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User talk:Laden
For discussions which haven't had any new replies in over 3 months see Laden's Talk Archive
Might be awhile before a respond to any message I tend to only login when new content is introduced and leave soon afterwards.
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Contents
Thread title | Replies | Last modified |
---|---|---|
Cooking revamp | 5 | 15:03, 31 March 2013 |
MML | 2 | 14:06, 28 March 2013 |
reforgeData | 0 | 02:40, 27 December 2012 |
Auto Capture vs Capture Chance | 0 | 02:39, 27 December 2012 |
Dyeing | 7 | 05:18, 10 November 2012 |
Template Names | 10 | 05:13, 10 November 2012 |
RE: Edern's Hammer | 7 | 03:03, 10 November 2012 |
RE: Project Production EXP | 1 | 18:28, 4 October 2012 |
Stamina Values | 0 | 05:21, 24 July 2012 |
Playing Instrument Default Music | 0 | 05:20, 24 July 2012 |
Type Clarifications | 1 | 15:08, 10 July 2012 |
Resale Value | 0 | 02:28, 7 June 2012 |
Was G14S4 I believe...I'll look in the patch notes later.
Yeah it was G14S4. I'm not quite sure wht I see the dye template at the bottom of your page. Kinda weird.
Thanks for the info.
As for the dye template yeah I was tired and didn't get a chance to fully get what I intended done before going to bed I'll finish it soon(after breakfast).
Finished if you wanted to know what the random dye template on my page was you can see for yourself now that it's been put into perspective.
RE: The Dye Template
I wanted to do something like that for the wiki, too, but the amount of images required to be uploaded to the wiki would be tremendous (it takes forever to upload images individually & there's no bulk upload :l).
And now that I'm working on my new thingy, it would be a lot easier to upload & adjust accordingly to show for all of them without too much work (I hope).
No kidding 1-3 images for every equipable item in-game, couldn't do that in one day....
hmm a new thingy?!? mind giving me some insight or is it something your gonna keep secret until the "grand unveiling" or something like that.
I see you're working on a new project involving html/js/php! Awesome! I've actually been working on something similar, too, except for an entirely different field of mabi. Looking forward to seeing your project progress.
Anyways, ontopic: I decided to test out your page. Everything seems to have went fine, but it seems the duration calculation is wrong.
I submitted "Gee". The page claims that the duration is 41 seconds, but 3MLE tells me it's 28 seconds. Hope that helps at all.
If only we could upload the .dss files and have some sort of extension color them over. It'd make things so much easier. Know of such an extension? :l
Sadly no I manually joined and colored these ones, but that would be cool if there some extension to colorize the *EDITED to remove references of game files
I've done a fair amount of research into this and unfortunately I don't believe it's possible for a wiki extension to color them over.
- EDITED to remove reference of game files
I'm pretty the width is respective to the icon width (how many spaces it takes in the inventory) and the file is proportional to the width.
As to the extension, if only we had an uberpro extension coder! >:C
Well yes and no you can determine some item inventory size from the image dimensions but sometimes 2 items of different inventory size have the same image dimensions.
- EDITED to remove reference of game files
I meant programmatically. It's not hard task to manually do it, I already manually did the one for the hover over dye details table…
not each reforge needs it's own template.. o3o one template is enough
If I make them all part of 1 template how am I going to do the related reforge selection for each skill?
like this [1] if all the data in one template how am I gotta make a table which only references the data from 1 skill?
I think it'd be better to have Reforges page separated by Skill than to have a buttload of templates for so little data :l
hmmmmm I guess that could work it would allow a related reforge select on each skill page and all the data int the template could be slotted into the table on the reforge page.
the only downside is it would be harder to only reference a single reforge but as it stands now there is no need to do that.
I'll look into redesigning StyleReforge to accept input of a variable amount of individual reforges.
so maybe we have some thing like this?
|ReforgeSkillName=Assault Slash |Attribute1=Attack Distance |ItemLimit1=cloths |Effect1=0.00001 per level |Notes1=Allows a player to use Assault Slash on an opponent further away |Attribute2=Damage |ItemLimit2= |Effect2= |Notes2= |Attribute3=Cool Down |ItemLimit3= |Effect3= |Notes3=
But if a templates is not used and someone updates the data on the reforge page then the data in the "related reforge" portion of the skill pages will become outdated/inaccurate/inconsistant
Which is why I say it'd be better to separate reforge page by skill than to add a related reforge section to each skill page :l
Oh OK, I think If I understand you correctly then the only copy of the reforge data is in the related reforge selection of the skill pages if that's so then a template would be an unnecessarily inconvenience for editors.
- EDITED to remove references to game files
I'm just wondering why the "three items in the "clothes" category with the same Price_Buy but different durability" is noted in the section? Is that not supposed to happen?
Simple answer I'm still trying to reverse engineer the repair formula, I'm just starting by only varying a single variable(i.e durability) in an attempt to get at least a small part of the actually formula.
So far all I know so far is durability influences the formula in a non-linear manner...
In an effort to assist you with this project, I've created a (actually, a hell of a lot) category.
- Category:Buy of {Price}
So say you're looking for prices with 60,000 G buy (using your 3 clothings as example), you can go to Category:Buy of 60000 for all the currently converted equipment pages with 60,000 G buy prices. I'm not sure if you want weapons, too, but if so, I can also do the same for weapons. The pages will slowly populate as the server goes through all 1.2k pages linked to the template.
Thanks for the help it should speed up my research
I'm not really all that experienced at reserve engineering formulas but it's a skill I hope to develop throughout the course of the project...
- EDITED to remove reference of game files
I plan to redo all of the production templates as well after StyleEquip has been fully implemented. If you wish, you can still proceed with this project, but it will probably be unnecessary.
Won't be necessary for long. Once I get my new template up.