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RE: Edern's Hammer

RE: Edern's Hammer

I'm just wondering why the "three items in the "clothes" category with the same Price_Buy but different durability" is noted in the section? Is that not supposed to happen?

Simple answer I'm still trying to reverse engineer the repair formula, I'm just starting by only varying a single variable(i.e durability) in an attempt to get at least a small part of the actually formula.
So far all I know so far is durability influences the formula in a non-linear manner...

Laden (talk)19:21, 8 October 2012
 

In an effort to assist you with this project, I've created a (actually, a hell of a lot) category.

  • Category:Buy of {Price}

So say you're looking for prices with 60,000 G buy (using your 3 clothings as example), you can go to Category:Buy of 60000 for all the currently converted equipment pages with 60,000 G buy prices. I'm not sure if you want weapons, too, but if so, I can also do the same for weapons. The pages will slowly populate as the server goes through all 1.2k pages linked to the template.

 

Thanks for the help it should speed up my research
I'm not really all that experienced at reserve engineering formulas but it's a skill I hope to develop throughout the course of the project...

  • EDITED to remove reference of game files
Laden (talk)19:44, 8 October 2012
 

By "category" do you mean type of equipment or type of repair?

 

Ummmmm your gonna have to give me some context I don't know what you mean

Laden (talk)01:15, 21 October 2012
 

In this revision [1] what are you referring to by "category"?

 

Oh yeah now I can see how that could be misunderstood.
Anyway I mean "Equipment Category" I never use the term "Repair Category" I see repairs more as types then categories...

Laden (talk)01:52, 21 October 2012