Defense, and Magic Protection has been altered.
- The soft cap of Health, Stamina, and Mana has been increased from 999 to 1,500. They also now influence the effects of certain Alchemy Skills, which is based on user's remaining Health/Stamina/Mana rather than total.
- Alchemy Skills Revamp:
- Clay, Fire, Water, and Wind Crystals stack limit has been increased from 500 to 1,000. They no longer have a resale value.
- Alchemy Bag added, which can store all types of cylinders and alchemy crystals.
- All Skill-specific Alchemy Crystals are no longer obtainable and their corresponding skills now use combinations of basic elemental crystals with the exception of Mana Crystallization.
- Existing skill-specific alchemy crystals can be exchanged to Eabha for gold.
- Skill-specific alchemy crystals can still be used by right-clicking them and selecting "Use".
- Mana Crystallization now requires all five charges of Thunder and Ice Spear to be casted in order to create the respective crystal. The crystals no longer have a rank; their damage is now based on the player's rank of Mana Crystallization.
- Water Cannon's loading time has been reduced to 1 second for all ranks. 30% of the user's remaining Mana is now added to the skill's damage.
- Wind Blast's damage is increased, and one usage triggers a cooldown of 7 seconds rather than utilizing an overuse system. 25% of the user's remaining Stamina is now added to the skill's damage.
- Sand Burst's loading time has been reduced to 0 seconds, charging count has been reduced to 1 and therefore is no longer affected by Chain Cylinder, and using it triggers a cooldown of 3 seconds rather than utilizing an overuse system. Blinding a target now causes it to drop aggro. Skill success rate is 100% and is no longer based on Combat Power. 10% of the user's remaining Stamina is now added to the skill's damage.
- Flame Burst's damage is now increased by 8% of the user's remaining Health.
- Barrier Spikes now only requires 5 Earth Crystals to use. 15% of the user's remaining Health is now added to the Barrier Spikes' reflective damage.
- Summon Golem now only requires 5 Clay, Fire, Water, and Wind Crystals to use. The type of Golem summoned is now dependent on Summon Golem rank. Magic Golems still may only be summoned if you possess their respective crystals. Golem's skills have had their loading times decreased to 0 seconds, but their stats remain the same.
- Frozen Blast now only requires 2 Water and 1 Wind Crystals to use. Loading time has been decreased to 1~3 seconds, but cooldown has been increased to 30 seconds. Frozen Blast now deals damage to the selected target, which is based off of 6% of the user's remaining Stamina.
- Rain Casting now only requires 3 Water and 1 Clay and Wind Crystals to use.
- Life Drain now only requires 2 Wind and 1 Fire, Clay, and Water Crystals to use. Loading time has been decreased to 1~1.5 seconds, but now has a cooldown of 16~20 seconds. 35% of the user's lost Health is now added to the skill's draining damage.
- Shock now only requires 1 Fire and 2 Wind Crystals to use. Loading time has been decreased to 1 second. 35% of the user's remaining Mana is now added to the skill's damage.
- Heat Buster damage is now increased by 45% of the user's remaining Stamina.
- Chain Cylinder now activates 100% of the time with a full charge with the amount dependent on rank, but has a cooldown of 10~15 seconds. The Master Title's +10% Activation Rate has been changed to -1 second cooldown. Sand Burst is no longer affected by Chain Cylinder.
- Skill training requirements for most alchemy skills have been adjusted due to the removal of crystal-making.
- Shadow Mission Alchemy Crystal Rewards now only provide Clay, Fire, Water, Wind, Ice Spear, Fireball, and Thunder Crystals.
- The Shadow Mission Rescue the Scout's beginning chests now provide Earth Crystals rather than Barrier Spike Crystals.
- Other Skill Changes:
- The effects of the Defense skill and Wind Guard are now greatly increased while wearing a shield.
- Defense skill's Defense and Protection values were increased.
- Wind Guard's, Pierrot Marionette's, and Colossus Marionette's Defense and Protection values were increased and now increases Magic Defense and Magic Protection.
- Healing and Party Healing now restores health by a range rather than a fixed amount and healing values have been modified.
- Casting Party Healing now increases Magic Defense.
- Taunt success rate is no longer based on Combat Power.
- Berserk has been modified to reduce the user's Magic Protection.
- Spirit of Order and Enduring Melody now increases Magic Defense and Magic Protection.
- Mana Shield efficiency formula has been revised and now no longer takes the player's Defense, Magic Defense, Protection, and Magic Protection into account during damage calculation.
- Transformation Mastery Defense values was increased, now increases Magic Defense, and creature Protection has been changed to Magic Defense.
- All Staves may now use Fusion Bolt, and all forms of fusion can be cast regardless of wand's type or chain casting upgrades.
- All(?) forms of Melee Auto Defense (Equipments, Heavy Stander, Paladin Heavy Stander, Dark Heavy Stander, Connous Heavy Stander, and Physis Heavy Stander) now reduces damage by half when it triggers, after calculating defensive stats and Heavy Stander's passive damage reduction.
- Dunbarton Changes:
- The Dunbarton Square size has been increased, allowing more room for Personal Shops.
- The Bell Tower has been moved to right next to the Unicorn Statue and now rings at 5:30 AM in-game time similar to Tara's Bell Tower.
- The Upgrade Anvil has been moved to the houses in the southern area inside Dunbarton.
- The Dunbarton Town Messenger has been moved to northwest of the square, near the statue of Morrighan (between the Grocery and General Stores).
- Various trees within Dunbarton have been relocated or removed.
- Various houses within the southern area inside Dunbarton have been removed.
- Signposts pointing to other locations from Dunbarton have been remodeled and have their height increased.
- Pathways connecting from Dunbarton to Rabbie and Math Dungeons have been added.
- Other:
- Recovering health by any method now displays how much health was recovered in green.
- Titles and prefix titles that contained Magic Attack were given four times the amount they had prior to this update. Enchants were unaltered.
- Upgrades that added Magic Damage have been changed to Magic Attack.
- The effects of S-Type Special Upgrades for Wands and Staves, which previously gave Magic Damage, now gives Magic Attack of four times the amount.
- Auto Defense when equipped with a shield now has a different sound effect.
- Piercing Level effects have been greatly increased.
- B+ Bombs now stack to 1,000.
- Beginner benefits' maximum total level has been raised from 100 to 300.
- World Maps and Uladh's town's Mini Maps have been redesigned.
- Uladh's town's Mini Maps now have a zoom function.
- North America Exclusive:
- The Saga: Iria Daily Bonuses were added.
- Depending on the day of the week, certain episodes are highlighted which provides bonus rewards.
Aces
Merlin
Patch Notes of Merlin
- New: Hero Talents
- These are talents that provide training in three skill-sets with the addition of three skills that only achieve double training from them.
- Hero talents have their own base stats, aging stat growth, and leveling stat growth.
- Hero talents may only be obtained with the use of a Ace, Hero, or Elite Hero character card.
- You may rebirth freely or without a card and keep the talent so long as you do not change it.
- New Character Cards: Ace, Hero, and Elite Hero.
- Ace character cards allow you to rebirth an existing character or create a new character under a Ace or classic talent. In addition, as you gain your first 50 AP through leveling up your character or exploration, you may give 1 AP up to 50 times to a designated support character on your account not including the character who is being reborn. Each time you use a Ace character card, the limit is raised by an additional 50(?). Using this card to select a Ace talent will give you its three corresponding skills at novice rank.
- You do not require a character card to obtain the talent's three corresponding skills; using a character card just lets you skip that step.
- Hero character cards are identical to Ace cards, but may only be used to create new characters. Characters created with this card will come with some skills pre-ranked in addition, will have 400 unallocated AP, and 1,000 cumulative level.
- You must have a character cumulative level 1,000 in order to create a character with a Hero card.
- Elite Heros character cards are identical to Hero cards, but with higher ranks, 800 unallocated AP, and 1,200 cumulative level.
- You must have a character cumulative level 2,000 in order to create a character with an Elite Hero card.
- New Hero Talent: Druid
- Provides double skill training in Mage, Cleric, and Apothecary talents' skills in addition to Spellwalk, Snap Cast, and Meteor Strike.
- Achieving Master in the Mage, Cleric, and Apothecary talents will award you the Druid hidden talent title.
- Other:
- All Staves may now use Blaze.
- An aesthetic druid circle now appears under the caster when using Hail Storm.
- The Beauty Shop has been replaced by the Dressing Room.
- Retains Coco's function of customizing one's character. However, both Coco and Ropa have been removed.
- Ropa's wares are no longer sold.
- Can be used from anywhere and does not have its own instanced location.
- Dressing Room allows you to alter the camera angle in areas where camera angle is normally fixed.
- Dressing Room allows you to store equipment in it.
- Can store Hats, Gloves, Clothing/Armor, Shoes, and Robes/Wings.
- You may not store Right Hand Items, Left Hand Items, Accessories, or Falias Artifacts.
- Quests associated to the Dressing Room have been added.
- To buy the Style slots, you no longer need to use a Fashion Slot Key. Upon clicking on an inactive style slot tab, it will prompt you if you want pay 12 pons directly to extend its duration.
Starlet
Patch Notes of Starlet
- New Hero Talent: Starlet
- Provides double skill training to Music, Healing, and Puppetry talents' skills in addition to Song, Encore, and Fantastic Chorus.
- Achieving Master in the Bard, Cleric, and Puppeteer talents will award the Starlet hidden talent title.
- Moon Gate/Mana Tunnel Changes:
- Moon Gates have been added to the following locations:
- Mana Tunnels have been added to the following locations:
- All Moon Gates and Mana Tunnels except the Blasted/Collapsed ones now have two to four pillars with orbs near them that seem to have no non-aesthetic purpose.
- All Moon Gates and Mana Tunnels including the Blasted/Collapsed ones are now permanently open regardless of the time of day.
- Moon Gates in Belvast and Uladh may be used to cross the continents without the use of Continent Warp.
- Blasted/Collapsed Mana Tunnels (Central Lappa and Erkey Falls) remain untaggable.
- Minimaps of the affected areas have been modified to accommodate these changes.
- Existing players do not lose any records of tagged Moon Gates/Mana Tunnels, but new ones are not automatically recorded.
- Other:
- Playing Instrument's "very good result" now causes the player to perform a unique animation as if they performed an "inspiring performance" with Music Buff Skills.
- Compose has been modified to include song notes for the Song and Fantastic Chorus skills.
- Performance Options has been added in the Options Dialog, which filters out music sounds from other players.
Professor J
Patch Notes of Professor J
- New Hero Talent: Vates
- Provides double skill training in Battle Alchemy, Construction Alchemy, and Close Combat talents' skills in addition to Elemental Wave, Golden Time, and Hydra Transmutation.
- Achieving Master in the Battle Alchemist, Construction Alchemist, and Close Combat talents awards the Vates hidden talent title.
- New Equipment:
- Equipment
- Weapon
- Guard Cylinder
- New type of equipment that functions as both a shield and cylinder and has many unique features when equipped alongside a normal cylinder.
Culinary Artist
Patch Notes of Culinary Artist
- New Hero Talent: Culinary Artist
- Provides double skill training in Chef, Close Combat, and Apothecary talents' skills in addition to Tasting, Ingredient Hunting, and Catering.
- Cooking Changes:
- Cooking has been uncapped from 6 to 5.
- New cooking ingredients and recipes have been added.
- Several dishes have had their cooking method changed.
- Many ingredients and dishes were renamed and their descriptions reworded.
- Most cooking ingredients and some previously stackable foods can now be stacked up to 20.
- Grocery stores have been modified to sell stacking-changed items in stacks of 1, 5, 10, and 20, as well as new cooking ingredients.
- Cooked food now displays its given effects.
- Cooking interface now lists recipes and includes the needed ingredients and their ratios.
- Successful cooking now provides Production EXP.
New Beginnings
Patch Notes of New Beginnings
Rebirth Changes:
- Players can now rebirth six days after a prior rebirth rather than requiring to reach age 20.
- Rebirth location and gender are now free.
- Character Cards are no longer used for rebirthing, and certain cards can be disenchanted for Pons and a gift box.
- New character features have been added.
- Many previously NPC-only eyes and mouth styles are now selectable.
- New face styles.
- Elves can now have black-colored hair.
- Humans and Giants can now have ice blue-colored hair.
- Appearance icons are now 3D models based on one's avatar rather than 2D.
- A "Restore" button has been added to undo customized changes in one area.
- A "Restore All" button has been added to undo all changes done to the character.
- A "Randomize" button has been added to generate a random appearance for the character.
- New appearances are marked with "N" on the bottom right.
- Premium appearances are marked with "P" on the top left.
- Coupon appearances are marked with "C"on the top left.
- Premium and Coupon appearances cost Pons to change.
- Dressing Room has also received these features.
- Talent selection UI have been categorized into Beginner, Combat, Life, and Aces and now displays their difficulty.
- Ace Talents can now be purchased for 39 Pons.
Beginner's Benefits:
Iria Raid:
- All Iria Raid bosses will now spawn two times every day of the week.
Other:
- Quest Tracker - Displays a UI for quests and objectives.
- Knocked Unconscious - Reviving on Spot now has a three minute cool-down, and being knocked unconscious no longer has a chance to drop unblessed items.
From the Shadows
Patch Notes of From the Shadows
Aces (Continued)
Treasure Hunter
Patch Notes of Treasure Hunter
- New Hero Talent: Treasure Hunter
- Provides double skill training in Adventurer, Gunslinger, and Merchant talents' skills in addition to Exploration Mastery, Artifact Investigation, and Crisis Escape.
- New Skills: Exploration Mastery, Artifact Investigation, and Crisis Escape.
- All three skills are affected by both Adventurer and Treasure Hunter talents.
- Iria Dungeon Changes:
- Exploration Quest Changes:
- Combat and Exploration EXP rewards and quest purchase costs were increased.
- The tabs are now divided into Collection, Hunting, Investigation, and Sketch instead of levels.
- All Quest Boards now provide exploration quests for all other regions.
- Exploration Cap Quests have been converted into regular exploration quests and are no longer mandatory to complete.
- The exploration level requirement was removed.
- New exploration quests were added.
- New Equipment:
- Other:
- Exploration Level has been uncapped from 30 to 50, and the experience needed to level up has been revised to require more EXP to level up at lower levels but less at higher levels.
- Courcle Artifacts can now be sold to NPCs for their Gold and Exploration EXP values, on top of turning them in to Voight.
Generation 18: The Saga: Iria II
The Saga: Iria II is split into a "prologue" plus six "episodes", in which each consecutive episode is released every Friday EST: 9:00pm
GMT: 1:00am
AEST: 12:00pm6:00pm PST100 starting the release of the first episode. Although each episode adds content, some content may be released in patches in between episodes aired after scheduled maintenance.
Iria II: Prologue - Aces
Patch Notes of Iria II: Prologue - Aces
Iria II: Episode 1 - Merlin
Patch Notes of Iria II: Episode 1 - Merlin
Iria II: Episode 2 - The Missing
Patch Notes of Iria II: Episode 2 - The Missing
Iria II: Episode 3 - Pursuit
Patch Notes of Iria II: Episode 3 - Pursuit
Iria II: Episode 4 - The Black Book
Patch Notes of Iria II: Episode 4 - The Black Book
Iria II: Episode 5 - Dian Cecht
Patch Notes of Iria II: Episode 5 - Dian Cecht
Iria II: Episode 6 - Ritual and Sacrifice
Patch Notes of Iria II: Episode 6 - Ritual and Sacrifice
Chapter 6
Generation 19: The Divine Knights
Patch Notes of Generation 19: The Divine Knights
- Generation 19: The Divine Knights storyline added.
- Raid Dungeon:
- New system that allows multiple parties, or squad, to fight in an instanced zone against a powerful boss.
- Requires Generation 19 completed in order to partake in Raid Dungeons.
- Raid dungeons are accessed through the Alban Knights Emblem, located to the north side of Emain Macha's pub.
- Raid dungeons possess several daily and weekly quests.
- New Raid Dungeon: Girgashiy
- Crusader Skills:
- New Skills: Shield of Trust, Celestial Spike, Judgment Blade
- New Crusader Passive Skills: Giving Heart, Healing Hands, Magic Dampening, Guarded Footsteps, Recovering Touch, Deepening Trust, Spreading Faith, Wounding Soul, Weighed Conscience, Sinful Thorns, Stronger Power, Binding Needle, Breaking Lies, Christening Blades, and Holy Vitality
- In the Crusader Skill tab there is a user interface that allows one to rank and derank the Crusader Passive Skills.
- New Equipment:
- Other:
- [unannounced] Items can now be removed from a VIP inventory tab after VIP service has expired.
Patch Notes of Generation 19 Extra
- Girgashiy Raid:
- Very Hard difficulty added.
- Other:
- Party Board now shows all parties on all channels.
- Character creation limit has been increased from 120 to 150.
- An "Expand Window" option has been added to the trading window, increasing the trading inventory size from 5x10 to 12x10. This has a fee of 150,000 gold and only works once per trade.
Rejuvinogi
Patch Notes of Rejuvinogi
- Function Adjustments:
- Inventory:
- Highlight New Items: Displays a "NEW" tagline on newly acquired items until said item is moused over.
- Display Equip Comparison: Displays a comparison window between an equippable item and an equipped item.
- Quick Equip: Allows equipping/unequipping by pressing Ctrl + Left-Click.
- Any item that is already equipped when attempting to equip an item of a similar type will be swapped.
- A magnet button was added in the inventory, which automatically stacks any stackable items. This method treats the items like a newly-picked up item and will 'land' in the first available inventory space rather than merging directly into any pile.
- Non-flashy Fixed Color Dye Ampoules now display their color properties when moused over.
- Ticking Quiz Bomb:
- Inventory space has been reduced from 2x2 to 1x1.
- Stack limit has increased from 5 to 20.
- Selling price has been reduced from 200 gold to 100 gold.
- No longer has a cooldown, but only 20 bombs can be used per day.
- A single player may not be bombed again for ?? duration after receiving a bomb attempt.
- Can no longer be used in towns in Uladh. Belvast and Iria are unaffected. May be used in Homesteads as well.
- Character lock duration has been increased. Duration can last 30 minutes to 24 hours? Length depends on how long a character has been logged in and number of times that account has been bombed.
- Dressing Room:
- "View Collectible Items" option added in the UI, displaying items that are not yet available in the Dressing Room.
- "View Collected Items" option added in the UI, displaying items that have been added into the Dressing Room.
- An option to immediately transfer items between Banks has been added.
- A search function for Titles was added.
- Meditation now has a Status Effect icon.
- Partners can now be hotkeyed.
- Certain usable Cash Shop items now only have a one-trade limit after purchase.
Patch Notes of Rejuvinogi Extra
Renovation
Patch Notes of Renovation - Close Combat
- Close Combat Skill Revamp:
- New Combat Skills: Bash, Rage Impact, Dual Wield Mastery
- Skill Changes:
- Smash now has a chance to debuff the enemy.
- The chance is based on the player's race.
- The debuff effects vary by weapon:
- Defense now allows running if the user is equipped with a Shield.
- Counterattack now allows walking if the user is equipped with a Sword, Blunt Weapon, or Axe.
- Final Hit:
- Now increases damage while active.
- Now displays a gauge bar that represents the skill's duration.
- No longer consumes Sword, Blunt Weapon, or Axe Durability while active.
- No longer cancels on push-back or knockdown.
- Items can now be used during Final Hit.
- Charge and Assault Slash now deals Splash Damage if the user is equipped with a Sword, Blunt Weapon, or Axe.
- Charge's damage was reduced but is no longer based on bare-handed damage.
- Stomp:
- Damage and range was increased.
- Now automatically activates immediately after loading.
- Rank 9 effect of striking behind the user now occurs at all ranks.
- Giant Full Swing's cooldown was decreased.
- Light Armor Mastery and Heavy Armor Mastery's Defense and Magic Defense were increased.
- Rapiers and the Wooden Blade weapons, despite being considered as Swords, are unaffected by the adjustments.
- Monsters, Partners, and NPCs have only received a few of the above changes.
- New One-handed Weapon Combat-related Enchants.
- New Weapons:
Patch Notes of Renovation - Magic
- Magic Skill Revamp:
- New Magic Skills: Lightning Rod, Inspiration
- These are affected by the Magic talent.
- Skill Learning:
- Skill Changes:
- Icebolt:
- Lightning Bolt:
- No longer auto expires.
- Now deals additional damage when fully charged.
- These do not carry over to Fusion Bolt.
- Natural Shield/Ice Shield/Fire Shield/Lightning Shield:
- Load time was removed; loading is now instantaneous.
- Training requirements were rebalanced and made easier.
- Fusion Bolt's damage was increased.
- Fireball's load and impact times now reduces at higher ranks. Initial Mana consumption is increased to match with the change; total Mana consumption remains the same.
- Thunder's load and standby times were reduced. Initial Mana consumption is increased to match with the change; total Mana consumption remains the same.
- Enemies frozen by Ice Spear can now be attacked, but take reduced damage.
- Hail Storm:
- Load time was reduced. Initial Mana consumption is increased to match with the change; total Mana consumption remains the same.
- Duration was increased.
- Now displays a gauge bar that represents the skill's duration.
- Now displays the number of charges.
- Shockwave's cooldown time was reduced.
- Snap Cast's cooldown time was reduced. Training has been modified to match the new cooldown times.
- Meteor Strike:
- Load and cooldown times were reduced.
- Overall Mana consumption reduced.
- Monsters, Partners, and NPCs have only received a few of the above changes.
- New Wand and Staff Magic-related Enchants.
- New Weapons:
Patch Notes of Renovation - Archery
- Archery Combat Skill Revamp:
- New Archer Skill: Urgent Shot
- This is affected by the Archery talent.
- Skill Changes:
- Aiming Mechanics:
- The chance of missing archery shots is decreased when the aiming meter is above 70%.
- Passive evasion from Luck is ignored if the aiming meter is at 100%.
- Support Shot:
- Stun and debuff durations were increased.
- Debuff effect visual is more noticeable.
- Cooldown time now reduces at higher ranks and varies by player race.
- Arrow Revolver:
- The quest to learn Arrow Revolver no longer conflicts when learning other skills.
- Arrow Revolver pages no longer expire. Existing Arrow Revolver pages prior to the update will retain their expiry timer.
- The drop rate for Arrow Revolver pages 7, 8, 9, and 10 has been increased.
- Mirage Missile:
- Final Shot:
- No longer cancels on push-back or knockdown.
- Items can now be used during Final Shot.
- Teleporting no longer consumes Final Shot's duration.
- Cooldown time now reduces at higher ranks.
- Throwing Attack:
- Stun duration was increased.
- Cooldown time now reduces at higher ranks.
- Spider Shot:
- Cooldown time was reduced.
- General Shop NPCs now sell Spider Traps.
- The player can now move while Spider Shot is being used.
- Monsters, Partners, and NPCs have only received a few of the above changes.
- Weapon Changes:
Patch Notes of Renovation - Extra
- Talent Adjustment:
- Journal entries added for reaching level 2 (Novice), level 5 (Naive), level 8 (Advanced), and level 11 (Expert) for each talent.
- AP is rewarded for completing these journal entries.
Generation 20: The Gate of Sanctuary
Patch Notes of Generation 20: The Gate of Sanctuary
- Crusader Skills:
- Shield of Trust, Celestial Spike, Judgment Blade:
- Cooldown was reduced.
- Training requirements were rebalanced and made easier.
- Judgment Blade:
- Load time was reduced.
- Apostle Damage Reduction Ignore effect was increased.
- Celestial Spike now causes aggro when the skill completes rather than immediately upon use.
- Magic Dampening now increases Magic Protection.
- Deepening Trust's learning requirement was made easier.
- Healing Hands, Magic Dampening, Spreading Faith, Weighed Conscience, Sinful Thorns, Stronger Power, and Breaking Lies' requirements were rebalanced and made easier.
- New Crusader Skills: Divine Link, Enlightened Vision, Divine Liberty, Guardian Oath, Soul Restoration, Sacred Revival
- New Equipment, Materials, and Titles:
- Weapons:
- Armor:
- Crafting materials:
- Titles:
- Guardian of Gates
- Altam's Ally
- Avelin's Partner
- Talvish's Comrade
- Caswyn's Confidante
- Pihne's Savior
- Other:
- Generation 19 cumulative level requirement increased from 20 to 800.
A New Dawn For Dungeons
Patch Notes of A New Dawn For Dungeons
- Poulnabrone Rock
- Hunting Quests
- Hunting Quests rewards have been increased
- A quest board used to turn in Fomor Scrolls is located near the Poulnabrone Rock
- The quest board replaces NPCs selling Hunting and Party Quests
- Uladh Dungeons:
- Dungeons are now limited to 4 party members except in Special Dungeons
- Dungeon difficulties of different party sizes have been consolidated
- The length of dungeons has been increased / decreased
- Monster stats and spawn patterns have been rebalanced
- All end chest rewards were increased except in Special Dungeons
- Dead end chests now contain a wider variety of items
- Math Dungeon Basic difficulty has been implemented
- Coill Dungeon Basic and Intermediate difficulties have been implemented
- Basic Hardmode and Intermediate Hardmode difficulties have been removed
- Tiro appears in more dungeons and now sells Age Potions, Arrows, Bolts, and Training Mana Bullets
- Rabbie Phantasm
- Dungeon Passes
- The following Dungeon Passes can no longer be obtained
- Alby Intermediate Pass for One
- Alby Intermediate Pass for Two
- Alby Intermediate Pass for Four
- Alby Advanced Fomor Pass for One
- Alby Advanced Fomor Pass for Three
- Ciar Intermediate Fomor Pass for One
- Ciar Intermediate Fomor Pass for Two
- Ciar Intermediate Fomor Pass for Four
- Ciar Advanced Fomor Pass for Two
- Ciar Advanced Fomor Pass for Three
- Math Advanced Fomor Pass for Two
- Math Advanced Fomor Pass for Three
- Rabbie Advanced Fomor Pass for Two
- Rabbie Advanced Fomor Pass for Three
- Barri Advanced Fomor Pass for Two
- Barri Advanced Fomor Pass for Three
- Fiodh Intermediate Fomor Pass for One
- Fiodh Intermediate Fomor Pass for Two
- Fiodh Intermediate Fomor Pass for Four
- Rundal Advanced Fomor Pass for Two
- Pet Commands 'Clean' and 'Fetch' no longer provide Dungeon Passes
- Mangled Dungeon Passes
- New Equipment
- New Weapons
- New Materials
- New Crafting Recipes
- New Enchants
- Special Upgrade
- Special Upgrades can now go up to +7
- Additional Changes
- Players are able to re-enter dungeons after a disconnection if they log back in within 5 minutes
- All dungeon keys will now be highlighted with a beacon of light and appear on the minimap
MusicQ
Patch Notes of MusicQ
- Skill Updates:
- Composition
- An In-game music composer has been added.
- Players can now utilize Free Scrolls to compose with.
- Freestyle Jam added.
- Jam Session and Chorus updated to allow up to 16 people to participate.
- Icons added to party member's to show current music score and instrument equipped.
- Now able to mute all other sounds.
- Party leaders can now block people from disrupting performances.
- Other
- Ailla's NPC portrait added.
Patch Notes of MusicQ Extra
- New Skills
- Passive Skill: Shine of Eweca
- Automatically attained at current level 50.
- Grants bonus Strength, Intelligence, Dexterity, Will, Luck, Life, Mana and Stamina.
- Skill rank increases every 10 current levels, increasing bonuses.
- Bonuses vary slightly with Race
- Humans: Balanced bonuses
- Elves: Improved Strength and Will bonuses, reduced Dexterity and Intelligence bonuses
- Giants: Improved Dexterity and Intelligence bonuses, reduced Strength and Will bonuses
- Skill rank resets with Rebirth
- Will no longer increase after current level 190
- Racial Skills
- Racial skills are automatically obtained at current level 100.
- All racial skills have a base duration of 300 seconds, and increases by 30 seconds per 1,000 cumulative levels (Capping at 900 seconds).
- Can be used once per Erinn day, resetting at 6:00 AM.
- Human Racial Skill: Breath of Ladeca
- Increases movement speed by 50 speed.
- Elf Racial Skill: Vision of Ladeca
- Increases ranged attack Aim Rate by up to 100%, even against moving or flying enemies
- Increases ranged attack speed by 400% for at least 300 seconds
- Giant Racial Skill: Might of Ladeca
- Increases damage dealt by Close Combat skills by 10% and increases attack speed when using close combat weapons.
- Exp Adjustments
- EXP required to reach the next level has been significantly reduced between Level 100 and Level 200
- EXP required to reach Level 100 is unchanged
- Overall EXP needed to reach Level 200 reduced by 58,089,500 EXP
- Potential System
- Unlocked after reaching 1000 cumulative level.
- Potential Points are gained each time the player's current level reaches a multiple of 10.
- The amount of Potential Points earned is based on the level reached / 10.
- An example is at current level 120, 12 Potential Points will be awarded.
- Potential Points persists through Rebirth.
- Potential Rewards include:
- Potential Skill: Palalan Embrace
- Obtained after reaching 30 Potential Points.
- Grants a random beneficial buff.
- Can be used once every 12 hours, resetting at 12:00 AM and 12:00 PM Server Time.
- Novice Benefit Expansion
- Players above cumulative level 1000 can now choose to reset all skills at Duncan but requires gold to do so.
- The cost for a full reset increases per use.
- Expert Talent AP Rewards now standard, regardless of when it has been obtained.
- Rebirth UI now counts down to accurately display next rebirth time.
- AP Skill Training
- Players can now spend AP to train skills.
- Skills require at least 30/100 completion to begin spending AP.
- Can be used on all skills except for:
- Training EXP Boost
- Reaching current level 100 will now grant an extra 50% Training skill towards your active talent.
- The Training skill bonus will increase the base amount of exp gained from that skill similar to reforges.
- An Example is that Transformation Mastery Rank 6 collection exp will give 7.5 exp instead of the usual 5.0 exp at level 100 with the Talent Adventuring.
- Training skill bonuses increases by 5% every 10 levels after current level 100 (Reaching 100% extra training at level 200)
- Pet Bookmarking
- Players can now make new tabs using the Pet UI to sort their pets.
Memento
Patch Notes of Memento
- Shadow Mission Update
- Gold Rewards for the Shadow Mission, Conflict! An Unexpected Battle, have been greatly reduced:
- Basic: 1,200 Gold (was 4,900 Gold)
- Int.: 1,680 Gold (was 6,860 Gold)
- Adv.: 2,400 Gold (was 9,800 Gold)
- Hard: 3,600 Gold (was 14,700 Gold)
- Elite: 4,800 Gold (was 19,600 Gold)
Grandmaster Renewal
Patch Notes of Grandmaster Renewal
- It's now possible to obtain multiple Grandmasters.
- Bonus Stats from Grandmaster now stack with other Grandmaster Talents' Bonus Stats, but their newfound Unique Effect do not.
- Stat bonuses are still limited to the current stat cap of 1500.
- Unique Effects of a desired talent may be activated or changed via the Talent Tab, but it requires AP to change.
- New Journal entries for Grandmasters.
- Achieve Grandmaster for the first time.
- Achieve 5 Grandmaster Talents.
- Achieve 10 Grandmaster Talents.
- Achieve 15 Grandmaster Talents.
- You can only achieve one Grandmaster talent per day, resetting at EST: 10:00am
GMT: 2:00pm
AEST: 1:00am7:00am PST100.
- Additional grandmaster mission may be purchased by paying 300,000 gold to Lezzaro
- Limited to 20 missions per day.
- Anyone with a current Grandmaster will keep it, but the different effects will be applied.
- Bard talent's Bonus Stats were altered.
- Additonal Missions
- The First Mission
- Cleric
- Bard
- Transmutation
- Merchant
- The Second Mission
- Cleric
- Bard
- Transmutation
- Carpenter
- Merchant
- Use Gold Strike 50 times
- Obtain 10,000 Ducats via Commerce
- Battle Alchemy
- The Third Mission
- Unique Effects
- Mage
- Ninja
- Shuriken Min Damage 30 Increase
- Shuriken Max Damage 30 Increase
- Warrior
- Melee Weapon Max Damage 30 Increase
- Melee Weapon Min Damage 30 Increase
- Puppeteer
- Control Bar Min Damage 30 Increase
- Control Bar Max Damage 30 Increase
- Marionette Defense 1 Increase
- Marionette HP 65 Increase
- Gunslinger
- Dual Gun Min Damage 15 Increase
- Dual Gun Max Damage 15 Increase
- Battle Alchemist
- Wind Alchemic Damage 30 Increase
- Earth Alchemic Damage 30 Increase
- Fire Alchemic Damage 30 Increase
- Water Alchemic Damage 30 Increase
- Frozen Blast Range 10 Degree Increase
- Frozen Blast Duration 3 Second(s) Increase
- Archer
- Bow.Crossbow Min Damage 30 Increase
- Bow.Crossbow Max Damage 30 Increase
- Bard
- Music Buff Effect 5 Increase
- Music Buff Duration 30 Increase
- Fighter
- Knuckle Min Damage 30 Increase
- Knuckle Max Damage 30 Increase
- Cleric
- Pet Combat EXP 50% Increase
- Party Combat EXP 50% Increase
- Knight
- Lance Min Damage 30 Increase
- Lance Max Damage 30 Increase
- Blacksmith
- Receive craft bonus when crafting weapons or equipment
- Chef
- Effect duration for catering dish 600 Increase
- Construct Alchemist
- Lessen Stamina Usage 15% Increase
- Lessen Mana Usage 11% Increase
- Crystal Making Success Rate 5% Increase
- Fragmentation Success Rate 5% Increase
- Synthesis Success Rate 5% Increase
- Carpenter
- Receive craft bonus when crafting weapons
- Apothecary
- Tailor
- Adventurer
- Exploration EXP 50% Increase
- Merchant
- Commerce Weight 100 Increase
- Commerce Inventory 1 Increase
Giant Overhaul
Patch Notes of Giant Overhaul
- Skill Updates
- Clay Alchemy
- Might of Ladeca
- Melee damage bonus increased.
- Stomp
- Range is now visible.
- Balance and Critical now applied when dealing damage.
- No longer casts instantly, can be targetted by clicking on the floor.
- Damage can be applied to stunned enemies.
- Taunt
- The minimum / maximum number of enemies, range, and duration for Taunt has changed.
- Taunted enemies will have increased movement speed.
- Taunted enemies will deal reduced damage for 1 hit.
- Taunt can now lure stronger enemies.
- Enemies out of range can no longer be tauned.
- The number of enemies taunted by others in the range will not decrease the number of enemies that you can taunt.
- Wind Guard
- Cooldown reduced from 180 seconds to 160 seconds.
- Now allows the use of Full Swing and Charge without Cooldown.
- You can now move, use potions, equip melee weapons, and use all melee skills while Wind Guard is active.
- Using Full Swing without using Beast Mode will consume durability of the equipped weapon.
- Loads instantly.
- A visual timer can now be seen during the skill, similar to Final Hit and Final Shot.
- Can now be used regardless of equipment, but using a Shield will provide a defensive bonus.
- Attack Speed is increased during Wind Guard.
- Full Swing recovery time is decreased during Wind Guard.
- New Equipment and Crafting Recipes
Skill Advancement Renewal
Patch Notes of Skill Advancement Renewal
- New Advanceable Skills (Can now be advanced to Dan)
- Other Changes
- Skills that are rank Dan are now more powerful. The specific changes can be found on the respective skill pages.
- You can now take an Advancement Test regardless of the time, day, and channel, but you can only take it once a day if you pass.
- Star symbols appear next to the skills that can be advanced to Dan.
- Advancement Ranking has been removed.
- Advancement Rewards have changed.
- Important: Once advancing any skill to a new Dan, you must retrain the skill again for the next Dan rank. (Master titles can be obtained once it has been fully trained at Rank 1 or any of the Dan ranks)
- Dan outfits can no longer be bought from the NPC that originally sold them. Unknown at this time if they are coming back.
- Advancement Assignments have changed.
- There are new Journal Achievements for Advancement.
- Receive a Title for advancing all skills to Dan 3 for that respective Talent.
- There are now different animation effects for skills that are rank Dan 1 or higher.
- Combo Cards are now customizable with the advanceable skills if you reach certain goals.
- Eligibility Certificates
- If you get all available skills to Dan for a respective talent, you can receive a Eligibility Certificate for that talent. Equip it to have a special idle animation.
- New Enchants
- Rocket Arrow (Prefix; Rank 1): Obtained when all advanceable Life skills are at 3rd Dan.
- Designer (Prefix; Rank 1): Obtained when all advanceable Life skills are at 3rd Dan.
- Deadly Blow (Prefix; Rank 1): Obtained when all advanceable Combat skills are at 3rd Dan.
- Robin Hood (Prefix; Rank 1): Obtained when all advanceable Combat skills are at 3rd Dan.
- Intense (Prefix; Rank 1): Obtained when all advanceable Combat skills are at 3rd Dan.
- Encyclopedic (Prefix; Rank 1): Obtained when all advanceable Magic skills are at 3rd Dan.
- Stone of Sage (Prefix; Rank 1): Obtained when all advanceable Alchemy skills are at 3rd Dan.
- Master of Martial Arts (Prefix; Rank 1): Obtained when all advanceable Martial Arts skills are at 3rd Dan.
- Will of Doll (Prefix; Rank 1): Obtained when all advanceable Puppetry skills are at 3rd Dan.
- Rapid Fire Maniac (Prefix; Rank 1): Obtained when all advanceable Dual Gun skills are at 3rd Dan.
- Wild Ninja (Prefix; Rank 1): Obtained when all advanceable Ninja skills are at 3rd Dan.
- Combo Cards
- The following skills can now be obtained on Combo Cards along with the existing skills:
- Customizable Combo Card Skills
- Collect Advancement Badges by ranking your skills to Dan 3 and bring them to the Advancement Guide to unlock the Combo Card Customization option. This allows you to add skills that can have a Dan be added onto an existing Combo Card:
Flight Expansion
Patch Notes of Flight Expansion
- It is now possible to fly in the following areas:
Ninja Renewal and Traveler's Guide
Patch Notes of Ninja Renewal
- Anju's Shuriken and Hagi's Shuriken have undergone several changes.
- Red Upgrade changed from one-handed weapon type to two-handed weapon type. (Retroactive)
- Base Durability was increased by 5. (Not Retroactive)
- Artisan Upgrade was improved. (Not Retroactive)
- Shuriken Mastery's Reforge effect was increased.
- Alban Knights Training Stone [Party Ninja Skill EXP : 150 %] can now be received as a Dungeon Reward.
- The Ninja Tutorial's difficulty was reduced.
- Kunai Storm's Durability usage was reduced.
- Explosive Kunai's trap duration was increased.
- Rank Novice - F - 15 seconds
- Rank E - C: 20 seconds
- Rank B - 9: 25 seconds
- Rank 8 - 6: 30 seconds
- Rank 5 - 3: 35 seconds
- Rank 2 - 1: 40 seconds
- Smokescreen now also lowers Protection.
- Sakura Abyss's charge time was reduced by half, and the range gained per second was doubled.
- The Traveler's Guide has been added to the game.
- Several text and item name changes.
Chain of Destruction
Patch Notes of Chain of Destruction
- A new Talent, Chain Slash, was added.
- A new weapon type called a Chain Blade was added.
- A new storyline revolving around the new Ace, Eiren, was added.
- 10 new Skills were added:
- 3 new Blacksmith Manuals were added for the following Weapons:
- 2 new Crafting Materials were added:
Patch Notes of Baltane Mission Update
- 4 Baltane Missions have been added:
- 4 Journal entries have been added for completing each Baltane Mission.
- 3 new Skills were added:
Patch Notes of Baltane Missions Elite Mode
Patch Notes of Chain Slash Advancement
Generation 21: The Guardian's Path
Patch Notes of Generation 21: The Guardian's Path - Part 1
- Erg Enrichment:
- New system in Avalon that allows players to infuse Erg powers to their weapons for extra effects and stat bonuses.
- New Items:
- Weapons:
- Materials:
- Titles:
- The One Who Stopped Mokkurkalfi (+7 STR, +15 HP, +2 CRIT, +8 MAX DMG, +8 MAGIC DMG)
- The One Who Stopped the Sylvan Dragon (+7 STR, +15 HP, +2 CRIT, +8 MAX DMG, +8 MAGIC DMG)
Patch Notes of Generation 21: The Guardian's Path - Part 2
- New Area: Berg Mesa & Sanctum
- New Items:
- Armor:
- Robes:
- Materials:
- Titles:
- the Unicorn Rider of Avalon (-15 HP, -15 MP, -15 SP, +7 STR, +7 INT, +7 DEX, +7 WILL, +7 LUCK)
- the Purifier of Avalon (+50 MP, +12 Max DMG, +15 INT, -10 DEX)
- the New Divinity (+15 Max DMG, +10 MAGIC ATT, +5% Crusader EXP, +30s Nascent Divinity Duration)
Patch Notes of Generation 21: The Guardian's Path - Part 3
Homestead Life Skill Update
Patch Notes of Homestead Life Skill Update
- Homestead:
- Housing interior size was increased.
- Workshops can be built inside the house to aid in Life Skills.
- Pets can now be summoned inside Homesteads.
- New Production props were added:
Memory Book
Patch Notes of Memory Book Update
Full patch notes
- Memoir Book quest has been implemented, and can be accessed after finishing the tutorial quests.
- New NPC: Blaanid
- The rebirth cycle for characters under level 5,000 has been changed:
- If you are under cumulative level 1,000, you can rebirth once a day.
- If you are between cumulative level 1,000 ~ 2,999, you can rebirth once every two days.
- If you are between cumulative level 3,000 ~ 4,999, you can rebirth once every four days.
- If you are above cumulative level 5,000, you can rebirth once every six days.
- New characters now receive an Egg, Hatchling, or Chick Novice Mark based on their level.
- Novice Mark disappears if you join a guild.
- Generation Changes:
- RP mission's difficulty for Voight's Friend and Andras's Past will be adjusted.
- "Restoring Irinid's Ancient Artifact's" Voight RP mission now allows single person entry
- You can now watch drama season 1 episode 0 from Shamala's Black Panther Panic
- Additional Changes:
- Every race now has the same pool of colors for Skin, Eyes, and Hair available.
- Max limit for characters and pets has been increased to 300.
- Once the account reaches 200 characters, you can only create pets.
Chapter 7
Generation 22: Apocalypse
Patch Notes of Generation 22: Apocalypse - Part 1
Full patch notes
- Additional Hotkeys have been added.
- This option is listed as "Show Secondary Skill Array" under Game>Etc.
- All acquired actions and gestures can now be accessed by going to the skill button and clicking the "Actions".
- Chapter Info has been added.
- Defense and Protection have been re-balanced.
Patch Notes of Generation 22: Apocalypse - Part 2
Patch Notes of Update - March 14th
Full patch notes
- Character Creation:New Eye Colors have been added to all races.
- Free:
- Imperial-yellow
- Gray-violet
- In exchange for Pons
- Mythril White
- Seraphim White
- Hot-pink
- Deep-blue
- The "\" hot key now hides skill icons, event announcement banners, a player's HP Bar, Condition Icons, any floating system messages, Horn Bugle messages, quest instructions, chat boxes, and the Boss's health gauge.
Giant Renewal
Patch Notes of Giant Renewal Update
Full patch notes
- Other:
- New materials are available as rewards from Lord Missions
- New reforge and Echostone bonuses have been introduced for the new Final Strike and Stampede skills.
- The following outfit items are now available for male Giants to wear
- The following outfit items are now available for female Giants to wear
Patch Notes of Update - May 9th
Full patch notes
- Erg Enrichment:Changed crafting so that enhanced weapons are not used automatically when crafting or performing Erg enhancement.
Generation 23: Tempest
Patch Notes of Generation 23: Tempest - Part 1
Patch Notes of Generation 23: Tempest - Part 2
- Life Skills:
- The following items can now be crafted with Blacksmithing
- The following items can now be crafted with Handicraft
- The following items can now be crafted with Weaving
- The following dishes can now be made with Cooking
- Other:
- More items can now be fragmented using the Fragmentation skill, including certain Cylinders, Control Bars, Puppetry Minis, Knuckles, Marionette Potions, production Boost Potions, RE Potions, and Comprehensive HP Potions.
- Four Leaf Clovers can now be gathered from the Flower Patches in Emain Macha, Ceo Island, or Scuabtuinne using a Weeding Hoe.
- Wheat Flour, Barley Flour, and Cornmeal now stack to 20.
- Cornmeal can now be purchased in stacks of 1, 5, 10, and 20 from Grocery Stores.
- The success rate, based on the character's Production Mastery rank, of gathering water with an Empty Bottle from a well, stream, or food truck (pet) has been increased.
- Comprehensive HP 500 Potions have been added to Fleta's shop for 3,000 gold each. A limited amount of potions are sold per Erinn day.
- Comprehensive HP 1000 Potions have been added as a possible reward from Healer's Part-Time Jobs.
Fantastic Memory
Patch Notes of Fantastic Memory
- Quality of Life:
- Auction House Improvement:
- When registering or purchasing on the auction house, a warning will be displayed if the price is different from the average price by more than 90%.
- When registering a 'Regular Listing' the price per item to be registered with the unit displayed is now shown.
- You are now able to relist items for sale on the Auction House without retrieving them first.
- Default search options have changed from [All] to [General].
- When sorting a price with the search option [All], general listing items will show up first.
- Sorting by 'Bid Listing' items can be distinguished using the search option.
- Selecting a sub-category on the Auction House now allows Advance Search even though a name of an item hasn’t been inputted.
- Used Skill Books or Enchant Scrolls with 0 durability can no longer be listed.
- Fashionogi Improvements:
- The background color can now be changed from white to black when previewing items.
- Tails and Face Accessories can now be stored in the Dressing Room.
- Dye Colors can now be previewed on items.
- Hairstyles, eyes, face shapes, and mouths can now be searched up in the Dressing Room.
- Inventory/UI Improvements:
- Items in the inventory are now highlighted more clearly.
- When a new item is obtained, the NEW tag is displayed more clearly.
- Reward Pop-ups now have a "Close All" option.
- Weapons now display the correct weapon type in the item tooltip.
- Example: Fast Ranged Weapon -> Fast Bow
- The rank of the applied enchant is now displayed in the item tooltip.
- When accessing the Bank, reforging UI, or Trade Window, moving the window to a different location on the screen is now saved.
- Added search functions for the following production windows:
- Weaving
- Handicraft
- Refining
- Cooking
- Potion Making
- Carpentry
- Hillwen Engineering
- Magic craft
- Moving between channels now shows the current channel.
- Homestead Improvements:
- Several Homestead props can now be selected and removed at once.
- Leveling Skill Improvements:
- If a skill was reset, you can CTRL + Click to re-rank the skill to the max rank.
- Clicking on "Advance" while holding CTRL allows one to rank the skill to the last obtained max rank.
- Crusader sub-skills can now be unleveled without a total reset.
- Crusader sub-skills can be ranked up and down to their limit while holding CTRL.
- Soul Stream Improvements:
- Added an option to keep equipped items equipped when rebirthing.
- Players can now skip their characters birthday from Premium Service.
- Personal Settings and Option Improvements:
- Personal settings will now be saved and won't reset when logging in from a different device/PC.
- White flashes from critical hits or when a skill uses that effect can now be disabled
- The option is found under Options -> Effect -> Critical Effect
- Added a new option to disable the cancellation of skills when clicking on the skill bubble.
- The option is found under Options -> Game -> Control
- Added a new option to disable the displaying of Technique cards when pressing the ALT key.
- The option is found under Options -> Game -> ETC
- 2nd titles can now be used by themselves.
- This change only affects 2nd titles that do not have to be equipped with a 1st title.
- Example: “the Stormborne” title cannot be used on its own.
- Support Puppets now have a “Shield Activation/Deactivation” function.
- Shields can only be activated when the support puppet is “active”.
- Miscellaneous:
- Already achieved Grandmaster talents no longer appear on the list when selecting from the Grandmaster list from Lezzaro.
- New Chat Tabs have been added:
- Normal Chat Tab
- Beginner Chat Tab
- Family Chat Tab
- Using Holy Water of Lymilark or Massive Holy Water of Lymilark now only takes 4 seconds.
- Items from shops that use other currencies such as Event Coins or Adventurer Seals can now be bought with CTRL + Click.
- Show Windows now show the amount of the currency owned.
- New Loading Screen tips were added and updated.
Fantastic Melody
Patch Notes of Fantastic Melody
- The Pet Rebirth system has been enhanced.
- Pet Perks have been added.
- You can find the Perk Information in the Character Info Window or in the Pet/Partner Information Window.
- New Items have been added:
- Souvenir Seller Rubato sells the following items:
- Concert Glow Stick (White, Red, Pink, Yellow, Green, Blue, Purple) (Expires in 2 hours)
- Concert Heart Glow Wand (White, Red, Pink, Yellow, Green, Blue, Purple) (Expires in 2 hours)
- Concert Music Note Glow Wand (White, Red, Pink, Yellow, Green, Blue, Purple) (Expires in 2 hours)
- Concert Glow-Bracelet (White, Red, Pink, Yellow, Green, Blue, Purple) (Expires in 2 hours)
- Concert Glow-Headband (White, Red, Pink, Yellow, Green, Blue, Purple) (Expires in 2 hours)
- Portable Concert Confetti Kit
- Portable Concert Fireworks Kit
- Onion Popcorn
- Caramel Popcorn
- Churro
- Fruit Cup
- Popcorn Chicken and Soda Combo
- Popcorn Chicken and Beer Combo
- Drums have been added to the Commerce Shop.
- New Background Music Options:
- Now you have the option of listening to different versions of the classical Mabinogi background music (BGM).
- You can select either the Default BGM, the Prague PH Version BGM, or the Korean Symphony Orchestra BGM.
- To select a different BGM, go to Options -> System -> Sound.
- You will hear the new BGM depending on your selection and location.
- Prague PH Version BGM
- Avalon Gate: Standing Before the Gate
- Avalon: Vestige of a Forgotten Time
- Character Select and Character Creation Screen: Early Decisions
- Dugald Aisle: With Hyacinth in Mind
- Dunbarton: A New Town
- Eiren's Theme: Sparkling Eyes in the Dark
- Ferghus' Theme: Moonlight Dancing on a Hammer
- Mabinogi Theme Song: An old story from Grandma
- Sidhe Finnachaid: Shadows in the Water
- Succubus Queen's Theme: Innocence in the Night
- Korean Symphony Orchestra BGM
- Dunbarton: A New Town
- Rath Royal Castle: Call of the Capital
- Character Selection Screen: Early Decisions
- Avalon Field Raid: Echoes of Battle
- Succubus Queen Theme: Innocence in the Night
- Sidhe Finnachaid: Shadows in the Water
- Eiren's Theme: Sparkling Eyes in the Dark
- Tir Chonaill: The Dancing Leaf
- Lorna and Pan's Theme: The Formidable Duo
- Nao's Theme: The Story of a White Deer
- Dugald Aisle: With Hyacinth in Mind
- Gairech: Young Adventurer
Patch Notes of Update - October 17th
- The Extra Equipment Slot can now be expanded to 8 tabs.
- VIP and Premium have been updated.
- All players are now able to withdraw a check up to 10,000,000 gold.
- All personal shop licenses from all regions in Erinn can now hold up to 10,000,000 gold, regardless of VIP status.
Patch Notes of Update - November 14th
- New dishes and their respective Cooking Journal entries have been added:
- Mixing
- Baking
- Boiling
- Noodle Making
- Stir-frying
- Fermenting
Spirit Ascension
Patch Notes of Spirit Ascension
- The Spirit Weapon system has been overhauled.
- You can assign any spirit to any weapon.
- Old Classic Spirit Weapons can be converted into the new type.
- You can now have up to 3 Spirit Weapons per character.
- The following weapon types can now be turned into Spirit Weapons:
- One-Handed Sword/Axe/Blunt
- Two-Handed Sword/Axe/Blunt
- Lance
- Bow/Crossbow
- Atlatl
- Wand
- Staff
- Cylinder
- Knuckles
- Control Bars
- Dual Guns
- Shuriken
- Chain Blade
- Enchants, Upgrades, Reforges, and weapon colors are now carried over when creating a Spirit Weapon.
- Spirit Weapons can be further modified after their creation and repaired like normal weapons.
- There is a new Spirit Weapon menu in the hot-bar.
- You can use the Interaction Crafter to create new Spirit Interactions.
G24: Ascension Part 1
Patch Notes of G24: Ascension Part 1
G24: Ascension Part 2
My Little Pet
Patch Notes of My Little Pet
P.E.T Part 1
Patch Notes of P.E.T Part 1
P.E.T Part 1 Patch Notes
- The Pet Trainer talent has been added.
- Pet Trainer skills have been added:
- A new area, Mag Mell, has been added.
- Items that are out of stock in NPC shops are now greyed out.
- Requirements to activate Pet Perks have been simplified and new perks have been added:
- New Homestead items have been added:
P.E.T Part 2
Patch Notes of P.E.T Part 2
Trivia
- During the patch called 'The Pioneers of Iria', Nexon North America released three Generations in one patch: Generation 4, Generation 5, and Generation 6 at the same time.
- It should be noted that Nexon updated the patch to Generation 6 Season 4, but it did not have some of the content in Generation 4 to 6. Most of that content was released with Generation 7 and Generation 8.
- There are times when Nexon North America creates its own minor patches and does not name or announce them. These patch notes are not released here due to that reason.
- Nexon North America has the right to and may change any updates from their Foreign Content renditions. Nexon North America may also choose to not include any updates or part of updates.
- ↑ 1.0 1.1 1.2 1.3 This was initially intended but bugs/glitches on Nexon's side caused this to be removed and later implemented.
- ↑ 2.0 2.1 This was an intended feature in a previous version yet implemented now due to glitches in the past.