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Smash

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For the Smash enchant, see Smash.

Description

Smash.png
At your first opportunity, use the Smash skill to nearby enemies. This powerful attack skill will send them flying. If your enemy repeats the cycle of retreating and defending at your coming onslaught, don't hesitate to seize the battle initiative by using a powerful skill like Smash.

Details

  • Attacks the target with one strong blow.
  • At Rank 5, this skill can cause Splash Damage.
    • The Radius and Angle of the splash is dependent on the weapon used.
  • Knocks down the opponent and causes them to fly back a distance of 1000.
  • Bypasses the Defense skill.
  • Normal Attack, Counterattack, Lance Counter, Combo: Counter Punch, Windmill, Charge, and Lance Charge can intercept Smash.
    • If the splash from Smash hits an enemy using Counterattack, Smash will be cancelled and the user will hit by the Counterattack.
  • When used with a Two-Handed Weapon, the Damage and Critical rate increases by 20% and 5%, respectively.
  • If two parties try to Smash each other, the person with the better connection and/or most up-to-date attack order will be dealing the damage.
  • A few monsters automatically strike the player if Smash is used against them as first hit. See Instinctive Reaction for more information.
  • Smash cannot be used with a Atlatl, Bow, Crossbow, or Dual Gun equipped.
  • Actions other than loading skills or using Tumble or Assault Slash may not be taken until the entire animation completes.
  • Attempting to Smash an enemy with Windmill loaded will cause Windmill to immediately execute, effectively countering the smash.
    • This will also occur against players but only if the player has Reserve Attack enabled.
  • While being attacked by Smash, the target is immune to all damage except from Self Destruct.
  • When using a Shuriken, you are required to be directly in the middle of the target to execute smash.
  • Smash has a chance to inflict a debuff. Debuff activation is indicated by an additional animation during the smash.
  • Prerequisite for learning Bash (at rank 9).

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP (Human/Giant) - 1 4 5 6 7 8 10 12 20 22 24 26 30 7 10 15
Required AP (Human/Giant Total) - 1 5 9 13 18 24 31 39 49 61 81 103 127 153 183 190 200 215
Required AP (Elf) - 2 4 6 8 10 11 13 20 7 10 15
Required AP (Total) (Elf) - 2 6 12 20 30 41 52 63 74 87 100 113 126 146 153 163 178
Additional Str and Will (Total) - +1 +2 +3 +4 +5 +6 +7 +8
Stamina Use 4 5 6 7 8 9 10 11 12 13
Damage (Human/Elf) [%] 150 200 210 220 230 240 250 300 310 320 330 400 420 440 460 500 540 580 620
Damage (Human/Elf) (Two-Handed Weapons) [%] 180 240 252 264 276 288 300 360 372 384 396 480 504 528 554 600 648 696 744
Damage (Giant) [%] 200 300 310 320 330 340 350 400 410 420 430 500 520 540 560 600 640 680 720
Damage (Giant) (Two-Handed Weapons) [%] 240 360 372 384 396 408 420 480 492 504 516 600 624 648 672 720 768 816 864
Additional Critical (Two-Handed Weapons) [%] 5 ? ? ?
Splash Damage [%]* - 10 20
Debuff Chance (Human) (%) 0 30 32 34 36 38 40 42 44 46 48 50
Debuff Chance (Elf) (%) 0 20 22 24 26 28 30 32 34 36 38 40
Debuff Chance (Giant) (%) 0 40 42 44 46 48 50 52 54 56 58 60
Sword Bleed Debuff Damage (%) [/sec] 0 5 6 7 8 9 10 11 12 13 14 15 16 17 18 20
Sword Bleed Debuff Duration [sec] 0 5
Blunt Weapon Daze
Debuff Duration [sec]
0 5 6 7 8 9 10 11 12
Axe Defense Debuff Reduction 0 2 3 4 5 6 7 8 9
Axe Protection Debuff Reduction 0 1 2 3
Axe Debuff Duration [sec] 0 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Load Time [sec] 0
Cooldown Time [sec] 3
Skill CP (Total) 0 5 10 30 50 70 90 110 130 150 170 200 230 260 290 320 350 380 410
Stat CP (Total) - 1.5 3.0 4.5 6.0 7.5 9.0 10.5 12.0

*Does not stack with Splash Damage modifiers, except with reforges influencing Smash's Damage.

Obtaining the Skill

  • Complete the quest Fighting Lessons.
    • The skill will automatically be ranked to F.

Or, for humans,

Or, for humans,

Training Method

Novice Rank

  • AP: -
  • Effects: Damage 150%
Method Exp. Count Total
Learn better skills from other people or books. 100.00 1 100.00

Rank F

  AP Stat Effect
Human 1 No stat increase Damage 200%
Elf 0 No stat increase Damage 200%
Giant 1 No stat increase Damage 300%
Method Exp. Count Total


Rank E

  AP Stat Effect
Human 4 No stat increase Damage 210%
Elf 2 No stat increase Damage 210%
Giant 4 No stat increase Damage 310%
Method Exp. Count Total


Rank D

  AP Stat Effect
Human 4 No stat increase Damage 220%
Elf 4 No stat increase Damage 220%
Giant 4 No stat increase Damage 320%
Method Exp. Count Total


Rank C

  AP Stat Effect
Human 4 No stat increase Damage 230%
Elf 6 No stat increase Damage 230%
Giant 4 No stat increase Damage 330%
Method Exp. Count Total


Rank B

  AP Stat Effect
Human 5 No stat increase Damage 240%
Elf 8 No stat increase Damage 240%
Giant 5 No stat increase Damage 340%
Method Exp. Count Total


Rank A

  AP Stat Effect
Human 6 No stat increase Damage 250%
Elf 10 No stat increase Damage 250%
Giant 6? No stat increase Damage 350%
Method Exp. Count Total


Rank 9

  AP Stat Effect
Human 7 No stat increase Damage 300%
Elf 11 No stat increase Damage 300%
Giant 7? No stat increase Damage 400%
Method Exp. Count Total


Rank 8

  AP Stat Effect
Human 8 Strength +1, Will +1 Damage 310%
Elf 11 Strength +1, Will +1 Damage 310%
Giant 8 Strength +1, Will +1 Damage 410%
Method Exp. Count Total


Rank 7

  AP Stat Effect
Human 10 Strength +1, Will +1 Damage 320%
Elf 11 Strength +1, Will +1 Damage 320%
Giant 10 Strength +1, Will +1 Damage 420%
Method Exp. Count Total


Rank 6

  AP Stat Effect
Human 12 Strength +1, Will +1 Damage 330%
Elf 11 Strength +1, Will +1 Damage 330%
Giant 12 Strength +1, Will +1 Damage 430%
Method Exp. Count Total


Rank 5

  AP Stat Effect
Human 20 Strength +1, Will +1 Damage 400%, Splash Damage 10%
Elf 13 Strength +1, Will +1 Damage 400%, Splash Damage 10%
Giant 20 Strength +1, Will +1 Damage 500%, Splash Damage 10%
Method Exp. Count Total


Rank 4

  AP Stat Effect
Human 22 Strength +1, Will +1 Damage 420%, Splash Damage 10%
Elf 13 Strength +1, Will +1 Damage 420%, Splash Damage 10%
Giant 22 Strength +1, Will +1 Damage 520%, Splash Damage 10%
Method Exp. Count Total


Rank 3

  AP Stat Effect
Human 24 Strength +1, Will +1 Damage 440%, Splash Damage 10%
Elf 13 Strength +1, Will +1 Damage 440%, Splash Damage 10%
Giant 24 Strength +1, Will +1 Damage 540%, Splash Damage 10%
Method Exp. Count Total


Rank 2

  AP Stat Effect
Human 26 Strength +1, Will +1 Damage 460%, Splash Damage 10%
Elf 13 Strength +1, Will +1 Damage 460%, Splash Damage 10%
Giant 26 Strength +1, Will +1 Damage 560%, Splash Damage 10%
Method Exp. Count Total


Rank 1

  AP Stat Effect
Human 30 Strength +1, Will +1 Damage 500%, Splash Damage 20%
Elf 20 Strength +1, Will +1 Damage 500%, Splash Damage 20%
Giant 30 Strength +1, Will +1 Damage 600%, Splash Damage 20%
Method Exp. Count Total


Master Title

the Master of Smash

  • Stamina +20
  • Strength +20
  • Luck +20
  • Protection -10
  • Dex -20

Advancement Arena Testing

When entering the arena you're given approximately 60 seconds to arrange and prepare skills. Monsters will spawn at planned intervals. For the 1st dan exam, the first set is a group of Green Gremlin followed by 1 Giant Worm with higher damage and hp than natural spawns. After those two are the spawning of a group of Gnoll followed by Red Sickle Laghodessa complete with windmill, followed by a group of Red Kobold

As the battle continues on, you may be lucky enough to get your hands on a rare item from the enemies you kill. Shields, extra swords, and Hp and Stamina potions are all available.

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Absolute
Enchant enabled rank regardless
Personalize[1]
(edit)
Suffix, rank 4 One-Handed Melee Weapons +13~18 Str if Combat Mastery Rank 1
+12 Will if Smash Rank 1
+25~30 Max Damage if Windmill Rank 1
+15 Min Damage
+10% Balance
+2x Repair Cost
Exclusive Enchant Scroll (Peaca Abyss)
Arena
Enchant enabled rank regardless
Personalize[1]
(edit)
Suffix, rank 4 Gauntlets and Metal Boots +25~40 Str if Charge Rank 1
-50 Will if Smash Rank 2-
+1~3 Defense if Critical Hit Rank 1
+2x Repair Cost
Exclusive Enchant Scroll (Belvast Hostage Rescue)
Burst Warrior
(edit)
Suffix, rank 7 All +2~8 Str if Giant or Giant-allied Human
-3 Luck
+1~3 Explosion Resistance if Smash Rank 5+
Enchant Scroll (Hot Air Ballooning 51+ Stars possible Reward)
Enchant Scroll (Red Dragon)
Creek
(edit)
Prefix, rank A Handgear -6 Stamina
+3 Min Damage if Smash Rank D+
Crow
(edit)
Suffix, rank 9 Weapons +5~8 Max Damage if Smash Rank 9+
+2~4 Min Damage if Smash Rank 9+
-3 Defense if Combat Mastery Rank A+
Cypress
Enchant enabled rank regardless
(edit)
Prefix, rank 7 Melee Weapon -100 Stamina
+4 Max Damage if Counterattack Rank 6+
+2 Min Damage if Defense Rank 9+
+10% Critical
+4 Max Damage if Smash Rank 1
Dominator
Enchant enabled rank regardless
Personalize[1]
(edit)
Suffix, rank 3 One-Handed Weapon +10 Str if Smash Rank 1+
+8~15 Max Damage if Combat Mastery Rank 1+
+5~8% Critical if Windmill Rank 1+
+2x Repair Cost
Exclusive Enchant Scroll (White Dragon Raid)
Enchant Scroll (Divine Gachapon)
Forest
(edit)
Prefix, rank E Gloves and Gauntlets -4 Stamina
+2 Min Damage if Smash Rank E+
Enchant Scroll (Iria Exploration)
Ghoul
(edit)
Suffix, rank 8 Bows and Crossbows +10 Max Damage When Magnum Shot is rank 6 or higher
+4 Min Damage When Magnum Shot is rank 8 or higher
-10 Defense When Smash is Rank 9 or higher Defense
Alban Knights Training Grounds Hall of Rangers (Intermediate B, Heroic SS)
Hoodlum
(edit)
Suffix, rank A Fomor Weapons +9~12 Max Damage if Charge Rank A+
+2~4% Critical if Assault Slash Rank A+
-2% Protection if Smash Rank 5-
Trade Assistant Imp's Shop (10,000 Ducats)
Ice
or
Frostbitten
100

(edit)
Suffix, rank 7 Weapons +5 Str if Icebolt Rank A+
-10 Dex if Smash Rank 8+
+5 Will if Icebolt Rank A+
Lethal
(edit)
Suffix, rank 9 Two-Handed Weapons +5 Dex if Smash Rank 9+
-40% Balance if Combat Mastery Rank B+
+15% Critical if Windmill Rank 9+
Powerful
(edit)
Suffix, rank A Knuckles +20 Stamina
-30 Str When Age 25+
-20 Str When age 22+
-10 Str When age 19+

+5 Max Damage if Counterattack Rank 9+
+4 Max Damage if Smash Rank B+
+3 Max Damage if Defense Rank D+

Sacrificial
(edit)
Prefix, rank C Gloves, Boots -6 HP when lvl 25+
+2 Str when lvl 15+
+6 Max Damage if Smash Rank C-
Scrupulous
(edit)
Prefix, rank B Clothes, Armor +5 Dex if Lightning Bolt Rank B+
+5 Dex if Smash Rank B+
+5 Dex if Arrow Revolver Rank B+
Dagger (Alby Basic Reward)
Enchant Scroll (Peaca Normal Reward)
Smash
(edit)
Suffix, rank 8 Weapons +3 Str if Smash Rank A+
-8~5 Min Damage if Critical Hit Rank C+
+5% Balance if Smash Rank A+
Advanced Weapon (Edern)
Enchant Scroll (Fiodh Intermediate Treasure Room)
Hatchet (Ciar Advanced Treasure Room)
Hatchet (Barri Advanced Reward)
Wooden Blade (Skeleton Soldier)
Stiff
(edit)
Prefix, rank 9 Weapons -10 Dex if Lightning Bolt Rank A+
+10% Max Injury Rate if Smash Rank 9+
+10% Critical
Stimulating
(edit)
Suffix, rank A Two-Handed Weapons +10 HP if Smash Rank C+
-15 MP
+18 Stamina if Counterattack Rank A+
Enchant Scroll (Alby Advanced Hardmode Treasure Room)
Untamed
(edit)
Prefix, rank A Two-Handed Weapons -30 HP
+16 Max Damage if Smash Rank 8+
-4% Protection
+5% Repair Cost
Valley
(edit)
Prefix, rank E Gloves and Gauntlets -2 Stamina
+1 Min Damage if Smash Rank F+
Enchant Scroll (Iria Exploration)
Wyllow
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 6 Melee Weapons -70 Stamina
+3~6 Max Damage If Smash Rank 1
+2 Min Damage If Defense Rank 9+
+10% Critical
+2x Repair Cost
+3~6 Max Damage If Counterattack Rank 6+
Exclusive Enchant Scroll (Peaca Basic Reward)
  1. 1.0 1.1 1.2 1.3 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.