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The Introductory Paragraph.
Fragment of a discussion from Talk:Windmill
"HP per second" is heavily dependent on lag, so it is not a constant would not work at all. One can heal up to 4x per second when lagless and less than 0.5x per second when the player is halfway around the world. Also, like i said above the JP wiki has a much heavier weigh on the numbers that are put into the article. Even the client files are sometimes not accurate.