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Template Names
not each reforge needs it's own template.. o3o one template is enough
If I make them all part of 1 template how am I going to do the related reforge selection for each skill?
like this [1] if all the data in one template how am I gotta make a table which only references the data from 1 skill?
I think it'd be better to have Reforges page separated by Skill than to have a buttload of templates for so little data :l
hmmmmm I guess that could work it would allow a related reforge select on each skill page and all the data int the template could be slotted into the table on the reforge page.
the only downside is it would be harder to only reference a single reforge but as it stands now there is no need to do that.
I'll look into redesigning StyleReforge to accept input of a variable amount of individual reforges.
so maybe we have some thing like this?
|ReforgeSkillName=Assault Slash |Attribute1=Attack Distance |ItemLimit1=cloths |Effect1=0.00001 per level |Notes1=Allows a player to use Assault Slash on an opponent further away |Attribute2=Damage |ItemLimit2= |Effect2= |Notes2= |Attribute3=Cool Down |ItemLimit3= |Effect3= |Notes3=
But if a templates is not used and someone updates the data on the reforge page then the data in the "related reforge" portion of the skill pages will become outdated/inaccurate/inconsistant
Which is why I say it'd be better to separate reforge page by skill than to add a related reforge section to each skill page :l
Oh OK, I think If I understand you correctly then the only copy of the reforge data is in the related reforge selection of the skill pages if that's so then a template would be an unnecessarily inconvenience for editors.
- EDITED to remove references to game files