Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Keep this wiki going by contributing to our Patreon!
Revisiting some old ideas
Fragment of a discussion from Talk:Wiki Home
- I feel either way works. Elemental Grouping is fine, but the less vertical is better. Reorganization pending.
- Carpentry is more geared towards crafting since you end up taking the wood to craft better wood and weapons. I stand by where Carpentry is placed.
- I tried separating into 3 categories: offensive, defensive, and mastery. Offensive suddenly became too large, so I separated it into Melee and Ranged. I didn't want to overlap masteries with other skill, which makes it messier than it is now. Critical Hit is debatable.
- I suppose. Hydra is an offensive construct, so I might move it later. Chain Cylinder is with Offensive since it only works with the skills in that category. I was tempted to move it to Miscellaneous at some point. Elemental Wave may be moved to Misc. as well. Sand still does damage and is considered offensive. Same with Frozen Blast.
- The less vertical the better.
- Debatable. Dischord is a melee skill. While yes is debuffs, it doesn't do much and not to mention it's kind of an oddball. Encore on the other hand only drops cooldown, not really a buff since cooldowns are zeroed out and doesn't affect anyone but the user.
- Course it's fine.
- Doesn't mesh with intended categories and like fighter, the less vertical the better. And why would 1 skill needs it's own obnoxious category. Reload, suddenly, becomes debatable whether it acts like a mastery then arguments pop up everywhere.
- Again, same reason as Dual Guns.
As I stated before, none of it is final. Still thinking of ways to make it better. and the colors,if you're wondering about it, is to make the wiki a bit more colorful, and helps with categorization on what skill came from where.