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Dungeon/mission difficulties?

Dungeon/mission difficulties?

This is just an idea that's been on my mind for a while...but what's everyone's opinion of maybe adding a rough "difficulty" rating to each dungeon/mission page? To me, just having a list of what spawns isn't a good indicator of how challenging it may be, particularly when soloing.

Obviously the true difficulty would differ depending on playstyle, but I was hoping a group of people could come together and collaborate on this to try and create an overall difficulty based on a self-sufficient skillset and appropriate level (for example, on a 1-5 scale with 5 being super hard I'd give Their Method 1 star across the board, whereas something like Ciar Advanced might get 3 stars).

I dunno, I think it'd be good for, if nothing else, just a rough indication of what to expect if someone's running a mission for the first time since right now, I feel the wiki's a bit lacking in that regard. :x

Qaccy17:15, 19 April 2011

never put wiki and opinion on same sentence :o


i eat blinkers for breakfast with sand burst and frozen blast spam but i have hard time finding party because people say it is too hard.


i think the star would be nice on user's page, perhaps?

Fallenonesigniture.PNG17:18, 19 April 2011
 

Hm...that's why I suggested the collaboration part though, so that way it's more of a general consensus instead. It'd still be an opinion, but yeah...I mean, for example, the wiki as-is does a bad job of describing some missions. Unless you run it yourself, you wouldn't know, for example, that most Shadow Missions spawn multiple waves of enemies per orb, or even what a wave might look like as the spawn patterns on most missions are tragically empty or very limited. Maybe, instead of the difficulty, we could all try to pitch in and describe missions in a bit more detail and/or be more diligent with filling in spawn patterns to make it more informative to first-timers?

Qaccy17:29, 19 April 2011