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First off, It seems that friends list is fixing, it's not gray anymore, but friends are NOT showing, second the guild chat is working like it was, but it is more laggy.
The 'non-gray' part is a part something going on with the interface, like eventually the grayness disappears if incapacitated too long or the lengthly cutscenes. It's not fixed.
Didn't I just say that?
Just sit tight and wait people, NEXON'S working their asses off trying to fix this, but at least you can still play the game. Stop bitching and just let them fix it. Eventually stuff like this happens to every game, and NEXON just seems to be cursed with stuff like this. In such, it might have been another hacker attack, or people botting and modding (I've known that to crash a game before) or just something like a misplaced suffix in the game code, it's hard to know right now. Eventually they'll get it fixed.
If you're so concerned with not being able to talk to people use Skype on Ventrilo. That's what me and my friend have been doing, and it's really more efficient.
@Nadindel, I have several problems with that.... Just sit tight and wait people, NEXON'S working their asses off trying to fix this
- Uh, no, they aren't really trying to fix it. Housing's been broken for months, FL and guild chat for about 5 weeks. If they really wanted to fix it, they'd have called DevCAT, Other Nexon Teams, and whoever else they needed to, and they would have fixed it right then. Nexon doesn't give a rat's ass about the game, as long as they're making money. I still hold that the only reason it got "fixed" is that Nexon's net profit tanked.
at least you can still play the game.
- Social Interaction is a very big part of Mabi. The game is not meant to be played solo. Also, the game is falling apart at the seams, in case you didn't notice.
Eventually stuff like this happens to every game
- No, it doesn't. Some companies actually use test servers to stop issues like this. Or they fix the problems right away. They don't languish around like Congress.
NEXON just seems to be cursed with stuff like this.
- Gee, I wonder why? If you think they're "cursed" with it, you need to have your head examined. They aren't cursed. The just don't give a flying *** enough to take simple preventive measures.
In such, it might have been another hacker attack, or people botting and modding (I've known that to crash a game before)
- Seriously? Someone would hack the chat server. WTF would that gain them? "Oh gee, I can see people's messages!" Big news, you can too by pressing L! Modding and botting would only crash the game servers. To have a mod or bot crash the chat server, everyone would need to be a spambot, and everyone's pets would have to talk at the same time. Again, there's no motive to do this. Even IF the chat server crashed, all they would have to do is restart it, and it'd be fixed. Contrary to what you may think, it does not take 5 weeks and 3 failed maintenances to restart a server.
misplaced suffix in the game code. So what, Nexon slipped in an update when we weren't looking? The client didn't change when the server went down. If they "updated" the chat server, A)They would have taken Mabi down for Maint, as you can't upgrade a server in use.
- B) They would have immediately rolled back the server.
- C) They would have been on the phone to devCAT right away.
Eventually they'll get it fixed
- When? When there's three players left?
Skype on Ventrilo.
- That's just stupid. We shouldn't have to use other programs to replace a standard game function. Besides, not everyone has a Skype or Vent.
Stop bitching and just let them fix it.
- Language. This is the internet. We'll do whatever we want. If you don't like it, reach behind your computer and unplug the network cable. It's better for everyone.
Now you're just being one of those people that wants everything to be perfect. I've seen the crash logs, I've been having those happen to me for over a year, I've also seen all the maintenance they've done recently, they ARE trying to fix it. And when I say hacker, not someone trying to hack the social system, it could be a side effect of a hacker attack.
And you're being one of the idiots who'll pay Nexon to keep up this crappy service. Don't bulls--- me. Nexon could replace all game content with a single, unpolished turd, and they'd still rake in money from people like you who would defend their actions. They'd be perfectly happy doing that, too, because they don't care about user experience. They just want to make money.
Take WoW or RS or any other MMO where people pay money to play the game. Do servers ccrash randomly? Do they copy/paste and unimplimented quests, which royally f---s everyone over, and then not fix it?
By my count, it's been 7 weeks since that bug. They still have not fixed it. The only reason most people are able to play is because I fixed the game for a friend and shared the fix. It took me an hour. Nexon's done nothing in 7 weeks. I weon't even go into housing. Don't sit there and spout lies. The fact that they lack simple preventive measures and testing is a good indicator of just how much they care.
All the maintenaces they've done recently have only proven that Nexon fails more than anyone dared to think before. If any other game team did that, they'd be fired before you could say "oops!". Nexon shouldn't need to run back to mommy and daddy in Korea for every fix. When they need help, they should ask for it then, not 3 weeks later. What they're doing is almost criminally stupid, and you, in all honesty, don't look too good by defending them.
You also don't seem to understand that the CHAT server and the GAME server are completely unrelated. One doesn't affect the other. In order for someone to damage the chat server by hacking, they'd have to deliberaly target the chat server. However, the chat server isn't responsible for anything hack-worthy. All hack attemps would be directed at the game server. Since, logically, the two are seperate, it's not possible for the hack to "splash over" and accidentally wipe out the chat server.
Do I want everything to be perfect? Yes. We all do. Do I expect it to be perfect? Of course not. There are occasional bumps. Things happen. Nexon, however, seems to have tripped and rolled right down a mountain and off of a cliff. Pretty soon they'll hit bottem, and the game will be scrapped. I love the game, or I'd have jumped ship long ago. Instead, I content myself with not buying NX. If they make no profit, perhaps they'll try harder to fix things. If not, the game will still flop, and look at all the money I saved.
They keep the game free, the only funding they get is from people buying NX. Do that a bit more, and maybe they could be like WoW.
You still don't understand, so I'll bold it: Nexon doesn't care about the game, they only want money. If we bought "a bit more", would the game get better? No, some Nexon Manager would just fatten his pocket. Use your head.
If you don't believe me, think back to a year ago, when Mabi had loads of players. People bought loads of NX. Nexon still behaved like they do now, and have always done. They still screwed up majorly. People buying NX changes nothing, besides the size of a CEO bonus. If you want to help him buy that 4th ferrari, go right ahead. I prefer to give my money to companies that care.
So does anyone know if the friends list and guild chat is ever going to be fixed? Twice now Nexon has said it's fixed and twice they were wrong. I'm kind of getting tired of not being able to talk to anyone and it doesn't seem like nexon is doing anything to fix this issue.
I don't know if anyone's mentioned this, but Tarlach FL and Guild chat is working perfectly as of 8:34 pm Pacific time-and it was working 4 hours before when I logged out. So, Tarlach is fixed, I guess.
Hello. I've been working on the game scripts and I am curious: for easier navigation between the Generation quests' scripts as well as the sidequests' scripts that come after, would it be possible for me (or anyone, really) to create a navigation panel between them? I imagine it would work in the same way Template:Generation does.
If it's too tedious/not necessary, then no worries!
EDIT: Oh dear. I just realized there's a notice at the top indicating that this page is only for discussion of the front page. I apologize!
Didn't notice this sry but would recommend posting in the projects section of the forums. It's certainly doable tho!
Sorry I'm super late with this (I just noticed I never received a ping for this one somehow). Before I go through with the proposal on the forums, though: would it possible to make the nav pane template borrowing the existing code from Template:Generation, but with some modifications?
For example, I modified it to make this sample, but I'm not sure if it'd work as I hope (might be errors in it, too). I also didn't wanna publish it in case it breaks something:
<small>{{#switch: {{PAGENAME}} |Script - Generation 1: Advent of the Goddess=<span style="float:right;"> [[Script - Generation 2: Paladin]] ></span> |Script - Generation 2: Paladin=<span style="float:left;">< [[Script - Generation 1: Advent of the Goddess]]</span><span style="float:right;"> [[Script - Generation 3: Dark Knight]] ></span> }}</small>
The title. Out of curiosity, I went to the site (using the link provided on the panel at the right) to check if it still exists and well, that leads to the next part of this. The front page of the site is loaded with 18+ content. I recall this game being OK for children as young as 10 to play, so I'm not sure if you'd want the link to be somewhere where they can potentially access it. Or, is this okay?
Data Miners
FYI, the Demonic Handle is released. I accidentally broke the template, that's the only reason the page looks like that.
I believe Bristingr is referring to this, actually. No data, especially if it's obviously from the client files.
(Though, what's wrong with the template?) 'Kay, it was just an unclosed square bracket.
Just going to quickly point out that there's a difference between an item's data being "released" (available through data mining) and an item being released (available in-game).
I'm...going to guess that you haven't:
- Read the MW policy.
- Kept up with what's been going on regarding data mining.
- Do not add or use information from the Public Test Server.
- Do not copy and paste information from the game's client files.
- Do not directly paste the results of online translators onto future content pages without editing them for clarity. Nonsensical information is as bad as incorrect information.
- Future content info is okay! Just try to use NA server's localized names when appropriate. Make sure to type " {{FutureContent}} " at the top of the page or section to label it as future content.
- Also, when adding future items/equipment, please check [[:Category:Future Items]] to make sure we don't already have it.
http://wiki.mabinogiworld.com/view/Mabinogi_World_Wiki:Policy
Not a single thing saying Korean content is not okay.
Additionally, I did not make that template, I broke it trying to input crafting parameters. I looked at multiple data templates for weapons and couldn't figure any of them out because ALL of them use client code like that to define the template parameters.
What I said was in regards to you adding the weapon's stats to the page, not you breaking the template due to your inexperience with templates. Regardless of which method you would have used, you were going to add the weapon stats anyway, so I don't know why you're bringing that up. Unrelated comments aside,
^Doesn't just mean the names and descriptions, but item values/stats as well. There have been cases where the stats of an item on the NA server were different from its KR counterpart (i.e. the beam swords), so using the stats from the KR server before it's released technically isn't correct anymore (Before the announcement on the NA forums, it would've been okay, but they made it pretty clear that they don't want people spoiling content). So you either went through the game files and found those stats, or are using the stats of the KR server.
That, and you probably haven't been following the whole data mining announcement on the NA Mabinogi Forums then.
If you read the future content tag above every single page:
"the article may be based on Mabinogi overseas. Details may change before the release."
It's completely fine to use Korean stats because it's not impossible to edit them once the items do reach here. Details can change, and they might.
Also, I have kept up on the announcement of data mining. I even went ahead and searched through several Nexon Forum threads, and found one in which Sabina herself clarified the definition:
- Information from foreign servers is okay
- Publicly available information, regardless of country, is not data mining
- Foreign test server information is not okay
- Foreign client data is not okay
- Public test server data is not okay
- Local client data is not okay.
I think you're still missing the point.
No matter how much you argue to try and justify what you're doing, all you're doing is contributing to the problem, albeit without the intent to do so. and
This wiki is for NA Mabi. Saying that it's released and not mentioning that you're using data from KR Mabi in the first place makes it look like you're getting the info by other means (data mining being one possibility).
(@Yinato - Um. Maenad didn't add the weapon's stats - that was Kevin, before the policy change. Maenad just added the crafting data, which can be found outside client files. It's just that when the template broke, it showed the Mabi Item ID thing, which is why I removed the template.)
wut o-o Weird, it's showing up as being added by Maenad on my screen. If that's the case, then sorry Maenad, should've brought that up earlier. But the last part I said in my previous response still stands though.
Ah, I see now. Well, since this is the case, I nominate for deletion, Template:DataTrinity Staff, Template:DataLongsword, Template:DataLong Bow, Template:DataBasic Control Bar, Template:DataLollipop-shaped Sword, Template:DataSoul-Searcher Sword, Template:DataFomor War Sword, Template:DataBattle Mace, Template:DataShaoranen's Bow of Chivalry, Template:DataWisdom of Snakes, Template:DataMaster Lich Wand...
...well that's odd. I can't seem to find a single weapon template that doesn't utilize XML code taken from the client. Looks like we need an entirely new weapon template system.
Yeah, Kevin put a lot of effort in to convert the templates to use XML a while back - which is especially why it hurt when client file stuff was explicitly banned.
Anyways, as per this post a few discussions away, we won't need to delete them - just change them when the opportunity comes.
In regard to the beam swords: two versions came out in our server. The stronger ones were removed a week after and whatever.
I've skipped most of this gigantic thread. I'll just spell it out for you guys.
- Content from foreign official servers OKAY
- Content from any test servers BAD
- Content from foreign wikis OKAY
As far as the demonic weapons go, it is okay to add the pages.
The demonic illusion handle information was added by me before the entire xml conflict.
What about cases where the info posted on foreign wiki clearly came from data mining? Would we be free to post that info, since we were not the ones who obtained it, or does that 'no data-mining' rule apply to even foreign data?
apparently lightsabers are out in KR now o-o I made a page for one of them, so-called High Emission Red Beam Sword any comments??
Not too sure. Here's another so called rainbow beam sword (in JP) Rainbow Beam Sword Someone could probably translate that, not gonna bother to make a page right now. When will Nexon stop coming up with ridiculous weapons....
The Beam Swords weren't DevCAT's idea, it was from a design contest. (And Nexon doesn't come up with ideas or make stuff, DevCAT does. > .> People need to learn the difference...)
A longsword with 1 dura and massive attack power. 1~999.
The dura is about the equivalent of a machete at base dura (It's not exactly one...)? but seriously, it can't be repaired. and I don't quite think it's an enchant either.
I was aware of that one. It cannot be enchanted, repaired. Its durability is just like the ghost sword, not machete. It also seems to me that the event gives out pre-reforged items, and their ranks being random (some people have rank 1, while many others have rank 3). Ice dragon egg also comes out (works just like the flamemare whistle)
Also, somebody wanna change the High Emission Red Beam Sword's title? It should be high effieciency instead and I don't know how to change :x
ehh made redirect pages and disambiguations...haven't made the actual weapons pages because I don't know the stats x.x...technically each one is different though we might not get it, it's still a good idea to get the pages up for anyone who wants to see it.
By the way, never translate descriptions yourself or with a translating program. We only accept official translations from the game in NA.
Note that the beam sword that I found is different than any grade mentioned in the forum. I feel like it's different for KR and CH/TW
I am aware of Mabidata, if you notice I actually posted in that thread. What I said about descriptions still stands true.
I know, but I'm just saying the info I found was from Mabinogi About KR. So I was wandering if stats for these swords would differ in region.
This has been bugging me for a while. Ever since the dungeon update, a particular mob can have varying strengths depending on the dungeon. Has a design been discussed on how to accommodate this?
I've discussed it with Rydian on several occasions but it hasn't exactly gone anywhere concrete.
There is a mockup here but it isn't entirely satisfying. There are concerns listed there but also like, what happens when there's multiple locations for maps (for world mobs)? It's a concern even for dungeon mobs since some show up in the overworld too (like half of Fiodh/Coill, Imps, etc).
I'm pretty sure you can calculate defense/prot on some mobs, but then there's the newer mobs with really weird tags to make them more difficult (like to remove elemental damage, or to have a stander but hide its visible ping). So the two of us are kind of divided on how to handle "defenses" or if it's even viable.
The current data is...questionable in some places too. I'm not sure there was ever a standard on how to determine damage or detection range/movement speed. It's difficult to be sure they're consistent.
Anyway it's a huge problem and I would be super happy if someone picked it up.
I've had a go at the design over here. Using the mockup as a base, I made a few changes and filled in some data to see what it'd look like. Mainly, skills are separated into "active" and "passive", where active contains skills such as Smash, Counter, Windmill ect. where "passive" contains skills such as Invulnerability, Chain-casting, Standers ect. It could also accommodate any weird tags you mentioned, of which they'd need to be defined beforehand however. As for the multiple map locations, it could be listed as |*Gairech Hill (North) ... |*Gairech Hill (Dragon Ruins) ... and if the stats are shared for the 2 places |*Gairech Hill (North, Dragon Ruins). The template is concise, but sort of messy.
Stepping back, there's also the possibility of keeping the old template and listing monsters by dungeon instead of by type. So instead of a "Bear" page, monsters for a particular area could be listed under that area. But that opens up quite a few more problems, such as duplication and general untidiness. It could be left as is, with only the mobs with variations using the new template, while any standalone mobs keep the old one to avoid wasted space, but the it'd look very inconsistent. Or perhaps location could be replaced with tabs, and stats are displayed according to which location is selected.
Idk. It's a tough problem no doubt. Gonna need to play around with a few more mockups.
I really don't like tabs. Your idea of having them per dungeon/area seems good honestly. The monster data goes into a central template so all of the relevant data can just be there and we can import it thru the relevant monster style based on the page it's in.
We could get rid of family pages (or turn them into links instead or something) and do one per monster I guess, then have locations as a gallery instead of being in the template itself?
I did some research and found that Ragnarok Online has a monster database which sparked some inspiration. Perhaps we could just use a single interface to access monster data instead of hundreds of pages? However, I can't really see the down side to too many pages unless storage is an issue. Further research shows that other games use either family pages, or single pages and list them based on area.
Couldn't find a game that has such a variety of monsters as Mabi, and the games that come close use single pages for each mob. This leads me to believe that consolidating groups of monsters on a single page probably isn't a good idea anymore.
Perhaps a good solution is turning family pages into categories, listing monsters as links on the dungeon/area page and each monster has a unique page. Additionally, on the area page, hovering over the links could provide a small amount of info on the monster such as a picture, HP, CP, Gold and EXP. Or we could swap the hovering for a collapsible table.
Edit: Also just realized if each monster had a separate page, the layout wouldn't have to be compact. We could favour readability over space.
I want to create a page for the Engraved Runestone (from the Chain Slash series of quests), however there are two of them. Technically, after speaking with one of the NPCs in the quest-line, the first Engraved Runestone you receive is "replaced" with a second one. They both share the exact same name and icon, however their descriptions are different. How should I go about making the pages for them?
If it were a piece of gear I would recommend (type 1) and (type 2) but somehow that seems strange for a miscellaneous item. Perhaps the parenthetical could be who gave them to you? Like Engraved Runestone (from Duncan) and Engraved Runestone (from Bespectacled Boy)? Then a disambiguation page at Engraved Runestone
Best I can come up with anyway!
Some wing pages have their image codes as long and bothersome to edit in bulk (example) (image re-size also specified), whereas some others have the page code as Clothing Preview (example 2). Is it possible to have Clothing Preview template used, but with Day/Night? (or possibly, a Wing template since a lot of wings now glow?) Also, are image resizes stated for a reason?
I was wondering if anyone was going to make a list of tails or start adding some in, I have a Rurutie's Tail I'd love to add except...I'm not sure what template I should use. I'm new to all this editing stuff so any advice or pointers would be greatly appreciated! :D
Template is kind of the issue x_X Since this is a totally new equip, with its own separate slot. I'm assuming that Rurutie's Tail and the others are still Style-Tab only?
Yup, only style tab. For the clothing preview I think we only need to show the side, back and angled. I saw some tail pages that have already been made but the picture for the front isn't filled so it doesn't look professional...
Yeah, it would require some editing of the ClothingPreview template, and the StyleEquip template - and since both of those templates are used very extensively, I'm a little hesitant on editing them. Maybe if we can poke some Admins back to life... >.o Or someone who has expert knowledge about templates - or, uh, more time for us to understand more, or take a longer look at it... Hm, for now maybe kind of follow what's on the Fluffy Puppy Tail page?
Alright, also how do you add in that box to put gifs in? I looked all over the site but can't find the instructions on how to put it in. :x
Oh! Yeah, usually best to just look at the code of a page that has it - in this case, the code is {{ActionEquip}}
If you view the Wiggling Kitsune Headband page and click Edit, you'll see that code right under == Description ==
But yeah, sometimes codes are hard to track down - You know you've seen it done somewhere but can't remember where, and which code does what isn't always very obvious. Such is the constant battle of editing xD;
Since I am not an expert coder - one of the solutions for the missing Front image could be to just move the pic taken from the back of the character to the Front image location and have the Tails ClothingPreview with |noBack=y
. That might confuse people just coming along wanting to upload images - but since Tail images aren't exactly exploding in number, I figure we can just watch and edit the images that do get put up.
Sounds good! Just tried to edit the Fluffy Puppy Tail page but I am not sure how you made the file redirect...
Oh! I moved the file, which makes the automatic redirect. While on the file page, near the top of the page next to Read | Edit | View history, there's "More" with a downward pointing arrow. Click that and select "Move". It'll take you to a page where you can rename the file (in this case change to Fluffy Puppy Tail Equipped Front.png) and then just click on "Move Page" and wait and there you go! ^^
I have a Giant only Skill called Might of Ladeca, it's the Giant version of Breath of Ladeca. There's no page for it and I wanted to create one for it, but I don't know how.
I've created the Might of Ladeca page for you, to make things easier. However, next time, all you need to do is type the name of the page you want to make into the search bar, and it will say that the page doesn't exist. Then, you can click the red link to create the page. :D
Although in the past we've differentiated between Orbs by adding their end date, would it not make more sense now to name each Orb with its beginning date? How likely is it that, once a current Orb ends, someone is going to go through all the items released in that Orb and change the links? I guess just for archiving purposes, it's nice to know what items came from which Orb, even if they're no longer available from the current Orb.
...Am I making sense? Or rather, does anyone care if I change the name of the current Eweca Orb to Eweca Orb (Ended 2019-9-4)? For easier linking on the new items pages, so no one has to go back and update all of them every time the Eweca Orb is updated o.O;
I'm working on adding images, but I don't know how to remove them from the list afterwards.
Sometimes they'll be removed from the list automatically, although you may have to Purge (next to the Search box, press the arrow next to "More"), but sometimes the page the images are on (not the file page itself, but the page the file appears on (like with equip previews)) might have [[Category:NeedPicture]]
at the bottom. Just Edit the page and delete that line, and it should be removed from the NeedPicture page. Hope that makes sense ^^;
Thanks for the help! I found the Category:NeedPicture on one of the items and removed it, but it wasn't on the other item page. I tried clicking Purge, though I'm not entirely sure what that does; it didn't do anything for the other items.
The items I found so far that need to be removed are "2012 Giant Premium Winter Newbie Gloves (M)" and "Caravan Joe Kotatsu" if that's of any help.
Oh, right! Yeah, like, with the Caravan Joe Kotatsu page - think you have to actually Edit the page, even if you don't actually do anything to the page, save your Edit - It, I guess, let's the system see that "Oh, there's an image here. We don't need the Category:NeedPicture anymore." So it'll be off that list after the saved Edit. Forgot about that xD; Ah, the mysteries of the wiki /o/
There's got to be a few missing details or incorrect details regarding the reforges and skill page of sand burst. Could someone take a look at them and see if they are accurate? Specifically, there is no explanation regarding "blinding an enemy for a long time" or variable blind duration. The reforge for CP is also completely useless for sand burst.
There also might be a function we don't know about; sometimes when I blind an enemy they turn purple, as if they were hit by discord.
The page preview system is extremely handy, as we don't have to do trial and error publishing and flood the recent changes area. But what about template pages? They still preview as a wall of text. Wouldn't it be more convenient to be able to have a preview of said template?
Say you're working on a new monster template, but in order to test the template, you have either have to make a dummy sandbox page, or replace the existing one. Clearly both of these are somewhat flawed, as it's pretty easy to make one flop in a template then suddenly you have a wall of text instead of a nice chart for your monster.
So, when editing a template or table, the preview function should show what that template looks like in a page. That way, you can see if the table looks good and functions properly. Opinions?
What sort of templates are you talking about? Actual templates (Equipment Item) or data templates (specific item data, e.g. Template:Data<Item Name>)?
Specific data templates. Such as Template:DataMonsterX
Use the template inside the the data. E.g.
{{{{{1|StyleEquip}}} |Name=... }}
See Template:DataTropical_Beach_Sandals_(F) as example I just did.
Could you give me that code in data monster form?
So I was wondering why this added preview wasn't done on data pages before. For your Tropical Beach Sandals example, the Template doesn't show up under "Reforgable Equipment", even though on the Template:DataTropical_Beach_Sandals_(F) page it's listed as one of the Categories at the bottom of the page. This is a good thing, since you don't want certain Categories flooded with Templates, but I was just wondering if perhaps that was the reason that {{{{{1|StyleEquip}}} |Name=... }} was used only for previewing your work, and then changed back to {{{{{1}}} |Name=... }} in case it added the Template to some Categories.
So basically - does keeping the "StyleEquip" in the item's Template page have any negative side effects? Just if you happen to know - thank you ^^;
For your Tropical Beach Sandals example, the Template doesn't show up under "Reforgable Equipment", even though on the Template:DataTropical_Beach_Sandals_(F) page it's listed as one of the Categories at the bottom of the page.
Actually, it does, under "DataTropical...". http://wiki.mabinogiworld.com/index.php?title=Category:Reforgable_Equipment&pagefrom=D
That being one of the reasons they weren't included from the beginning I guess.
As to other side effects, I don't know of any off the top of my head.
I could datamine and make the Mir page, but the last time I did that it took hours to get all the information in there. Is there any specific information you are looking for, like stats, skills, aging stat gains, etc.?
Available skill and stats, I suppose. If you're mining, see if you can find out if it can learn Windmill through a rebirth too. :^)
Here's some info on the dragon for you!
Exp_Factor = "1.8" LimitTime = "150" Init_Life = "80" Init_Mana = "39" Init_Stamina = "77" Init_STR = "47" Init_INT = "32" Init_DEX = "36" Init_WILL = "40" Init_LUCK = "29" Init_Defence = "0" Init_Protect = "2"
It can learn rest, defense, smash, counter, combat mastery, crit, windmill, Healing, lightning bolt, firebolt, icebolt, "OrientalDragonSummon", Boost, RageOfDragon, and First aid.
Also, the wiki is running on quite the skeleton crew these days, so don't be surprised if some events are completely missed. If there's anything else I can figure out for you, let me know!
Actually ther eis one more thing, since you're already into mining. I know that pet spiders and laghodessas doens't come with WIndmill natively. But can they learn it through the proccess of rebirthing from a pet who can?
I know you can do this with most bolt magic skills on pets, but it's an expensive gamble.
IIRC, even if you can learn the skill through pet rebirthing, you're not guaranteed to be able to use it.
Mining the client won't be able to tell you that, since checks are server-sided.
A difficult question. So far as I can tell, in order for a pet to be allowed to use windmil it needs to be tagged with /pet_windmill_enable/ in the race.xml file. So it is difficult to tell whether any individual pet can use it without looking up te pet first. I do know that the white flame spider and guardian spider don't have that tag. I did a quick scan, and it looks like only the pets that start with windmill can acually use it. Sorry for the bad news!
Can I have help making a page for Succubus Fiend, I clearly don't understand what im doing
http://wiki.mabinogiworld.com/view/Succubus_fiend
if somebody could fill in all the correct formatting for where pictures and info should go
im pretty sure what i currently have is wrong
yea, the Succubus Fiend is a considered a monster so a Monster Template would most likely need to go in there....possibly in the Succubus Section.
Also, that format is usually for Equipment to see what they look like in-game.
This would possibly be the correct area to add info of the Succubus Queen and Fiend. http://wiki.mabinogiworld.com/view/Succubus
Specifically since a long time ago they decided we should not have individual pages for every monster (since there are often several different versions of a monster with the same name) and instead pages for each type of monster.
To add the succubus fiend you would want to copy one of the existing lines, but replace the name with succubus fiend. Like so: [link] [edit]
Succubus Fiend
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Field Location |
None
|
Dungeon | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee Hits | Melee Damage | Ranged Damage | None | |||||||||
Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | |||||||
Normal | Very Fast | Unlimited | Yes100 | Multi | Unknown | |||||||
Skills Used | ||||||||||||
Hit Points | Def. (Prot.) | Experience | Gold | Critical | Combat Power | |||||||
76920 | ? (?) | 33899.58 | ? | Unknown | 39242 | |||||||
| ||||||||||||
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Then after you save the page you can click the red link you just created to fill out the data template page for the Succubus Fiend, again using an existing succubus as a guide. If you're not sure of something just leave it blank. You will want to delete this page later probably because it also does not have proper capitalization.
My inv doesn't seem to respond to whatever i do, it wont even let me take off my equips. If i try to move something from my inv it just doesnt move. I tried relogging like 9 times and also tried restarting Mabi a few times but nothing worked. My pets' inventory is just the same. I could use some help..
http://wiki.mabinogiworld.com/view/Seal_Stone_Research_Almanac_:_Rabbie_Dungeon
its tradeable!!
got one from fishing on hs with the event baits
if i stick an active totem like "Witch's Ring" into the VIP tab and that tab expires will i still keep the totem's bonuses or would i need to reactivate the VIP tab or keep them in a bag on the main inventory ?
welp, I can answer that, as it just happened to me.
you'll need to reactivate the VIP tab or place them outside of the VIP tab to activate them again.
I had like 4 different totems in there and they all dis-activated.
that sucks x.x such lameness back to eating an entire bag they go
So it's no secret the vB is rotting away with upwards of like three users. A couple of years ago before Khenta disappeared he and I were really pushing for a forum extension on the Wiki instead, so anyone with a wiki account essentially wouldn't have an excuse to not post. saiyr was against this because all the extensions were shoddy and undermaintained, which is reasonable just unhelpful.
Well it's a new year and people are bringing stuff up to me again, and I'd like to go through with it now. WikiForum (with SocialProfile) isn't terrible. Basically what I want to do is close the vB to new posts and leave it as an archive, then just open/configure WikiForum here in a similar style. I can't say this really affects DFO-World or anything since they've never used the forums, Cq you will actually have to make a wiki account <3, but otherwise I don't think it will have any negative effect, I only see positives.
The forums would be for general discussions like upcoming stuff, event discussion, h2b pro, trades, guilds, etc. This means that we'd relegate discussion pages exclusively to discussion about the page as it matters to the wiki (formatting, factual content, and so forth).
Additionally, I understand that people want to contribute non-factual information as well and the discussion page is, well, cumbersome for simply adding opinions and tips. Therefore, I want to add commenting to relevant articles (likely not all articles) where people can add tips, tricks, suggested enchants, suggested training regimens, links to their tutorials, etc. This extension has upvoting so it even provides an amount of feedback to the poster as well as other users.
Anyways, thoughts plz. Mainly do you think you'd use these things, what would you use them for, what forums do you want to see, what pages should comments be on (or not be on), etc. Let me know!!
Yespls. I think these features would be well worth having. No one knows that MabiWorld has forums anyway. Commenting seems like a wonderful place for people to stick those, uh, not-exactly-fitting tidnits of info they like to make up gather.
How would it be determined which articles qualify to be commented on?
I dunno, that's why I'm asking! But I think definitely gear and probably enemies. Probably isn't necessary for normal enemies but at least bosses. This sort of begs the question of if we should move bosses out of family pages, though (like Gold-tailed Mongoose).
Would these comments be on a separate page, like the talk page, or would they be somewhere on the page like on wikia? Can people comment without registering? This all sounds good so far.
My only issue with the boss thing is, sometimes its subjective what is a boss. We could chop it down to just Dungeon, Field, and Mission Bosses, but what about normal enemies that can be interpreted as bosses like the Bandit Ogres? I could see future problems like "Is Shamala and Nightmare 'G17'?"
That being said, I think a good solution would be to make a Field Bosses, Dungeon Bosses, etc page, and list them on both (which is kinda the point in having data templates), and allow commenting on that. As for those other kinda-bosses, I'm not sure what would be a good source of action. For Bandits you could always allow commenting on the Commerce page, as well as other "systems" like that. Maybe I'm making a big deal over nothing.
The comments would be at the bottom of the main page. We can't allow commenting without registering though, we get far too many bots.
Boss thing, it doesn't really matter. Whatever needs strategy notes, really. I say not normal mobs only because it's trivial to kill them. The reason I bring up separating them from the family pages is because I don't want comments to be so unorganized you know? If there's two bosses on a family page, and only one set of comments (there can only be one comment block per page) they'll get jumbled up, and with upvoting some could be unfortunately overshadowed. Anyway that's my logic on that. We can always try and see how it works out, too.
From various other wikis, in general comments are mainly used either for actual discussion of the topic, or non-editors wanting to point out updates/corrections but not knowing enough or being brave enough to do it themselves. I've certainly looked at comments on pages on other wikis and then gone in-game to test stuff and then updated the page when it was found to be correct, if that helps.
How useful it could be on rarely-visit pages, I don't know. Comments should definitely have a clear and visible timestamp to help filter old info from new.
This seems like the point of the discussion page to me. In my mind the comments are more like tips from the pros, the opinionated stuff we don't allow on the main article but with proper ownership, visibility, and separation from non-game stuff (ie. wiki stuff). If that's a particularly common use of commenting though then people may use our commenting system for that regardless and I don't want it to seem like we're policing comments. In these cases, what do they use the discussion page for, or do they even have one?
Timestamp is a good idea. Seems like they have a "xx years/months/weeks/days ago" type thing which is good, but I hadn't looked for it before.
Another option is dropping liquid threads and using the commenting system on the discussion page too. They'd be different comments from the main page and could fit my scheme of ig v wiki. I mean if people generally prefer a comment style thing like that, I dunno, maybe liquid threads is too cumbersome? Titles are annoying?? I dunno?
Separate discussion pages for articles are a wiki thing. I tend to see comment systems used by the less wiki-oriented people since comments are more visible as a "give your thoughts" method of input when people aren't trying to dedicate themselves to a discussion and just want to point something out or mention it or ask a quick question.
Things like...
"Why does this say x on the page? It says y in-game right now."
"Lol mix this item with x and your y goes up to z it's great."
"Does this come with x or do I need to do something special when I get it?"
"Man I like this item a lot but when it does x it's annoying."
"^ - Yo dawg you can turn that off in the settings."
"Hey so this thing appears to do x but it's not listed."
"^ - It's probably an effect from y if you have that equipped as well."
Of course there's going to be random comments, fanboys, spam, and stuff like that... but it's from comments like the examples that I and other users know what needs to be done on a page for further info, corrections, or clarification.
Of course with the smaller player base of Mabinogi the comment system probably won't generate as much useful info...
Does this mean we will no longer have fun off-topic threads? ;~;
You'd at least have to restart them. I wonder if I could make a single forum not show up in recent changes...
I take it you still want a forum games section, then.
Well I've installed/set up/opened the forums now, please continue the discussion of comments here.
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