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Requires Additional Testing
Even in 2021, we don't quite have an understanding of how this system works. I believe we can learn a lot from testing, if anyone wants to spend the resources of consuming large amounts of potions.
An observation I have had recently is that the current stat drain appears to be independent of toxicity 'stage'. I was doing Siren HM while potion poisoned (low Str so I could smash the boss multiple times doing low damage) and I have found that the toxicity stage ended up recoving back to normal before my stats returned to normal. To provide details, my Str started at about 1600, then I potion poisoned myself down to 0. I then kept myself there for several hours and based on the chat messages I progressed back outside of potion poisoning (consuming addition potions did not reduce stats, even though my current strength was reduced to ~250). So it appears that the stat debuff effect is independent of toxicity stage, and you can potentially fully recover from toxicity while still recovering from the stat debuffs.
This is already mentioned on the page though: "There are two independent recovery times in potion poisoning, both taking effect once the player stops consuming potions. One timer steadily removes the player's toxicity levels and thus decreases the stage of potion poisoning. The other restores the player's lost stats by two points per minute or one point per 30 seconds. Marionettes do not naturally recover from potion poisoning, however."
I do agree that this page needs an upgrade though.