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Giant/2H damage bonus/increase formatting.

Giant/2H damage bonus/increase formatting.

The damage multiplier for Smash differs for giants, and this is an actual base multiplier difference, which means it will change how effective reforges are (since they're additive to the skill values). For example for a human and giant at R1 with a level 16 smash damage reforge (+160%), the human would go from 500% to 660% damage, a 32% total damage increase. Meanwhile the giant would go from 600% to 760%, a 26.6% total damage increase.

On the other hand, the bonus for holding a 2H weapon is a flat 1.2x after the skill multiplier, so it's not the value that the reforge adds onto and it doesn't affect the strength of the reforge. I changed the way it's displayed for clarity, so people always know what the actual skill multiplier is when comparing reforges and doing math on them and such.

If somebody thinks it'd look better in some other format, feel free to fix it up, just make sure it's clear that it's a second multiplier.

Rydian (talk)07:27, 11 September 2018